Eve is the fastest ship. Eve online: ships of different classes - the most complete review

Most of the guides are outdated and behind the times
Foreword
This guide will use established terms and definitions that have developed in the course of the normal historical process and which can be gleaned from the eve dictionary. The guide is designed for a pilot who has already mastered the basics and terminology
Chapter 1 Beginning
Be sure to complete all training. This will give useful skill books, give an idea of ​​each character development path (combat pilot, scanner, miner) and actively study engineering skills for the first time in order to build ships without crutches (ship fit elements that increase the ship's CPU and PG.
Chapter 2 General provisions and advice
2.1 Do not eat yellow snow. Yellow wrecks and containers will make you a Suspect and you can be hit by other pilots without a response from the Concorde and Centers.
2.2 Make it a firm rule to undoc and dock only through andok beeches and indok beeches.
Andok buka is done by simply leaving the station by pressing the MIA and waiting for the flight in a straight line for 150+ better than 500 km, this reduces the risk of being killed during the andok to a minimum. Indock beech is done as far as possible from the docking station (down or up) at the point where docking is possible.
2.3 You should know about agro:
2.3.1 if you attacked (aggroed) first in the lowsec near the nut, you will be hit by the nuts from the nut. This will not happen if you attacked a aspect (yellow) or a criminal (criminal)
2.3.2 aggro subsides (low high zeros) 1 minute after the end of the battle and you can fall into the nut or dock
2.3.3 in a state of aggro it is impossible to get into the nut, it is impossible to dock
2.4 killright happens to you (for attacking first in low and high), your killright on another player, killright on another pilot
2.4.1 killright happens to you (for attacking first in low and high) allowing, if activated, to painlessly attack you in low and high. It is removed by landing on a cheap nubshin flying into low and activating by your comrades and draining you by your comrades. The egg does not need to be killed.
2.4.2 your killright on another player appears after you are attacked by another pilot in low or imp, can be made available for different categories (everyone, alliance, corp)
2.4.3 the killright of another pilot allows, after its activation, to attack with all the pilot on which it is activated in low and high without the threat of being attacked by the concorde and the nut centers (in high) and the centers in low. Attention - there are pilots who make a killright on themselves at a high price and thus undress for a claim, carefully look at the amount in the price of killrights
2.5 The post-gate clock lasts 1 minute. During its action, if you have not done anything in terms of movement, then you will not be able to aim
2.6 Be sure to use binds (shortcut keys). Bind immediately on 1 button:
2.6.1 save a point (beech) - this will allow you to make beech faster. Especially useful when creating beech in prowarp
2.6.2 be sure to bind all drone commands - reconnect (restore connection), abadon (leave), relayern (return-collect back to drone bay)
2.7 Warp
2.7.1 You can warp if you are not held by a scraper, disruptor or if you are not in a bubble (stationary or from an announcer or a heavy announcer) or if you are not held by a heavy announcer with a beam
2.7.2 You can accelerate and warp on objects, burning zinc, wreks, beacons in space, beeches and green anomalies. Inside, within the pockets of plexes and missions, warp may not always work
2.7.3 You can warp faster if you are standing in the boost and you are warping in the direction of the boost (where the bow of your ship was pointing) and where the short straight line of the tactical overview shows
2.8 Get used to flying with tactical overview turned on. This will help you maneuver correctly and see the picture of the battle.
2.9 Get used to using the subscan. Make sure your podscan settings display combat tubes.
2.10 Make the local chat so that you can always see it. Look at the locale always
2.11 Always make beech while doing this on both sides when entering and exiting the entrance
2.12 Implants are everything. Each skill has 2 parameters - the main one and the secondary installation of implants increases these parameters and improves the study of the skill. It is optimal to put implants at +3, if there is no money, you can go for the main +3 to the secondary +2 and other saving options. If you're away from Eva for an extended period, make a jump clone and install the best implants in it.
2.13 if you are caught and there is no 100% chance to leave, you need to quickly destroy the implants so as not to decorate someone else's board
2.14 specialized inexpensive implants will help you ((you can increase the targeting, missile range, scanning and opening)
2.15 Boosters, especially inexpensive ones, should be used. Fk usually indicates in letters which booster should be applied. The most popular turret tracking boosters
2.16 Carrying more than 400 million ISK equivalent or pumping your pve trough makes you a client of suicidekicks

688

It is important to understand one thing: EVE is not a difficult game
It is difficult to understand and difficult to master, but it is not difficult to play it. At least not harder than any other game.

First of all, the difficulty lies in the fact that it is not like what you have played before. Absolutely.

Unfriendliness to beginners, it is made on purpose, a kind of screening of those who will not pull the game.

Returning to this game, after a pause of a year and a half, I decided to give up on all my pilots, on all their learned skills and start from scratch, in the process describing what and how to do.

Here is the first result. I will describe the mistakes that I made at the start, in the context of the guide on training missions. Let's go.

After the first login, you will be explained how to use the interface, how to fly, how to warp, how to go through a hypergate, and so on. These are just the basics of management, nothing more.

You will be taught to play by the first agents (these are NPCs located at space stations), which are distributed by profession: Research, Army, Advanced Combat Training Course, Trade, Production.

After the first acquaintance with Eva, based on the experience of other MMOs, I thought that they would let me choose the class for which I would play. This is my first mistake.

The first thing to do is complete the tasks of all these agents. In a global sense, the order of passing is not important. But the difficulty of passing, especially for those who play for the first time, varies greatly.

My second mistake, there was no understanding of the principles of teaching. I, like all of you, got used to the fact that in training, we point with the finger what to buy, what to learn, what to install, and so on.

You will be told everything in general, but the details, you need to cover yourself.

My third mistake, a consequence of the first error. I started with the Army and after a sweaty passage, deciding that I specialized in a class, I went on quests further. Then they bent me cruelly, leaving me without money, without belongings and without a ship. Respawning at the station, in full ah * e, I sit and think - is that all? What the hell am I supposed to do?!))

In short, the algorithm at the start is as follows: we go through all the learning agents. After completing the missions of the next agent, he says that your training is over and offers to fly to some hell, to another agent, to complete tasks. I will say right away that all training agents, after completing their quest chains, offer to fly to the Sisters of Eve. WE IGNORE.

  1. Scanning
  2. Production
  3. Trade
  4. Army
  5. advanced combat course

P. 1-3 is PVE. During the execution you will be given a lot of normal ships, skills, modules. In the process, you will more or less get used to what is happening around, get fat (learn skills) and pvp branches with nps p. 4-5 will pass on easy. During the passage, feel free to buy skills yourself in the station marketplace and learn them. You will face the problem that there are a lot of skills and the question will naturally arise - What the hell should I teach? Look at the Certificates (the second tab after the skills, in the skills menu in the profile), there the skills are grouped according to the directions and depth of study (Initial skills > more advanced level of study + new ones > and so on). Also, do not hesitate to "sit out" for a few days while learning skills. Now for the quests of each of the branches. Guide copied from eve's forums. Depending on the choice of the faction, the items and skills issued, as well as the tasks themselves, may vary slightly. Do not forget to save the coordinates of the Sisters of Eve, after passing the branch (right-click - save the coordinates), so that later, after passing all the branches, you will not lose it.

Scan (+/-)

Space anomalies

1 of 5

Delivery of the item

Get the following items:

Item: 1 x Proof of Discovery: Anomalies (1.0 m³)

Reward:

Completion Bonuses:

If you manage to complete the task within 5 hours and 53 minutes, you will receive the following rewards as a reward:

Walkthrough: after leaving the dock, you will see a green rhombus in space (if you didn’t have time or don’t see it, turn on the onboard scanner, it will show again) and warp there. There you will find a container with a document. Pick up and return.

2 out of 5

Location: 0.9 Trossere

Issued items:

Reward

Completion Bonuses

Walkthrough: jump to the gate, then through them you will get to the second. Before that, take the junk from their container, otherwise they will not let you in. Then you will be taken to three points in the excursion mode (on the left you see the ruins of the 14th century). After the tour, full of impressions, return to the base.

3 out of 5

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Proof of Discovery: Data (1.0 m³)

Reward:

Completion Bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Walkthrough: charge the cork launcher, get out of the dock, launch the corks. You need a zone with DATA (Data). I won’t tell you how to scan correctly: there are enough guides and I still don’t know how well. As you scan, fly there, break the container (Data analyzer), take a piece of paper from the container and go home.

4 out of 5

Get the following items:

Item: 1 x Proof of Discovery: Relic (1.0 m³)

Reward:

Completion Bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Note: The tutorial will give you the Civilian Relic Analyzer

Walkthrough: similar to the previous one, adjusted for the relic anomaly and the corresponding cracker.

5 out of 5

Get the following items:

Delivery location: 0.9Trossere VII - Moon 3 - University of Caille

Item: 1 x Proof of Discovery: Gas (1.0 m³)

Issued Items

1 x Proof of Discovery: Gas Passkey

Reward

Completion Bonuses

If you manage to complete the task within 3 hours and 18 minutes, you will receive the following rewards as a reward:

Walkthrough: find the gas anomaly, fly there. Just do not forget to put the issued tsatska in the hold, otherwise the gate will not let you in. Fly through the gate, climb into the container, complete the mission

Thread completed!

Production (+/-)

Making an elephant out of a fly (Making Mountains of Molehills)

1 out of 10

Delivery of the item

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

1000 x Veldspar (100.0 m³)

Mine 1000 Veldspar from the Asteroid Cluster indicated by your agent and deliver the ore to him. Move the Veldspar from the Ore Hold to the Storage to complete the quest.

Location: 0.9 Trossere

Issued items:

Reward:

Completion Bonuses:

If you manage to complete the task within 4 hours and 2 minutes, you will receive the following rewards as a reward:

Walkthrough: Dig up Veldspar at a given point and bring it home. I advise you to dig up a full hold, it will come in handy.

2 out of 10

Delivery of the item

Get the following items:

Delivery location:0,9 Trossere VII - Moon 3 - University of Caille

Item: 150 x Tritanium (1.5 m³)

Issued items:

1 x Mining Frigate

Reward:

Completion Bonuses:

If you manage to complete the task within 2 hours and 39 minutes, you will receive the following rewards as a reward:

Walkthrough: if you have dug up more Veldspar than necessary, then everything is even easier. Recycle veldspar (200 units will be enough, at the same time for the next mission too) and complete the mission. Just do not advise to process all the ore. The proceeds from the sale of minerals received from processing are less than raw ore. Market-s. Or recycle purely for themselves (for the production of goods).

3 out of 10

Delivery of the item

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 2 x Civilian Afterburner (10.0 m³)

Issued items:

1 x Civilian Afterburner Blueprint (2 Lots, Copy, Production Efficiency Index (ME): 5, Production Time Save: 2)

Reward:

1 x Expanded Cargohold I

Completion Bonuses:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Walkthrough: if you already have the Industry skill, then you just need to start production. While the order is being made, you can dig. Or don't dig. As you wish in general. Once built, we complete the mission.

4 out of 10

Delivery of the item

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 7000 x Tritanium (70.0 m³)

Destroy the rebel drones and get Veldspar for your agent. After returning to the station, you will need to process the ore to get minerals. Location: 0.9 Trossere

Issued items:

Reward:

Completion Bonuses

If you manage to complete the task within 2 hours and 52 minutes, you will receive the following rewards as a reward:

Walkthrough: we arrive, kill a couple of drones, dig, go home. The only question is how to do it: you can take a miner, change one drilling laser for a cannon and fly right away and fight and dig. You can fly on a combat frigate, crush everyone, and dig up with one laser (fortunately, the hold compared to the Venture is simply ridiculous). Or the third option: crumble on a combat frigate, and then return on a mining ship and dig for your own pleasure. There is another way: drones. But here you need the Drones skill, which you will be given only in 6/10 of the "army 2" branch, and civilian versions of drones only in 7/10. Think, choose.

5 out of 10

Transport task

Carry the following items:

Delivery Location: 0.6 Brybier I - Moon 20 - Freedom Extension Warehouse

Cargo: 1 x Crates of Electronic Parts (40.0 m³)

Issued items:

1 x 1MN Afterburner I

Reward:

1 x Expanded Cargohold I

Completion Bonuses:

If you manage to complete the task within 1 hour and 28 minutes, you will receive the following rewards as a reward:

Walkthrough: regular delivery on autopilot. You can complete the mission remotely and before you fly for the next mission to your home station, you can dig into 0.6. I advise you to look for Omber or Pyroxeres on the belts there, you will need it in the next mission. Please note that there may be inscriptions. You can choose belts, I think there is an empty one. Just do not go far from the computer, non-script tends to be reborn. Well, or, as I said earlier, take drones.

6 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 20 x Cap Booster 25 (20.0 m³)

Issued items:

1 x Cap Booster 25 Blueprint (2 Lots, Copy, Production Efficiency Index (ME): 5, Production Time Saved: 2)

Reward:

Completion Bonuses:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Walkthrough: required ores - Pyroxeres, Plagioclase, Jaspet or Hemorphite. We dug up, started production. The required batch is made in about 10 minutes. You can still dig.

7 out of 10

Transport task:

Loading point: 0.9 Trossere VII - Moon 3 - University of Caille

Load: 20 x Cap Booster 25 (20.0 m³)

Reward:

Completion Bonuses:

Walkthrough: quickly drive on autopilot and that's it. Do not pull only, you only have 30 minutes of time!

8 out of 10

Get the following items: 1 x Civilian Gallente Shuttle

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Items Granted: 1 x Civilian Gallente Shuttle Blueprint (single run, copy, material level: 5, time efficiency: 2) (2778 x Tritanium)

Reward: 204,000 ISK

Bonus (for 6 hours): 191,000 ISK

Walkthrough: Banal shuttle production. It's done for five minutes. If last time you dug at least one full hold of veldspar on a mining frigate, then there will be enough resources.

9 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Production Assistant (3.0 m³)

Go to the appointed place, get some ore and destroy the pirates that show up.

Location: 0.9 Trossere

Reward:

Completion Bonuses:

If you manage to complete the task within 1 hour and 40 minutes, you will receive the following rewards as a reward:

Walkthrough: arrive at the point, start digging. In about a minute, an enemy frigate will appear, destroy it and take the cargo from the container. Complete the task.

10 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Navitas (10000.0 m³)

Issued items:

1 x Navitas Blueprint (5 batches, copy, Production Efficiency Index (ME): 5, Production time savings: 2)

Reward:

Completion Bonuses

If you manage to complete the task within 5 hours and 59 minutes, you will receive the following rewards as a reward:

Walkthrough: banal production details. There is a real nuance - a deficiency of some minerals is possible. Either run after asteroids, or just buy more in the market. The product will be made about 1.5 hours. You can cook dumplings for now.

Thread completed!

Trading (+/-)

Settlement of accounts (Balancing the Books)

1 out of 10

Transport task

Loading point: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery Location:0,9 Vittenyn IV - Moon 6 - Expert Distribution Warehouse

Load 1 x Data Sheets (1.0 m³)

Issued Items

1 x Mining Frigate

Reward

Completion Bonuses

If you manage to complete the task within 2 hours and 20 minutes, you will receive the following rewards as a reward:

Note: the agent will give you a book for a mining frigate. I advise you to immediately put it on training, it will come in handy very soon. Well, unless you have passed the production branch earlier.

Walkthrough: we take the papers to the neighboring system (one jump) and complete the mission (you can do it right at that station).

2 out of 10

Delivery of the item

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Black Box (0.1 m³)

Go there, find what's left of the ship, and use the dismantling module you got from me. Use it to get the black box. Of course, if you meet Serpentis pirates along the way, destroy them.

Location: 0.8 Ainaille

Issued Items

1 x Civilian Salvager

Reward

Completion Bonuses

If you manage to complete the task within 5 hours and 6 minutes, you will receive the following rewards as a reward:

Note: the tutorial will give you the Survey and Salvaging skills (a very necessary and expensive thing - it costs about a lemon of lawsuits at the local base !!!). Also note that the civilian version of the salvajor given to you does not require any skills. You can not rush to put this skill on pumping, but with this unit you will be salting for a long time every time.

Walkthrough: we fly 4 jumps, shoot the pirate, salvage the vrek and the remains of the pirate with the given module and go home to surrender.

3 out of 10

Delivery of the item

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 333 x Tritanium (3.3 m³)

Drill ore; Refining 333 Tritanium from it, then give the resulting minerals to the agent.

Location: 0.9 Trossere

Issued Items

1 x Civilian Miner

Reward

1 x Reprocessing

Completion Bonuses

Walkthrough: fly to the point, start digging, a pirate will fly. Get him down. One cycle of the drilling laser is enough to complete the mission, but you can dig until the hold is full. Fly home, recycle (about 300 Veldspar is enough) and complete the mission.

4 out of 10

Delivery of the item

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Encoded Data Chip (0.1m³)

The Serpentis have set up a listening post nearby, intercepting information and using it to attack our ships. I want you to head there, destroy the post and any Serpentis Corporation ship in your sight. I also ask you to use a data analyzer and open the storage device to extract the Encoded Data Chip.

Location: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued Items

1 x Civilian Data Analyzer

Reward

Completion Bonuses

Note: The tutorial will give you Negotiation and Contracting. Please note Contracting on an unpaid account does not learn.

Walkthrough: we arrive at the point through the overclocking gate, bring down the pirate, open the container issued by the Civilian Data Analyzer and take the contents. Mission completed.

5 out of 10

Carry the following items:

Loading point: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery Location: 0.6 Brybier I - Moon 1 - Federal Freight Storage

Cargo: 1 x Encoded Data Chip (0.1 m³)

Issued Items

1 x Overdrive Injector System I

Reward

1 x Expanded Cargohold I

Completion Bonuses

Walkthrough: Take the chip to the station and complete the mission there by talking to the agent.

6 out of 10

Delivery of the item

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Tracking Computer I (5.0 m³)

Issued Items

1x Mass production

Reward

Completion Bonuses

If you manage to complete the task within 2 hours and 6 minutes, you will receive the following rewards as a reward:

Note: the tutorial gives trade and retail skills

Walkthrough: Just buy at the station and complete the task.

7 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Datacore - Elementary Civilian Tech (1.0 m³)

Our scouts found an ancient site that at first glance could be useful to us. I want you to head over there with your analysis equipment and see if there's anything of interest in that area. There will be Serpentis Corporation ships there, but I'm sure you can handle them without much difficulty. Whatever you find there after analysis, deliver it to me.

Location: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued Items

1 x Civilian Relic Analyzer

Reward:

1 x 1MN Afterburner I

Completion Bonuses

If you manage to complete the task within 2 hours and 2 minutes, you will receive the following rewards as a reward:

Walkthrough: arrival at the point, activation of the gate. First pocket, two frigates, then through the gate to the second pocket, also two frigates and a container. You open the analyzer issued by the agent (or which was given to you on scanning missions), pick up the item, return and turn in the task. You can loot, maybe you will find something.

8 out of 10

Carry the following items:

Loading point: 0.9 Trossere VII - Moon 3 - University of Caille

Delivery Location: 0.9 Vittenyn VI - Moon 13 - Federation Navy Assembly Plant

Load: 1 x Central Data Core (5.0 m³)

Reward

1 x Limited Social Adaptation Chip

Completion Bonuses:

If you manage to complete the task within 20 minutes, you will receive the following rewards as a reward:

Walkthrough: go for one jump. The main thing to consider is that they give little time for execution: do not pull!

NB! The tutorial will give you the Cybernetics skill at the end of the mission.

9 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 2 x 1MN Afterburner I (10.0 m³)

Issued Items

1 x Expanded Cargohold I

Reward:

1 x Advanced Industry

Completion Bonuses

If you manage to complete the task within 30 minutes, you will receive the following rewards as a reward:

Walkthrough: the easiest way is to either give away two 1MN Afterburner I (one was given to you for the 7th task of the trade branch, the second one was given to you for the 5th task of the production branch), or buy. You decide. Again, you do not have much time, it is better to stock up in advance.

10 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 5000 x Antimatter Charge S (12.5 m³)

Issued Items

1 x Antimatter Charge S Blueprint (200 batches, copy, Production Efficiency Index (ME): 5, Production time savings: 2)

Reward:

Completion Bonuses

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Walkthrough: Run a project in a local factory. Attention! For production, you will need an ore called Pyroxeres. It contains all the essential minerals (mainly Nocxium). Rework Veldspar if necessary. With Industry* pumped up to level 2, the time will be 3 hours 45 minutes. You can dig for now. Well, or take on the next branch.

The thread is finished!

Army (+/-)

Cash Flow for Capsuleers

1 out of 10

Your agent has asked you to rid the miners of the pirates in the asteroid belt.

Location: 0.9 Trossere

Issued Items

1x Repair Systems

Reward

1 x 75mm Gatling Rail I

Completion Bonuses

If you manage to complete the task within 5 hours, you will receive the following rewards as a reward:

2,000 x Antimatter Charge S

Note: I advise you to have time to complete the task - the cartridges will be very handy for you, enough for all the training. We spoil how it is possible not to be in time here, I can’t imagine myself well - except perhaps with an Internet problem ...

Walkthrough: Kill 4 targets one at a time and return home.

2 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Civilians (5.0 m³)

Eliminate the pirates and save the civilian miner they are holding captive. You will find a miner in an escape pod thrown out by one of the pirate ships.

Location: 0.9 Trossere

Issued Items

1 x motion prediction

Reward:

Completion Bonuses

If you manage to complete the task within 1 hour and 30 minutes, you will receive the following rewards as a reward:

Walkthrough: arrive, kill four frigates, loot, take the contents of the container, go home.

3 out of 10

Get the following items:

Delivery location: 0.9 Trossere VII - Moon 3 - University of Caille

Item: 1 x Secret Documents (0.1 m³)

Defeat the pirates, retrieve the secret documents from the container they leave behind, and report back to your agent.

Location: 0.9 Trossere

Issued Items

2 x 75mm Gatling Rail I

Reward

1 x Propulsion Jamming

Completion Bonuses

If you manage to complete the task within 2 hours, you will receive the following rewards as a reward:

Note: The tutorial will automatically give you the Civilan Stasis Webifier

Walkthrough: fly in, kill enemies (whom the guns do not have time for - runner drone - throw a net), loot, take the contents of the container, go home.

4 out of 10

Put the ship in warp mode and get to the deadspace section you need. Upon arrival, find the star gates on the territory of the site and approach them.

Location: 0.9 Trossere

Reward

1 x 1MN Afterburner I

Completion Bonuses

If you manage to complete the task within 1 hour and 26 minutes, you will receive the following rewards as a reward:

Note: The tutorial will give you a Civilian Shield Booster I

Walkthrough: arrive, come closer to the gate, start rowing and immediately go home from there. Mission accomplished.

5 out of 10

Meet the pirate at the repair outpost. Follow his instructions and report to your agent.

Location: 0.9 Trossere

Issued Items

1 x Civilian Thermal Dissipation Field

Reward:

1 x Shield Management

Completion Bonuses

If you manage to complete the task within 1 hour and 48 minutes, you will receive the following rewards as a reward:

Walkthrough: we arrive, we kill (throw the net, do not forget), we fly home.

6 out of 10

Destroy the Wolf outpost. It is located in the last pocket of the complex.

Location 0.9 Trossere

Normal restrictions apply to ships in this area.

Reward:

1 x Limited Ocular Filter

Completion Bonuses

If you manage to complete the task within 4 hours and 30 minutes, you will receive the following rewards as a reward:

Walkthrough: There are about 10 frigs in the first pocket, nothing serious. The base is in the second pocket. As soon as you open fire, a couple of frigates and 2-3 stationary guns will appear. The main thing is not to stand, otherwise they will cheerfully begin to disassemble you. If you orbit them, there will be no problems.

7 out of 10

Get to the point where the convoy was ambushed and destroy the pirate ships. If during the battle your ship is badly damaged, put it into warp mode and retreat from the battlefield; a breather will allow you to patch holes and gain an advantage over a battered opponent.

Location: 0.9 Trossere

Issued items:

1 x Small Armor Repairer I

Reward:

Completion Bonuses

If you manage to complete the task within 3 hours and 4 minutes, you will receive the following rewards as a reward:

Walkthrough: it's simple, fly in, kill, go home. Loot at will.

8 out of 10

Fly to the hotel your agent mentioned and pick up the VIPs. If something goes wrong, report to your agent.

Location: 0.9 Trossere

Issued Items

1 x Weapon Upgrades

Reward:

2 x Overdrive Injector System I

Completion Bonuses

If you manage to complete the task within 4 hours and 52 minutes, you will receive the following rewards as a reward:

Walkthrough: fly in, fly up to asteroids, take damage. In principle, after the appearance of enemy ships (three pieces), you can simply warp - the mission is completed. But if you want, you can clean their face. I only advise you to warp first, let's say, to your native station, get repaired and fight again. After that, we calmly loot (something valuable is already falling out here) and complete the mission.

9 out of 10

Destroy the drug warehouse and report to your agent.

Location: 0.9 Trossere

Normal restrictions apply to ships in this area.

Reward:

1 x Stasis Webifier I

Completion Bonuses

If you manage to complete the task within 2 hours and 30 minutes, you will receive the following rewards as a reward:

Walkthrough: we arrive, we bring down a trifle, then on the accelerating gate, we fall into the second pocket. We shoot again a trifle, bring down the Narcotics warehouse on the asteroid, you can take drugs from the container (just don’t climb with it in the hold through the gates, throw it off at your own station and sell it or forget about it). Mission completed.

10 out of 10

Find the Wolf and take him out, once and for all.

Seat: 0.8 Mirilene

Normal restrictions apply to ships in this area.

Issued Items

Reward:

1x Sharpshooter

Completion Bonuses:

If you manage to complete the task within 6 hours, you will receive the following rewards as a reward:

Walkthrough: first two pockets with change, nothing special. In the third pocket, the tower nets and three or four frigates saw you. Pretty painful, but you can get through without otwarp. The main thing is to go away from the tower and dismantle the frigs one by one. Caps will be missed, yes, however, everything is quite passable.

Thread completed!

1 out of 10

Clear the area of ​​all enemy ships.

Location: 0.9 Trossere

Normal restrictions apply to ships in this area.

Reward:

1 x Propulsion Jamming

Completion Bonuses:

If you manage to complete the task within 3 hours and 26 minutes, you will receive the following rewards as a reward:

Walkthrough: we arrive, we kill, we fly away. As always.

2 out of 10

Ram the pirate base with a frigate issued by your agent. Your task will be completed when the charges explode.

Location: 0.9 Trossere

Special restrictions apply to ships in this area.

Issued Items

Reward:

Completion Bonuses:

If you manage to complete the task within 3 hours and 31 minutes, you will receive the following rewards as a reward:

Walkthrough: board the assigned ship. Don't bet anything on it! After that, fly to the point through the boost gate and then simply double-click on the space station. After the explosion, you will find yourself in a capsule. Tip: do not complete the mission right away, take another ship and take the contents of the container, there are interesting goodies there. At the same time, you can salvage a couple of wrecks (including your crashed boat!). Performed.

3 out of 10

Find the lurking pirate and activate the Civilian Warp Disruptor on him so that he cannot escape. You are allowed to destroy any guard ships encountered, but not the target itself.

Location: 0.9 Trossere

Issued items:

1 x Civilian Warp Disruptor

Reward:

Completion Bonuses:

If you manage to complete the task within 2 hours and 25 minutes, you will receive the following rewards as a reward:

Walkthrough: Arrive and throw a disruptor at an enemy frigate, the task is completed. Interestingly, it is impossible to break through it (perhaps there are not enough guns), so do not try. Although he almost never breaks through you.

4 out of 10

To complete the task, you must complete the following tasks:

Find the missing agent and fix his ship.

3.1 What types of ships are available to players?

Ships play an important role in EVE. There are 6 main classes: frigates, cruisers, industrial ships, battleships, titans and shuttles. Each class has its own unique characteristics, although there is considerable variation within each.

More information about ship types and their specifications can be found in the Ship Database.

3.2 How are ships configured?

Ship customization in EVE does not involve painting the interior, applying color art, or changing the ship's exterior. When we talk about customization, we're talking about the exciting ability to fine-tune the hardware installed on your ship to suit your needs and playstyle.

The starting classes of player ships - frigates and cruisers - are the most customizable. Their purpose can vary from purely combat, to industrial (transportation, mining, research) or technical (electronic warfare, scanning, launching probes), and there are also combined options. It all depends on the skills of the character who controls the ship, and how he equips the ship. All ships are equipped with weapons and other gadgets along with a power source, but individual models have different strengths and weaknesses.

Industrial ships can also be customized, but mostly serve as cargo ships, mining ships, and exploration ships. Their limited maneuverability and combat capabilities prevent them from being good warships.

Players have the ability to give names to ships, making it easier to distinguish one ship from another in a fleet.

3.3 How many ships can I have?

A character can have as many ships as he likes, but he can only pilot one at a time. All other ships must be in hangars.

3.4 Can multiple players own the same ship?

No, you can transfer ships to other players if they can fly them, but a ship can only have one owner at a time.

3.5 Am I limited to ships of my own race?

There are no racial restrictions on ships. Although each ship was invented by a specific race, anyone with the right skills can pilot it without penalty or restriction.

3.6 Ships are expensive. What can I do to protect the money I invest in them?

Insurance is available for all ships and can be purchased at most space stations. Insurance with large insurance premiums will result in large payouts in the event of the destruction of the ship. The more expensive the ship, the more expensive the insurance. The value of equipment and cargo is not covered by insurance and will not be taken into account when calculating the insurance payment.