Cooperative walkthrough sven coop. How many games and modifications in the Half-life universe just haven't come up with

How many games and modifications in the Half-life universe just haven't come up with. Each such game or mod makes it possible to return to that atmospheric and unforgettable world again.

Before us is a full-fledged Action / Shooter with a cooperative mode, officially released as a separate game on Steam. After long wanderings as a mod, after all its improvements, the head of the Sven Co-op Team decided to send his offspring straight to Valve, and they officially gave permission for release.

The essence of the game lies in the cooperative passage of missions on locations familiar from the original Half-life. Together with friends, you will have to complete certain tasks, for example: hold back the attack, turn on some kind of knife switch and, of course, solve puzzles together. The final goal can also be a banal reaching the end of the level (or clearing it).

Unlike the original game, there are health indicators for both enemies and allies. There is a system "High Score", so as not to be bored. Now you can fully interact with NPCs. In addition, your comrades can be healed.

As for the weapons, they remain the same as in the original HL. All weapon models, monsters and characters have remained virtually unchanged. Serious work was carried out only on the complexity, so that it would be interesting to play together.

In total, we have: the opportunity to play Half-Life in co-op (without bugs, which is important), custom maps, excellent cooperation between players, and all this is free.

Sven co-op is a 2011 cooperative multiplayer mod for half-life. The gameplay itself is very simple, you need to run around the maps and complete tasks like repel an attack, survive, and sometimes go through a campaign or solve a puzzle. There are also fan cards where you can take a break from gunfights and have fun with friends.

Operating system: Windows 2000/XP/ME/98/Vista/7
CPU: not lower than 500 MHz
RAM: 96 MB
Hard disk space: 1.67 GB
Video card: 16 MB

Game process


What is the difference Sven co-op from half-life? There are indicators of health, frags and the nickname of a player or mob, when aiming at him. The ability to interact with NPCs, heal comrades and more...


Weapons and monsters


From a large arsenal of weapons, we are offered to take the good old guns from half-life"a and Opposing Force"a with new models, as well as new ones, such as: Double Uzi, Electrocrowbar, Minigun, First Aid Kit and others.
The opponents in Sven Co-op "e are the same, familiar to us from the universe half-life and Half-life Opposing Force(Xen race, Black Mesa workers, special forces, turrets and military equipment).


In general, the game is very cool, especially if you play with partners, so I advise everyone to try to play. Currently the latest version is 4.6

Link to Sven Co-op 4.8 torrent: (downloads: 13670)

How to start Sven Co-op:
1) Install.
2) Run hl.exe with the parameters "-console -numericping -game SvenCoop" (Create a shortcut hl.exe - Properties - Add "-console -numericping -game SvenCoop" to the line "object").
Example: "С:/Program Files/Half-Life/hl.exe" -console -numericping -game SvenCoop

Half-Life or Steam is optional

Finally - gameplay video (not mine):

Sven co-op(usually abbreviated as SC) is a cooperative modification for a first-person shooter half-life, where players must fight AI-controlled NPCs, solve puzzles, and complete other tasks as a team.

The first version of the mod was written and released by Daniel "Sven Viking" Fearon as a small modification with two singleplayer maps and NPCs reprogrammed for multiplayer (via CVAR change). Sven Co-op was released on January 19, 1999, ahead of Valve's own Team Fortress Classic, and proved that the modding of the original Half-Life still existed and was even evolving. The Sven co-op has since grown into a full blown mod, has a large development team, and is a hot item on Steam.

Short video I slapped together of our initial ventures into Sven Co-op! Small turnout but good times none the less, try to enjoy gents, I"ll certainly crap s...

Gameplay

Since Sven Co-op is largely based on the original Half-Life, it is desirable for the player to be familiar with the gameplay and controls of the original, as well as complete its training "training course". Sven Co-op supports Half-Life's singleplayer, but changes it slightly to improve the game's cooperative component.

Sven Co-op levels are divided by mission and usually separate from each other. Many missions span several maps, some of them are summarized in a series. The goal of most levels is to find an exit or complete some kind of task - scoring points for kills is not a priority. Maps are made in the style of Black Mesa, World War II, modern urban warfare, cartoon and fantasy worlds, as well as many other topics. This creates a very diverse game world, as most of the games are based on the same theme and time period.

Key Features

  • Enemy/player information system displays information about NPCs and monsters in the player's field of view (for monsters, this feature can be turned off for the sake of realism)
  • Mappers (creators of new maps) can now create "allied" monsters to help both individual players and teams; also expanded their ability to change the models and sounds of NPCs and weapons
  • The ability to change many game parameters by writing in a special .cfg(configuration) file: game physics (environment density, walking speed, jump height...), recovery ( respawn) weapons, damage to weapons and NPCs in certain places on the map
  • Medical cannon used to heal and even revive allied players and NPCs
  • Major improvement to the original AI

This section will guide you through the basic installation of Sven Co-op's dedicated server.

content

Which package is right for me?

Our dedicated server package comes in two forms both with different benefits. One is distributed to you through your Steam client (the same application you use to launch games in Steam) as a tool, and the other is distributed through Steam's console client (SteamCMD ) as a standalone application.

Here are the basic differences and benefits of both of them:

steam tool standalone application
distribution
  • Install through Steam.
  • Appears as a tool in your Steam account's library.
  • Ideal for temporary/observed servers.
Benefits
  • Installation is fast and easy.
  • Start a server quickly through Steam.
  • Easy graphical interface to set options, see statistics, players, and manage bans.
  • Server will automatically update like with any other Steam package.
  • No Steam account required.
  • No Steam client installation required.
  • Can play on your server at the same time.
  • Can be launched in graphical and console modes.
  • Can be launched as a regular application or system service.
  • Can run multiple servers with a single set of application files.
Drawbacks
  • Requires a Steam account.
  • Requires the Steam client to be running.
  • Can't play the game at the same time.
  • Can't be launched in console mode.
  • Can't be launched as a system service.
  • Can't run multiple servers.
  • Installation requires knowledge of a command line / terminal environment.
  • Starting a server requires a custom shortcut or command.
  • More complicated console/command interface to manage the server.
  • Updates must be downloaded manually or through a defined schedule.

Once you have chosen a package follow the instructions for the or .

Installation: Steam tool

Our dedicated server package in Steam will allow you to effortlessly install a server attached to your Steam account. It "s quick, easy, and should be up and running as fast as you can download it. This is an ideal approach for temporary / part-time servers. You will require a valid installation of Sven Co-op to continue.

Instructions are as follows:

  1. Launch Steam and log in.
  2. In the main Steam screen hover over Library and click Tools.
  3. Scroll down the list of available tools until you see Sven Co-op Dedicated Server.
  4. Double-click the package to install it.
  5. Follow the on-screen installation.

That is it. You should now have the dedicated server tool ready to launch. Double-click the tool in the library and select Play Sven Co-op Dedicated Server to launch a server with a .

Installation: Standalone application

Our dedicated server package is also available as a standalone package available via the SteamCMD tool. Though it requires further knowledge to install and use you will benefit from a server that doesn't depend on your Steam client, can be run as a console application, and even be run as an unattended system service. Permanent / full-time servers should opt for this approach.

Instructions are as follows:

Once it has finished you can use the SvenDS.exe executable to launch a server. Launching without any arguments will start it with a , or if you specify the -console argument it will start with a .

The same command is used to update the server application too, however be sure you have no server instances running or the update will fail.

Starting a server: Graphical

To start a server with a graphical interface simply launch the Sven Co-op Dedicated Server tool in your Steam tools library (for Steam tool installations) or launch the SvenDS.exe executable (for standalone application installations). You will be presented with a small form asking for some options.

Once you're ready click start server, it will take a moment to begin. All of these options will be remembered for the next time you start a server.

You will then (hopefully) be presented with a larger form depicting a tabbed management interface for your game server.

  • The Main tab tells you a bit about your server (which game, how many players are on, how long it's been running) along with changing some basic settings:
    • server name, network, and RCON Password As in the launch options form.
    • Map: Immediately change to a new map from a list.
    • Player Password: Allows you to set (or unset) a password required for players to join your server (making your server private).
    • Map cycle: A graphical tool to build a map cycle to run on your server.
  • The Configure tab allows you to change a broader set of options. Not all of these will be saved after you start a new server.
  • The Statistics tab shows you a graph about how well your server is performing such as CPU load, frame rate (tick rate), and network data.
  • The players tab shows you a list of players currently connected, some information about them, and the ability to kick/ban players.
  • The Bans tab shows you a list of currently banned players and IP addresses, editing the bans list, and importing/exporting the list to a file for backup.
  • The Console tab shows you a simple textual representation of what is happening on your server, along with the ability to submit commands to your server. You will need to look at this output if you need to find out why something has gone wrong. Avoid entering any commands you aren't sure of what they will do, particularly those given to you by other people you don't fully trust.

There is really little more I can tell you about running a server in graphical mode. You can close it down any time you like, then any players connected will be returned to the main menu with a message that the server is shutting down.

Starting a server: Console

This option is only available to the standalone application. You will need to open a command prompt or terminal environment on your system then change the working directory to your Sven Co-op dedicated server installtion (usually C:\SvenDS).

Next you need to build a command to launch your server. The following list of arguments and parameters will determine how your server starts. Be sure to split them up with a space. Pay attention to those beginning with a hyphen (arguments) and those beginning with a plus (parameter), as they will not work with the wrong symbol. Sections highlighted before the colon are the parts you type, and underlined sections are parts you change.

Here is a simple example to start an 8-player server on map stadium4 listening on port 27015 with logging enabled:

SvenDS -console -port 27015 +maxplayers 8 +map stadium4 +log on

Configuration

Once you have got your first server running you will likely want to change the configuration of it in a way that it's saved permanently, and across map changes.

We will focus on just the basic configuration options here found in the default server.cfg file. Edit this file with a plain text editor (like Notepad or nano). You can modify this file while your server is running, then any saved changes will take effect on the next map.

Setting default value Description
hostname Sven Co-op v5.0 server The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name Sven co-op. Try to limit yourself to 40 characters on this.
log on Switch on logging of events on your server. There is little reason to turn this off unless you don't require logs. I recommend you specify this in your command parameters instead to lower the number of log files created.
rcon_password Empty Password used for accessing the server console remotely. Use a password strength meter to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don "t worry -- it won't allow everyone to use RCON without a password).
sv_password Empty Password used for players to join your server. Leave blank if your server is public.
sys_ticrate 128 The maximum number of frames/second your server will process.
We have discovered that setting this using base 16 increments (64, 128, 256, etc) provides a smoother base 10 tick rate (50, 100, 200, etc) than setting the number at base 10 directly.
Setting this above roughly 250 is ridiculously stupid, and your players will just complain about lag when your server fills up. Frame rates too high will also have a negative effect on physics and NPC movement, and extreme frame rates (over 500) will cause many brush entities to cause crush damage when nothing is blocking them.
deathmatch 1 This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.
decal frequency 30 The time (seconds) a player must wait before making their spray again. 0 will remove this delay, but is not recommended.
hpk_maxsize 2 The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.
pausable 0 Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.
sv_allowdownload 1 Allow players to download custom content from your server.
sv_allowupload 1 Allow players to send custom sprays to your server.
sv_region 255 The region your server is in. This is used in Steam's server browser, so players can look for servers near by.
  • -1: Do not list server in the server browser.
  • 0: USA east coast (includes central zone)
  • 1: USA west coast (includes mountain zone)
  • 2: South/Latin America.
  • 3: Europe.
  • 4:Asia.
  • 5: Australia/Oceania.
  • 6: Middle East.
  • 7: Africa.
  • 255: International/Other.
This does not restrict players from connecting to your server. Please be honest about your server location rather than just use International, which should only be used for countries/continents not already included such as:
  • Other USA zones (mountain/central/Alaska/Hawaii)
  • Canada.
  • Mexico.
  • Central America (continent)
  • Caribbean.
  • Greenland.
  • Other non-continental territories.
  • Antarctica (lol)
  • Anywhere else not mentioned here.
Please also bare in mind that if you choose a region other than International your server will appear on both International and the region you have selected. This is why you should pick the correct zone if your server lives in one of them.
sv_voicecodec voice_speex The voice codec to use. Currently only voice_miles and voice_speex are available. There is no reason to revert to voice_miles as the quality is terrible, and throughput consumption is more than double used by voice_speex.
sv_voicequality 5 The voice quality for voice_speex.
  1. Bad quality, 2.4 kBytes/sec of throughput used (7.5% of what voice_miles uses)
  2. Adequate quality, 6 kBytes/sec of throughput used (18.75% of what voice_miles uses)
  3. Good quality, 8 kBytes/sec of throughput used (25% of what voice_miles uses)
  4. Very good quality, 11.2 kBytes/sec of throughput used (35% of what voice_miles uses)
  5. Brilliant quality, 15.2 kBytes/sec of throughput used (47.5% of what voice_miles uses)
Even servers on home broadband connections can sustain the highest quality offered by voice_speex, there is very little reason to change this.
sv_voiceenable 1 Allow players to use voice communication.
mp_notimelimit 0 Disable a map's mp_timelimit setting allowing it to run indefinitely. The map can still end on empty servers due to mp_timelimit_empty.
mp_telefrag 1 Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move.
mp_timelimit 60 Map changes after this amount of time (minutes) if the map hasn't been completed already.
mp_timelimit_empty 10 Automatically end the map and move on to the next if the server has been empty for this many minutes (stops maps setting infinite time limits on empty servers). Set to 0 to disable this feature.
mp_weaponstay 1 Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing.
exec banned.cfg Loads the list of banned Steam IDs.
exec listip.cfg Loads the list of banned IP addresses.

If you wish to see a vastly more complete set of configuration options, please see the extended server configuration guide .

Connectivity

Once you have got your server up and running and you want players to connect to it over the Internet it is likely that your server will be behind a firewall, a router with a firewall, or a router using network address translation (NAT). This is likely to mean you will require some additional configuration of one or more of these in order to make your server world visible.

The most likely scenario particularly for game servers at residential properties is a router using network address translation. This is where one public IP address is assigned to a NAT router at home, of which is then shared between one or more computers/devices using a private address network. The easiest way to determine if this is the case for you is to do the following:

  1. Open a command prompt or terminal environment on your system.
  2. submit command: ipconfig(on Windows) or ifconfig(on Linux).
  3. Take note of the numbers to the right of the IPv4 address row.

Ignore any network device that shows one of these address ranges, because they are not connected to the Internet anyway:

  • 0 .0-255.0-255.1-254.
  • 127 .0-255.0-255.1-254.
  • 169.254 .0-255.1-254.

Check if your IPv4 address is within the following ranges:

  • 10 .0-255.0-255.1-254.
  • 172 .16-31 .0-255.1-254.
  • 192 .168 .0-255.1-254.

If this is the case you are definitely behind a router using NAT. You will need to configure port forwarding on your router in order to make your game server world visible. Because there are literally thousands of different home router models worldwide we are not going to guide you on how to do this. Instead visit www.portforward.com to find a set of instructions specific to your router. You will also need administrative permission on your router in order to make this adjustment, so if it isn't yours ask for permission first.

Our server application only uses the following transport ports. You can amend these using the corresponding command line parameter.

port Protocol Parameter Description
27015 UDP -port Game & content transfer traffic
27015 TCP -port Remote console (RCON) traffic
26900 UDP -sport Valve anti-cheat (VAC) service traffic (auto-increments from default if taken to the next available port)

Installing custom maps

Your players will inevitably get bored with the official set of maps provided. You will almost certainly want to install some of the many additional maps around to improve the experience of your game server.

Installing custom maps is a simple process providing map artists to follow the map distribution guidelines . You will have downloaded a map as a file containing the map contents typically as a ZIP, RAR, or 7Z archive. Maps are rarely distributed maps as a standalone B.S.P. file or as a bunch of unpacked files.

advanced topics

This page only covers the basic installation and configuration of a single server. Our advanced topics guide covers a range of more in-depth tasks such as configuration profiling (running multiple servers on a single installation), running a server as a system service, and setting up a fast in-game content server.