Eve online whose ships are better. Types of ships

Ships in EVE Online are something that no player can do without. You can't walk much in space on foot :). In this part of the guide, we will talk about all the main types of aircraft and their purpose. The description will use common slang in Eve, so that in the future you will not get lost in the game when you hear unusual names. For simplicity, slang designations will be given in brackets after the official ones.
To begin with, each race has its own line of ships, which means that to pilot each of them you will need the appropriate driving skills. Simply put, the learned skill of piloting the Galentian frigates will not give the opportunity to fly the Minmatar. In addition, if in ordinary MMORPGs you hung armor, weapons and magical artifacts on your character, here the ship plays this role. And what is remarkable, the icon of armor or a power shield is stylized as a knight's armor - obviously for clarity, although this is where all the visual similarities with their fantasy sisters at Eve end.

Capsule (Egg)

The escape pod in which the pilot finds himself after the loss of the ship. Serves only to move to the place of purchase of a new aircraft. No additional modules can be installed on it. It is destroyed very easily, but due to its small size and instantaneous warp, it is quite difficult to catch it. If the capsule is destroyed, the pilot is reborn at the station where the clone was purchased (a copy of the pilot that allows you not to lose skills in case of death). Clones can be purchased at all stations where the pilot can land and where the necessary equipment is called "cloning". The more skills the pilot learns (the count goes through the number of skill points), the larger the amount you will have to pay for your copy.

Rookie ship (nubship)

The simplest ship given out for free at the station at the very beginning or in case of a successful return to the "egg". Practically useless and serves simply to get acquainted with the game. Any even the cheapest frigate is much more useful.

Frigate (Frigate or frig)

A light fighter that is available from the start. It is on it that you will gain the basic experience of piloting and conducting combat operations. It is lightly armed, poorly protected, but has decent speed and maneuverability. Only the weakest defense systems and class S weapons are suitable for installation. The main purpose is to intercept and “hold” enemy warships, finish off ejected enemy pilots, reconnaissance, destroy transport ships (which he can do alone), etc. Each race has several types of frigates; the higher the required level of piloting, the better the ship, as a rule. In battle, as additional equipment, special devices are installed on frigs - scramblers / disruptors, which block the enemy's jump drives, preventing him from leaving the battlefield. Such an opportunity makes these nimble ships almost indispensable, and given the low cost, they are very popular among pilots - from seasoned aces with an impressive list of victories to naive newcomers who just came to the world of EVE just yesterday.

Almost every type of ship in the EVE universe has a T2 modification that is very different from the base sample. Improvements are specialized in nature depending on the purpose. In the case of frigates, there are currently 4 types.

Interceptor (interceptor or inter)

The fastest ship in the game, the parameters of the power shield and armor have been improved, the configuration of the equipment slots has been changed. All this makes interceptors indispensable for searching, intercepting, and destroying enemy light ships of a similar class or transport ships. Working in pairs, they can emerge victorious from battles with ships of a higher class. Also, inters perfectly hold any ships due to their amazing speed, maneuverability and better survivability compared to frigates (it’s just harder to hit them). However, you have to pay for all this in hard currency - their price is hundreds of times higher than the cost of the original model. For example, the most popular Minmatar frigate, the Rifter, can be purchased for 150,000 ISK, while an Interceptor will cost at least 5-6 million.

This is a leisurely armored combat platform, stuffed to capacity with weapons. It is distinguished by a fair amount of survivability and an excellent defense/attack ratio, so it is intended for shooting any ships of its class. Although, with the proper skill of the pilots, he is quite capable of going out against the cruiser. In terms of price, assaults are comparable to or exceed the cost of interceptors.

Covert Ops (cover, carpet)

Its main feature is the use of an invisibility generator (cloaking device). Its other task is to detect a hiding enemy, for which special probes are used, which are installed only on this type of ships. While under the invisibility hood, the covert can fly, perform intrasystem jumps, direct the fleet to the target. But in order to start shooting or turn on the scrambler, you will have to appear in front of the enemy. Coverts are poorly armed and protected, they have not very high speed, but for reconnaissance and search for the best option is not found. Their price is comparable to the cost of interceptors (about 10 million), although a frigate of similar characteristics can be bought for 100-200 thousand ISK. But the worst is yet to come. For the amount you shell out for the invisibility device (85 million ISK), you can easily buy a battleship. Flying these ships, searching for enemies with probes, is quite difficult, but the reward for the pilot will be the universal respect of his comrades in arms. Indeed, without a cover, any fleet is simply blind, and in most cases the outcome of the battle depends on accurate intelligence. Invisibles are also very convenient for transporting expensive cargo - usually they carry things worth from 100 million to several billion.

Stealth bomber (Bombers)

It is a heavy missile frigate that can use a stealth generator and has the ability to mount cruse missiles on board. Before the appearance of this type of ships, only battleship class ships could boast of such weapons. However, this did not make bombers very popular, since they also have enough disadvantages: weak protection, huge aiming time, low speed, high equipment price. On the other hand, with appropriately developed skills, cruise missiles can easily destroy any frigate, interceptor or cruiser in one salvo, and also damage a battleship quite well. These ships are intended mainly for single hunting for transport ships.

Destroyer (Destroyer)

The next type of ship, which is an intermediate link between ships of the frigate class and cruisers. Destroyer, has more powerful protection compared to the frigate, but less speed and much less maneuverability. Its main advantage is the number of guns on board - you can install 8 gun systems on such a ship at once, in contrast to the 4 available for a frigate. The other side of the coin was the reduction of slots for additional equipment and the decrease in the rate of fire. However, all this is partly offset by the low price and the ability to destroy any ship of a similar class with one volley. But the disadvantages still outweigh, and these ships are rarely seen in the open spaces of EVE.

Interdictor (Announcer)

T2-modification of the destroyer, but how this type of ship differs from the original! More powerful protection, fewer guns, higher speed and maneuverability. It would seem that there are no cardinal changes. However, only the announcer can generate "traffic jams", that is, artificially created fields of a certain size, in the coverage area of ​​\u200b\u200bwhich the operation of the warp generator is disrupted. Unlike field generators permanently installed by any ship (mobile warp generator - "mobile phone"), the interdictor is able to "throw" traffic jams in the right place and at the right time. Both the mobile phone and the traffic jam serve the same purpose - to prevent the enemy from leaving, but the announcer solves this problem much more efficiently. And if we recall the quite good indicators of speed and maneuverability, it becomes clear why the most popular ships of this type cost from 20 to 30 million. Just like the covert, the announcer is a must-have ship in any fleet. But it is not easy to fight on it, there are not rare cases when the inept actions of the pilot led to the death of his entire group, stuck in his own traffic jam.

cruiser (Cruiser or Kruzak)

Medium-class ships equipped with class M weapons and protection systems. They are focused on fighting similar ships, but no less successfully cope with all types of frigates. Accordingly, they are often used to defend heavy ships from light attack aircraft. A good ratio of gun and defense systems, combined with a low price (even less than an interceptor) make cruisers very popular among pilots. No less attractive is their versatility. On Kruzaks, you can shoot frigates and interceptors, destroy transport ships, jam enemy guidance systems, dig, complete missions, and much more. Well, you can’t even mention the possibility of a group shooting a battle. Cruisers, in turn, are divided into several subtypes.

Heavy Assault Cruiser (Hack)

Heavy assault cruisers. The most powerful defense and excellent firepower made the hack one of the most sought after and at the same time expensive ships in Eve. In terms of its parameters, it is significantly superior to a conventional cruiser. And the ability of the hack to destroy or seriously damage almost any target in combat is so tempting that most novice pilots want to purchase this particular vessel. However, after getting acquainted with the cost (from 100 to 250 million) and the list of skills necessary for learning, the opportunity to ride on such a ship quickly shifts beyond the horizon. Only very wealthy and developed pilots can afford such a luxury. But in the end, the hack is worth all the effort spent on it.

Recon ship (recon)

This modification of the cruiser in its functionality is in many ways reminiscent of a covert. The use of a stealth generator, good protection parameters and the ability to use M-class weapon systems make it very popular among pilots. Free hunting, reconnaissance, the destruction of singles (up to ships of their class) - this is an incomplete range of applications for recons. And good bonuses of this type of ships can cause a lot of trouble to the enemy. And even if their cost exceeds the price of asault and interceptor, they are still far from a hack, which makes them more accessible.

Battlecruiser (BC)

Battlecruisers are more powerful ships than cruisers, with good attack and defense bonuses. This makes them very tenacious, and therefore a popular type of vessel. BC will cope with any cruiser without any problems, but the outcome of the duel with the hack is more likely to be decided by the skill of the pilots. However, the Heavy Assault Cruiser's better stats still give it some edge in combat.

Command ship (commands)

T2-modification of the BC, which differs from the usual version by the presence of bonuses for the use of special modules that improve various parameters of friendly ships. Another nice feature is the increased characteristics of protective fields and armor, which makes it noticeably more tenacious than the original. Sometimes teams are used even in solo missions - experienced pilots hunt them for lone enemy battleships. True, the price bites, and there are also quite a lot of requirements for skills. But these are the only shortcomings that are more than offset by the ability to change the defense of the entire battle group by 15 percent, which can be a decisive factor in the battle.

Battleship (Battleship, Battle)

"Battles" are the main ships used in EVE both for PvP and for working for agents or mining. The strike force of any combat grouping battleships have a huge number of configurations and can be configured to solve almost any task. Each race has 3 types of such ships, differing, as usual, in price and bonuses. For example, the Caldari Scorpion is ideal for electronic warfare, while the Raven is the best missile platform in its class. And the battleship Rokh, which was given to this race with the latest patch, allows you to install previously inaccessible hybrid weapons.

Distinguished by great firepower, the battleship is capable of single-handedly destroying any ship/group of ships of a lower class, and sometimes even of a similar class. However, heavy weaponry makes it vulnerable in combat against a group of light fighters, which are simply impossible to hit. In such cases, combat robots (drones) come to the rescue, which every reasonable pilot keeps in the hangar. These machine guns are divided into several types: fast "scouts" with weak weapons to repel attacks from light enemies; medium, able to cope with any ships up to the cruiser; heavy - slow monsters that gnaw through the armor of a large ship in just seconds, but shamelessly smear on "small prey". There are also a bunch of specialized drones: security (in fact, a stationary firing point with excellent striking ability); repair drones that will help your comrades restore armor and shields: robots designed to conduct electronic warfare and other minor mischief to the enemy. Not bad helps against annoying fighters and the s-class strike rocket launcher with a high reload speed and flight of light missiles.

A group of battleships, supported by frigates and cruisers, can effortlessly block any busy highway, forcing everyone in the area to look for detour routes or turn off the computer. Only a more powerful squadron can try to knock out intruders from the gate. There are simply no other options. I would like to add that a well-played group of experienced pilots is capable of destroying a much larger fleet. It's all about the ability of commanders to navigate the situation, the competent work of the players and the thoughtful equipment of the ships.

Dreadnought (Dreadnought, or Dread)

Giant super-heavy strike platforms that serve to destroy enemy POS's (a fixed space station that any player can install) and ships of a similar class. Due to their size, dreadlocks cannot use normal jump gates, so they mount their own warp generator. The cost of a fully equipped dreadnought is from 2 to 4 billion ISK, depending on the configuration. And that is not all. In order to sit on this monster, it will take at least a year to pump the necessary skills. And if you want to shoot, and even hit, feel free to add a couple more months.

However, not a single operation to capture key enemy systems is currently complete without these giants. High requirements for pilot skills and a huge cost (only the skills to drive such a monster cost about 1 billion ISK) make this type of ship an elite one. Only wealthy pilots can afford such a luxury. Although usually this is not without the help of a corporation, because for personal use a dreadnought is practically useless.

Carrier

A real aircraft carrier, carrying a lot of automatic fighters (“fighters”) on board, control over which can be transferred to any pilot in the combat group. And while the rest are fighting, the karier himself can quietly sit behind the shield of the POS. The cost of such a ship ranges from 1 to 2 billion ISK, the same amount in total it costs to master the skills of its driving. Carriers are also quite convenient for transporting goods - a warp generator (the same as that of dreadlocks) allows you to make hyperjumps over long distances, and the hold has a large capacity. Most often, they are used to transfer fuel to combat POS's. In addition, careers are indispensable for restoring the shields and armor of flagships (battleships and dreadnoughts) under massive fire. To do this, they install special energy pumping modules. In addition to the usual, there is an improved version of this type of ship - "masership", which has stronger armor, increased hangar capacity and more fighters. Also, this modification is not affected by any means of electronic warfare, and a module for maintaining clones and standard ships can be installed on board. However, combat tests of such ships were carried out infrequently, since at a price (up to 30 billion ISK) it is equal to 15–20 ordinary carriers, which not even every corporation can afford.

Titan

The largest ship in the game, which looks really impressive from the side. Only a few of the largest EVE Alliances currently have this megamonster. It was first built by the Ascendant Frontier (AF) - a large industrial Alliance, which was popularly called "hobbits". The construction took several months of hard work of dozens of people and more than 100 billion ISK. This gigantic amount would easily be enough for 80 dreadnoughts complete with pilots. Each module was built separately and transported to the assembly site, which was kept secret from everyone. One can envy the patience of the builders of this "Tower of Babel", it is a pity that the fate of their creation turned out to be just as sad. Not so long ago, the first titan of Eve was destroyed by the forces of the WWII alliance, after which the head of AF Cyvok left the game, having previously unsubscribed that he was disappointed with the game mechanics, which allows him to destroy a powerful ship in 5 minutes. Indeed, the combat capabilities of these behemoths were not as impressive as it seemed before. And the meaning of the real application is generally lost. A shot from a Titan's superweapon has a 100% chance of destroying only ships of light classes. While battleships, with the right use of configuration options, may well survive such a test. Drenouts are practically not affected at all. And even though the monstrous salvo of a titan belonging to the LV & V alliance vaporized 190 frigates and cruisers in the 1V system at once, the sad experience of creating the Ascendant Frontier is hard to forget.

In addition to warships, there are several specialized classes designed to mine ore, transport cargo, or support a flotilla. Most of them cannot boast of serious armor or high speed, and it’s not worth talking about weapons in general. However, this does not make them less popular, because without trade, equipment production and mining, life in Eva would hardly have been so fun and eventful.

Industrial Ship (Hindu)

Very common ships designed exclusively for the transport of bulky cargo. Their extremely weak defense, armament and speed are compensated by a huge hold. A very low cost (maximum at the cruiser level) and low skill requirements make Indians the most popular among merchants and diggers. However, high availability, weak protection and a capacious hold full of goodies make this type of vessel a tasty prey for pirates. We described the classic attack procedure in the first part of the guide, so we recommend trusting especially valuable goods with stronger ships. The saying “the miser pays twice” describes this situation perfectly. Each race has 5 types of Hindus, differing in price, number of slots for additional equipment and skill requirements.

Transport Ship (transport)

The T2 modification of the Indian is more suitable for the transport of valuable goods than the original. This type of ship has seriously improved defense systems, in addition to thicker armor and power shields, some variants are also equipped with an anti-interception system - Warp Stab. This device prevents enemy ships from hyperjumping. Each race has 2 types of such ships - one is designed exclusively to carry the maximum possible amount of cargo, the second is more suitable for flying in dangerous areas often blocked by pirates. It is he who can boast of the presence of Warp Stabs, and a not very large hold is compensated by increased speed and maneuverability. Transport prices vary greatly. If some can be bought at the price of an interceptor, then for others you will have to pay the cost of a battleship. But because of the increased safety, this type of vessel is chosen by all, without exception, professional diggers, traders or manufacturers. They are not afraid of even the significant costs of the required skills. For example, to just buy a very expensive skill for driving transport ships, you first have to learn Indian piloting up to level 5.

Freighter (frater)

These are the real titans of the merchant fleet. Huge size, a hold of a million cubic meters, armor and shields almost like a carrier, terribly low speed and monstrously low maneuverability - these are the hallmarks of a freighter. To match the dimensions and skill requirements and price - for all together you will have to pay about one and a half billion claims. However, the costs are well worth it. After all, these ships allow you to transport any cargo (both in weight and volume) throughout the inhabited universe of EVE in almost complete safety. In fact, it is to purchase a freighter that any normal merchant or manufacturer should strive. It is almost impossible to defeat such a mastodon without a well-trained fleet. And the complete destruction of the cargo after the freighter's explosion makes them absolutely uninteresting for pirates.

Logistick (Logistician)

Highly specialized ships designed purely to support the fleet. They are used to quickly repair the armor of other ships or restore damaged POS's. Another example of the use of logistics is the increase in aiming speed for sniper ships, which greatly increases the chance of hitting a target. Otherwise, more than half of the ships will probably have time to calmly fly away on their own business, simply leaving the radius of destruction. However, it is not so common to meet logisticians, because usually the commander of any large formation tries to include the maximum number of warships in its composition. After all, some repairmen are unlikely to be able to destroy the enemy squadron.

Mining barge

Clumsy vessels designed exclusively for mining ore. They have corresponding bonuses and, as a result, weak protection in the absence of weapons. Ideal for asteroid mining. Some of their T2 modifications allow you to significantly increase the amount of ore obtained by installing unique equipment. The requirements for skills are not easy, so usually, when pumping onto barges, novice diggers fly on special “digging” frigates and cruisers.

To prepare a post about the transportation of goods in Eve Online, I will make an excursion into the types of spikes.

Ships in Eve are divided into 2 large groups - capital and ordinary.

In both groups there are several types of different technology.
In particular, capital ships can be fractional, tech 1, tech 2, while ordinary ships have one more modification in addition to those listed - tech 3.

Industrial types of ships are suitable for transporting goods. As a rule, the main bonus of such ships is associated with an increase in the volume of the cargo compartment.

Types of capital ships intended for transportation - freighter (Tech 1) and jump freighter (Tech 2), there is also only one capital fractional (ORE) freighter - Bowhead (designed to transport assembled ships inside).

Types of ordinary ships for transportation - ordinary (tech1), transporters (tech 2), ships of the ORE faction.

The ORE faction creates highly specialized ships. For example, Noctis has bonuses for tractors and salvagers, there are also 3 ships (Rorqual, Orca, Porpoise) that give bonuses for resource extraction - ore, ice. I wrote about Bowhead from ORE above.

The most interesting for a professional carrier are freighters, jump freighters and transport ships (they, in turn, are divided into blockade runner transports and DST (DST - Deep Space Transports).

The peculiarity of the blockade is that you can fit a carpet cloak on them and, accordingly, warp in invisibility, and this is very important for flying in zeros, because. you can hit the bubble, but at the same time remain invisible to enemies. However, a blockade with a carpet cloak does not give a 100% security guarantee, because. if an object closer than 2 km appears next to the ship, then the invisibility will subside.

Also a very important feature is the non-scannable cargo compartment, that is, you can carry very expensive cargo and no one will know about it, because. the hold cannot be scanned. Unfortunately, the blockade does not have a large hold, but it is convenient to carry small but expensive things. These can be implants, skill extractors or injectors, as well as various faction modules.

DST. This type of ship has an excellent fleet hangar capacity of 60,000 m3 (with maximum skills). Also has a native strength of +2 to resist diss or scrambler. You can fit into a decent tank. For safe flights, the pilot must be able to do the MIA + Clock trick. This will allow camping in lowsecs. And if you fit the MZD, then you can bypass the bubbles.

A short video (not mine) with a demonstration of clock + intercity + going to warp 88 km from the gate.


Well, everything is clear with freighters and jump freighters - they have the largest holds. A jump freighter can also jump 10 light years at a time. And for a j-frater, zinc is needed as a second accumulator, or if it is in zeros, then the cinogen is at the POS.

Whatever preferences the player has in the profession, he I need an easy and fast way to earn ISK. In-game money is needed to buy ships with expensive modules, and to renew a subscription, and for production, and for a dozen more purposes, since EVE Online provides a huge selection of activities for all tastes.

And although there are a great many profitable professions in Eve, often the player needs to get money quickly, without burdening himself with significant time and brain costs (as, for example, in mining, production, trading, inventory and explore)

So efficient and a simple way to replenish the wallet are:

  • Completing agent missions (level 4)
  • Passage of space anomalies in zeros
You may argue that for this you need to be able to live and caribase in those very zeros, and for missions - a good standing. However, as practice shows, it is not difficult to find a more or less adequate corporation renting zeros. Getting to 4 agents is a matter of a month, which is ridiculous for Eva.

To complete missions and anomalies, you need ship with fit and skills. What to choose? Moreover, I would like the learned skills to be useful in other areas of gameplay, especially PVP. Based on the choice of ship, and, accordingly, skills, we will method of causing damage inscription:

1) Rockets

  • advantages: easy start, you can do without pumping drones, long range
  • disadvantages: DPS is significantly lower than that of guns
  • best ships: drake, tengu, caldari navi equal, golem
2) Cannons
  • advantages: highest dps, skills useful in pvp
  • disadvantages: long pumping, drones are needed to shoot inconvenient NPC guns
  • best ships: BSh, Minmatar ships are especially good for PVE - vargur, mael, tempest navi. And, of course, the angelic "death machine" - machariel
3) Drones
  • advantages: no ammo consumption (which is convenient in nullsec), excellent DPS (after the introduction of drone damagemods into the game)
  • disadvantages: time-consuming control, time spent on flying drones (sentriks have a different problem - the player’s ship is forced to either stand still or return to collect them in dronebay)
Findings . Given the most important factor - maximum DPS, and the second, no less important - usefulness in PvP, it is advisable to choose guns. Moreover, projectiles are the most useful for PVE. Thus, we make a choice in favor of machariel-vargur, as an expensive option, and mael / navi tempest, as a cheaper one. But you will have to pay with a semi-annual pumping of skills.

the very same cheap and efficient the ship for the extermination of NPCs in zeros on an epic scale is the sentric dominix.