War thunder update 1.71. War Thunder will receive a lot of new vehicles with the New Era update (1

KPz-70 Germany M60A1 RIse (P) USA Chieftain Mk.10 Britain T-64A USSR

New Aircraft

Japan

Italy

  • SM-81

USA

  • F4U-1A (Japanese Premium) (Updated model)
  • A-26C (Updated model)
  • A-26B-10
  • B-24D-25-CO (model has been updated)

Britain

USSR

  • Su-6AM-42
Ki-109Japan XA-38 Grizzly USA Hornet Britain Be-6 USSR

New Maps

Updated Combat Missions

  • New Warbonds shop (will be available after 25th of September).
  • Warbonds will no longer have an expiry date.
  • - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup

Revenue share

custom battles

  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .

game mechanics

  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.

New locations and missions

  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “ ”.

Location and mission updates:

  • The mechanics of defense of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan

  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Targets in test drive have been changed to the following vehicles:
    • BMP-1, Object-120, T-55, T-64A, T-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk .ten; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
    • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader's skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
    • MBT-70/KPz-70/T-64 1971/Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armor penetration of armor-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle caliber ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armor surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Armor Herald - Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armor”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armor-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armor penetration at point-blank range has been changed from 336 to 361 mm. Source: "Domestic Armored Vehicles", Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
    • T-54(1947), T-54(1949), T-54(1951), T-55A, SU-100, SU-100P, T-44-100, T-34-100.
  • Anti-aircraft machine guns have been added for the following vehicles:
    • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
    • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi Nu
    • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
    • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Type 61
    • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto, Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
    • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Type 74
    • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” by Iwa Hayashi.
  • STB-1
    • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” by Iwa Hayashi.
  • Chi-Nu II
    • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi He
    • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • Ha-Go/Ha-Go Commander
    • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke Ni
    • Turret rotation speed has been increased from 6 to 17 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
    • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi Ha
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi Ha Kai
    • Turret rotation speed has been increased from 6 to 15 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-i
    • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho Ni III
  • FV4005
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
    • Bugs in the transmission have been fixed.
    • The gear ratios have been adjusted and three additional reverse gears have been added.
    • Speeds are set according to the engine speed equal to 3000 rpm.
    • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
    • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond #2. Article: “Transmission for a motorway tank".
  • SU-152
    • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
    • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
    • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
    • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
    • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk II
    • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
    • The armor type of the hull plate and the turret has been changed. Reduced armor modifier has been removed.
  • Chieftain Mk.5
    • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
    • vertical stabilizer has been added. Source: R.A.C. Technical Situation, Report No. 37, 1945.
  • M3 Lee/Grant
    • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
    • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
    • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
    • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
    • The projectile speed of the armor-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt's "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks" Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
    • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
    • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes:

  • B-24D-25-CO
    • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
    • AO-25M-1 bomb types have been added.
  • MiG-15bis and MiG-17
    • S5K, S5M and S21 rockets have been added.
  • Do 335 (all versions)
    • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
  • Do 17 Z-2
    • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armored vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armor-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armor with kinetic action and form a stream of secondary fragments.
  • The angle firing in turrets has been fixed for the following aircraft:
    • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants ), Swordfish Mk I, TBD-1, Tu-14T, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 ( P.XI), D3A1, F1M2.

Flight Model Changes:

  • P-40E
    • Available inverted flight time has been increased.
  • MiG-3 (all variants)
    • The maximum flight speed has been increased according to the datasheet.
    • Speed ​​loss resulting from additional weaponry has been reduced.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
    • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The behavior of the aircraft has been corrected in accordance with the flight manual and the official NACA database purge.
    • Combat flaps and landing flaps are now more effective.
    • Braking is now more efficient with the help of chassis / air brakes.
    • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
    • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
    • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
    • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
    • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
    • The stroke and rigidity of the chassis shock absorbers have been adjusted.
    • The braking force of the wheels has been increased.
    • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
    • Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
    • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
    • Take-off/Combat mode for 100% throttle set to 2,700hp.
    • Thermodynamics have been reworked.
  • G8N1 Renzan
    • Separate fuel tanks have been included.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50/XF5F-1
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included. Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
  • P-47D-25/28
    • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
    • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VK-107), Yak-9U, Yak-9UT, Yak-9P -
    • Thermodynamics has been updated.
    • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
    • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
    • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
    • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI,X,21
    • The order of fuel consumption from tanks has been included.
    • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
    • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
    • Separate controls for the oil and water radiator have been included.
    • Thermodynamics have been reworked.
    • The effectiveness of the radiators on the aircraft's speed has been included within the flight model.
    • The polarity of the propeller and tail has been corrected.
  • B-24
    • Flight model has been updated.
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
    • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the
  • D4Y2 has been initially configured according to the .
  • D4Y3 has been initially configured according to the .
  • S.81 has been initially configured according to the data sheet.

Graphics

  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screen visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle caliber on ground vehicles has been reduced.
  • The effect of rifle caliber ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.

economy and research

  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • C-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • T-54 (all types). Tanks have been unified into a single research group.
  • M46 and M47. Tanks have been unified into a single research group.
  • M48A1 and M60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
    • 4-M-GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented on September 25th). Bomb damage in the battle results is now displayed in TNT equivalent.

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher caliber guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles

Other

  • The following languages ​​have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes:

  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes:

  • A bug where the terrain was incorrectly displayed with some configurations has been fixed().

Gaijin Entertainment announces the release of update 1.71 "New Era" for the military online action game War Thunder. With it, the sixth rank of ground vehicles appeared in the game, almost three dozen new tanks and aircraft, new maps, a view from the aircraft gunner and other novelties.

Rank VI:

At the sixth rank of ground vehicles, combat vehicles of the 60-70s will be presented, using technologies characteristic of modern tank building. They will allow players to act in battle faster and more decisively. New types of armor - combined and dynamic - will enhance protection against cumulative projectiles and missiles; gun stabilizers will allow you to shoot on the move; smoke screens will give a second chance if the first attack fails; and hydraulic suspensions and ATGMs will provide more opportunities for an aimed shot in difficult terrain. Together, this will make battles on high-level vehicles even more dynamic and varied.

New technique:

Pioneers at rank six were the Soviet T-64A and BMP-1, the American M60A1 RISE (P) and MBT-70 tanks, the British Chieftain Mk.10 and FV102 Striker, and the German KPz-70. Two dozen new tanks and aircraft appeared at other ranks as well. Among the latest in aviation, it is worth highlighting the American XA-38 "Grizzly" - an attack aircraft armed with a 75-mm cannon, designed to destroy heavily armored ground vehicles. The Be-6 flying boat appeared in the ranks of Soviet aviation, equipped with five 23-mm cannons in three turrets and capable of carrying up to four tons of bomb load.

New cards:

Along with the technology of the new era, War Thunder also introduced the most modern map by the standards of the game - the Fulda Corridor. In a valley on the border between West and East Germany, there was a place for both an old castle and a wind farm. Between the hills there are many arenas for close combat, and tank snipers will be able to choose firing positions not only along the edges of the map, but also in its very center, constantly being in interaction with comrades. Also in the list of new locations appeared "Imperial Garden", where tank and air battles will unfold in a picturesque Japanese village at the foot of the mountains. Fans of realistic aircraft battles will be able to meet in the sky above the Hurtgen Forest.

View from the shooter:

Also with update 1.71, the view from the aircraft turret became available to players. It will be possible to look at the battlefield from the point of view of the airborne gunner on more than 50 aircraft with one shooting point.

Update 1.71 "New Era" is already available in the game, you can see the full list of new features on the War Thunder website.

M60A1 Rise (P) USA

T-64A the USSR

KPz-70 Germany/ MBT-70 USA

Chieftain Mk.10 United Kingdom

BMP-1 the USSR

FV102 Striker United Kingdom

Aviation


P-51H

Be-6

D4Y Suisei

Hornet F.3

F4U Corsair


XA-38 Grizzly

the USSR

  • (included in the set)
  • Su-6AM-42

Japan

United Kingdom

Italy

Tanks and armored vehicles

T114 BAT Type 5 Ho Ri Waffentrager

the USSR

  • SU-100P
  • Object 120 (as part of a set) will be available some time after the release of the update.

USA

  • (premium)

United Kingdom

  • Daimler AC Mk II

Japan

  • (included in the set)

Germany

  • mKPz M47 (as part of the kit)

New locations and missions

  • New location for air battles: Hurtgen Forest.
  • New mission "Superiority" Hurtgen.
  • New mission "Operation" Hurtgen.
  • New mission "Operation" Husky (on air location Sicily).
  • New tank location and set of missions.

Changes to locations and missions

  • Introduced the mechanics of protecting spawn zones in Poland, Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan.
  • Balance changes to the “King of the Hill” mode on the locations of STZ, Finland, Rhine.
  • Balance changes on locations Ireland, Volokolamsk, STZ, Jungle, Sinai Peninsula.
  • New location for the King of the Hill mode: Stalingrad.

Updated combat missions

  • New Warbond Store (Available after September 25th)
  • Warbonds no longer have an expiration date.
  • Now, when completing Combat Missions, the player upgrades the store of the corresponding month, unlocking new products.
  • Difficult Combat Missions have been replaced with a new type of mission — Special Missions, the completion of which allows you to get medals that give you access to premium goods. Special missions are available in the Warbond store.
  • A new item in the Warbond shop is the universal stand-in.

revenue share

Polygon

    Added the ability to create sessions for 64 players (functionality is being tested).

Game mechanics

  • The ability to create a platoon for 8 people has been added to the game. It will be possible to play such a unit only in Squadron battles. Switching to a platoon can be done through the squad settings after it has been created.
  • Added for aircraft with one gun turret. In order to reduce the effect of parallax, the point of view has been moved to a position as close as possible to the weapon. The setting can be changed in the Game Options menu.
  • For aviation, a hit chamber has been added when attacking a target with rockets and bombs.

Graphic arts

  • Severed tank turrets now interact with the environment and tanks and do not fly through the ground. However, they are not server objects (calculated only on the client) and do not provide protection from projectiles.
  • Improved the visual effects of smoke screens.
  • Reduced the size and density of the tracer smoke trail for all ground vehicle rifle-caliber machine guns.
  • The effect of ground vehicle rifle-caliber bullets hitting the ground has been changed.
  • Significantly reduced ATGM smoke trail.

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • Small arms decorators have been moved to a separate “Weapons” category.
  • Added categories for decals “Italy”, “Britain”, “Britain (tanks)”, “Japan (tanks)”. Decals are redistributed according to categories.
  • Decals of categories “Axis” and “Axis (emblems)” are merged into one category “Axis”.
  • Duplicate camouflage names for American tanks have been changed. The names match the descriptions.


Other changes

Economy and development

  • Added development rank 6 for ground vehicles.
  • SB2C-1c - Moved to rank 3.
  • I-153 M-62 - BR in Arcade mode has been changed from 2.7 to 1.7.
  • P.202 German - Changed BR in Arcade mode to 2.3.
  • A-26 (all modifications) - The number of shooters in the crew card has been fixed.
  • The conditions for obtaining line bomber camouflages have been changed: now, instead of destroying ground vehicles, you need to deal bomb damage to bases (will be available on 09/25/17).
    Bomb damage in battle results is now displayed in TNT equivalent.
  • T-54 tanks are combined into one group.
  • Tanks M46 and M47 are combined into one group.
  • The M48A1 and M60 tanks are combined into one group.
  • Added camouflage patterns for wheeled SPAAGs: 4M GAZ-AAA, DShK GAZ-AAA, 72-K GAZ-MM, 94-KM ZIS-12, 29-K, Type 94.
  • M56 - The cost in Respawn Points has been fixed (previously the cost was calculated as for a medium tank).

Sound

  • Added sounds of the servo when turning the turret for modern tanks.
  • The distance of hearing shots from guns of caliber 100 mm and more has been increased.
  • Improved the logic for playing sounds of enemy shots.
  • Reworked the logic of voice notifications when playing with zones. Added voice acting for zone capture in English and Russian.
  • Improved the logic of playing tank sounds when falling from a height.
  • Added sounds for turning external machine guns for 93 tanks.

Flight Model Changes

    P-40E - new thermodynamic parameters have been applied that are responsible for the efficiency of cooling radiators depending on the flight speed (the lower the speed, the worse the engine cooling). When climbing at a speed below the optimum, faster overheating of the engine occurs, regardless of its mode of operation. The optimal speed and mode are indicated in the passport. Increased inverted flight time.

    MiG-3 (all modifications) - The maximum flight speeds according to the passport have been increased. The frontal resistance of the outboard armament has been reduced. New thermodynamic parameters have been applied, which are responsible for the efficiency of cooling radiators depending on the flight speed (the lower the speed, the worse the engine cooling). When climbing at a speed below the optimum, faster overheating of the engine occurs, regardless of its mode of operation. The optimal speed and mode are indicated in the passport. The inertia on all axes has been recalculated according to the technical documentation. Slightly changed centering at various refueling.

    F4U (all modifications) - Passport data have been updated: speed, climb rate, roll rate, geometric dimensions, weight, engine parameters, fuel consumption. New thermodynamic parameters have been applied, which are responsible for the efficiency of cooling radiators depending on the flight speed (the lower the speed, the worse the engine cooling). When climbing at a speed below the optimum, faster overheating of the engine occurs, regardless of its mode of operation. The optimal speed and mode are indicated in the passport. The inertia on all axes has been recalculated according to the technical documentation. The behavior of the aircraft has been corrected according to the AFM and NACA purges. The efficiency of maneuvering and landing flaps has been increased. Increased braking efficiency with releasable landing gear/air brakes. The inverted flight time is limited to 10 seconds.

    IL-10 (all modifications) - increased fuel consumption during takeoff and nominal engine operation (flight time decreased).

    BTD-1 Destroyer - The aircraft geometry, wing, fuselage and empennage profiles have been specified. Separate fuel tanks included. The amount of refueling and combat load now correctly affect the aircraft's balance. The maximum speeds of the aircraft, the speed of release of mechanization, landing gear and air brakes according to the RLE have been specified. The polars of the wing, fuselage and empennage have been corrected at high M numbers. The stroke and stiffness of the landing gear shock absorbers have been adjusted, and the braking force of the wheels has also been increased. During an emergency landing on the water, the aircraft will stay afloat longer. Reworked thermodynamics. Detailed characteristics can be found in the passport office.

    AD-2 Skyraider - 3200hp emergency engine operation (WEP) has been added. when injecting water methanol (mixture reserve for 12 minutes). Takeoff / combat mode 2700l.s. is now set to 100%. Reworked thermodynamics. The performance characteristics of the aircraft are configured according to the passport (you can find it in the passport office).

    G8N1 Renzan - The geometric data of the aircraft, the profiles of the wing, fuselage and empennage have been refined. Separate fuel tanks included. Reworked thermodynamics. The performance characteristics of the aircraft are configured according to the passport (you can find it in the passport office).

    XP-50 / XF5F-1 - The aircraft geometry, wing, fuselage and empennage profiles have been updated. Separate fuel tanks included. Reworked thermodynamics. The performance characteristics of the aircraft are configured according to the passport (you can find it in the passport office).

    P-47M/N - The polars of the propeller and tail unit have been corrected. Reduced fuel consumption by 100% thrust.

    P-47D-25/28 - Reduced fuel consumption by 100% thrust.

    Yak-1, Yak-3, Yak-3P, Yak-3T, Yak-7B, Yak-9, Yak-9B, Yak-9K, Yak-9M, Yak-9T - the thermodynamics has been updated, the dependence of the efficiency of radiators on speed is included.

    Yak-3(VK-107), Yak-9U, Yak-9UT, Yak-9P - The thermodynamics have been updated, the dependence of the radiator efficiency on speed has been enabled, the short-term combat mode has been moved by 100%, the maximum continuous mode by 96%. Added takeoff mode 1650hp.

    Bf-109F, G, K - The influence of fuel tanks on aircraft balance has been enabled. Maximum overload increased to +13G.

    Bf.109G-14 (Germany) - the engine has been replaced by a lower-altitude DB-605AM, performance at low altitudes has been improved.

    Beaufighter Mk.VI,X,21 - the flight model has been updated, the order of fuel consumption from the tanks has been enabled, Mk.21 - combat mode has been added.

    IL-2 1941/1942 - The operation of the flaps has been changed. According to the datasheet, only the “landing” position is now available.

    .
  • The settings for the damaging effect of aircraft missiles have changed: now they more closely match the parameters of real prototypes, the parameters of the mass and type of explosives have been added. As a result of all the changes, the damaging effect of missiles on armored vehicles has been significantly weakened. Now rockets of 127-132 mm caliber are similar in damaging effect to high-explosive shells of 122-152 mm caliber - a direct hit is required to disable a medium or heavy tank.
  • The damaging and penetrating effect of armor-piercing aircraft missiles (RP-3 Mk1, RBS-82/132) has been fixed. Missiles now correctly pierce armor with their kinetic action and generate a stream of secondary shards.
  • Do-335 (all modifications) - A bug has been fixed due to which the bomb bay did not need to be opened to drop bombs.
  • The firing angles for the turrets of the following aircraft have been corrected:
  • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2, SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (the whole line ), Swordfish Mk.I, TBD-1, Tu-14T, Wellington (all lines), Wirraway, He.111 (all lines), Il-2 (all lines), Il-10 (all lines), Ki-45 (full range), Ki-102, A-26 (full range), B24D-25-CO, B-25 (full range), B5N2, B7N2, B-17 (full range), Beaufighter (full range), Breda 88(P.XI), D3A1, F1M2.
  • B-24D-25-CO - The ammo capacity of the side turrets has been fixed, now it is 250 rounds per turret.
  • Added AO-25M-1 bombs for Il-2 and Su-6 aircraft.
  • Added S5K, S5M and S21 missiles for MiG-15bis and MiG-17 aircraft.
  • Do.17E-1 - The weapon preset without a bomb load has been removed.
  • Do.17Z-2 - The weapon preset without a bomb load has been removed.

Corrections of characteristics, models, models of damage and weapons in ground vehicles

  • Targets for the following tanks have been changed in the trial run: BMP-1, Object-120, T-55, T-64A, T-62, IT-1, ZSU-23-4, FlakPz I Gepard, T10, T114, M551, M163 , M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk. 3, Chieftain Mk.5, Chieftain Mk.10, STB-1, Type 60 ATM, Type 74, Type 87.
  • Added a new method of placing smoke screens - thermal smoke equipment. The setting of the smoke screen occurs in the direction of the tank, the time of setting and the number of activations of the TDA is limited. The modification will be available to all tanks that had such equipment in reality. At the moment, these are IT-1, T-62, T-55A, T-64A, T-10M.
  • On rank 5-6 vehicles equipped with automatic loaders (MBT-70/KPz-70/T-64 1971/Object 120/Object 906/BMP-1), the reload speed no longer depends on the loader's skill.
  • For ATGM carriers, hitting a missile or launcher now makes it impossible to fire the missile in all game modes. The parameters of the materials of the ATGM and the guide have been changed in such a way that it is possible to destroy them and fail when hit by rifle-caliber bullets.
  • Fixed a bug with limiting the range of a tank rangefinder in RB/SB to 2000 m: now range measurement is possible at distances from 2500 to 5000 m, depending on the type of rangefinder. On rank 6 tanks - 5000 m using stereo and laser rangefinders.
  • For armor-piercing high-explosive (HESH) shells, the armor effect has been improved: now secondary fragments when the armor is hit are formed along the normal to the surface of the armor, and not in the direction of the shell hit.
  • A bug has been fixed due to which it was possible to generate secondary fragments from a cumulative jet when the module was not penetrated through, for example, when the breech of the gun was hit. As a result, the jet did not pierce this module right through, but secondary fragments from the hit formed and hit other modules and the crew.
  • The values ​​of the armor slope effect (slope effect) of high-explosive armor-piercing (HESH) shells have been refined for the range of angles from 30 to 10 degrees. Penetration for the specified corners has been reduced.
KPz-70 Germany M60A1 RIse (P) USA Chieftain Mk.10 Britain T-64A USSR

New Aircraft

Japan

Italy

  • SM-81

USA

  • F4U-1A (Japanese Premium) (Updated model)
  • A-26C (Updated model)
  • A-26B-10
  • B-24D-25-CO (model has been updated)

Britain

USSR

  • Su-6AM-42
Ki-109Japan XA-38 Grizzly USA Hornet Britain Be-6 USSR

New Maps

Updated Combat Missions

  • New Warbonds shop (will be available after 25th of September).
  • Warbonds will no longer have an expiry date.
  • - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup

Revenue share

custom battles

  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .

game mechanics

  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.

New locations and missions

  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “ ”.

Location and mission updates:

  • The mechanics of defense of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan

  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Targets in test drive have been changed to the following vehicles:
    • BMP-1, Object-120, T-55, T-64A, T-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk .ten; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
    • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader's skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
    • MBT-70/KPz-70/T-64 1971/Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armor penetration of armor-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle caliber ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armor surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Armor Herald - Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armor”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armor-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armor penetration at point-blank range has been changed from 336 to 361 mm. Source: "Domestic Armored Vehicles", Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
    • T-54(1947), T-54(1949), T-54(1951), T-55A, SU-100, SU-100P, T-44-100, T-34-100.
  • Anti-aircraft machine guns have been added for the following vehicles:
    • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
    • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi Nu
    • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
    • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Type 61
    • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto, Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
    • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armored Vehicles” Japan, Tokyo.
  • Type 74
    • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” by Iwa Hayashi.
  • STB-1
    • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” by Iwa Hayashi.
  • Chi-Nu II
    • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi He
    • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • Ha-Go/Ha-Go Commander
    • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke Ni
    • Turret rotation speed has been increased from 6 to 17 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
    • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi Ha
    • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi Ha Kai
    • Turret rotation speed has been increased from 6 to 15 degrees per second.
    • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-i
    • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho Ni III
  • FV4005
    • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
    • Bugs in the transmission have been fixed.
    • The gear ratios have been adjusted and three additional reverse gears have been added.
    • Speeds are set according to the engine speed equal to 3000 rpm.
    • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
    • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond #2. Article: “Transmission for a motorway tank".
  • SU-152
    • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
    • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
    • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
    • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
    • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk II
    • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
    • The armor type of the hull plate and the turret has been changed. Reduced armor modifier has been removed.
  • Chieftain Mk.5
    • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
    • vertical stabilizer has been added. Source: R.A.C. Technical Situation, Report No. 37, 1945.
  • M3 Lee/Grant
    • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
    • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
    • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
    • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
    • The projectile speed of the armor-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt's "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
    • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks" Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
    • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
    • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes:

  • B-24D-25-CO
    • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
    • AO-25M-1 bomb types have been added.
  • MiG-15bis and MiG-17
    • S5K, S5M and S21 rockets have been added.
  • Do 335 (all versions)
    • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
  • Do 17 Z-2
    • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armored vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armor-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armor with kinetic action and form a stream of secondary fragments.
  • The angle firing in turrets has been fixed for the following aircraft:
    • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants ), Swordfish Mk I, TBD-1, Tu-14T, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 ( P.XI), D3A1, F1M2.

Flight Model Changes:

  • P-40E
    • Available inverted flight time has been increased.
  • MiG-3 (all variants)
    • The maximum flight speed has been increased according to the datasheet.
    • Speed ​​loss resulting from additional weaponry has been reduced.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
    • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
    • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
    • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
    • The optimum speed and mode are indicated in the datasheet.
    • The inertia for all axes has been recalculated according to technical documentation.
    • The behavior of the aircraft has been corrected in accordance with the flight manual and the official NACA database purge.
    • Combat flaps and landing flaps are now more effective.
    • Braking is now more efficient with the help of chassis / air brakes.
    • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
    • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
    • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
    • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
    • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
    • The stroke and rigidity of the chassis shock absorbers have been adjusted.
    • The braking force of the wheels has been increased.
    • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
    • Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
    • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
    • Take-off/Combat mode for 100% throttle set to 2,700hp.
    • Thermodynamics have been reworked.
  • G8N1 Renzan
    • Separate fuel tanks have been included.
    • Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50/XF5F-1
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
    • Separate fuel tanks have been included. Thermodynamics have been reworked.
    • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
  • P-47D-25/28
    • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
    • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VK-107), Yak-9U, Yak-9UT, Yak-9P -
    • Thermodynamics has been updated.
    • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
    • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
    • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
    • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI,X,21
    • The order of fuel consumption from tanks has been included.
    • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
    • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
    • Separate controls for the oil and water radiator have been included.
    • Thermodynamics have been reworked.
    • The effectiveness of the radiators on the aircraft's speed has been included within the flight model.
    • The polarity of the propeller and tail has been corrected.
  • B-24
    • Flight model has been updated.
    • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
    • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the
  • D4Y2 has been initially configured according to the .
  • D4Y3 has been initially configured according to the .
  • S.81 has been initially configured according to the data sheet.

Graphics

  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screen visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle caliber on ground vehicles has been reduced.
  • The effect of rifle caliber ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.

economy and research

  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • C-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • T-54 (all types). Tanks have been unified into a single research group.
  • M46 and M47. Tanks have been unified into a single research group.
  • M48A1 and M60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
    • 4-M-GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented on September 25th). Bomb damage in the battle results is now displayed in TNT equivalent.

Interface

  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher caliber guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles

Other

  • The following languages ​​have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes:

  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes:

  • A bug where the terrain was incorrectly displayed with some configurations has been fixed().


War Thunder for us is a kind of joint training ground for military equipment of the 20th century. In our game, vehicles from different countries and design schools meet in one battle. The game allows you to simulate vehicles with a sufficient degree of realism to show our players the capabilities of these vehicles. And despite the deep elaboration of the implementation of all systems and components of a wide variety of vehicles, controlling tanks and aircraft in War Thunder remains quite accessible to players, which means that players can focus not on studying instruction manuals, but on the gameplay itself. Post-war main battle tanks (MBTs) fit perfectly into our game.

How good are these cars in terms of gameplay?

They have high mobility and strong armor in a narrow sector, making them more dynamic to play and encourage tactical thinking. The sides of even the most modern tanks at a right angle can be pierced by an armor-piercing projectile T-55 or M-47 from a distance of more than two kilometers. At the same time, in the frontal projection in the zones of maximum protection, MBTs of the latest generations can withstand the hit of weapons with armor penetration up to 1000-1200 mm. Therefore, if you correctly position yourself in relation to the enemy, you can be a little vulnerable, and if you let the enemy into the flank, you will be pierced. In addition, almost all post-war MBTs were equipped with a weapon stabilizer, which made it possible to fire on the move, which also had a positive effect on the dynamics of the game. Also, on the post-war tanks of all countries, systems for setting smoke screens were installed, which can give a second chance to a player who made a mistake.

There are already tanks of the post-war era in the game, up to individual vehicles of the 80s (Japanese ZSU Type-87), while at the fifth rank there are vehicles whose production year differs by 30-40 years. The use of post-war vehicles with their division by rank will make the higher levels of research branches more logical and balanced. Therefore, from the point of view of the development of the player's progress, it is logical not to be limited to individual tanks, but to use all the vehicles that meet the conditions for an interesting gameplay.

Our plans

  • We plan to add a new, sixth rank in the development of ground vehicles, and we will start filling it with those vehicles that were representatives of the second post-war generation of tanks - such as the Soviet T-64, the American experimental MBT-70, etc.
  • We will consistently, from patch to patch, fill the new rank with interesting and well-known vehicles (not limited to MBTs) of all nations available in our game.
  • The economy of the game was not originally designed for six ranks, so the technique of the new rank in this regard will not directly follow the rules established earlier. In other words, when moving from rank 5 to rank 6, there will be no sharp increase in the cost of vehicles in the OP and Lions, unlike when moving from, say, rank 4 to rank 5. The cost of researching and purchasing vehicles and modules, as well as the cost of consumables and repairs at rank 6 will not differ much from similar characteristics of rank 5 vehicles. Moreover, later, when a sufficient number of vehicles of rank 6 appear, we plan to reduce the cost of researching and purchasing vehicles at rank 5 (and possibly at lower ranks) so that the time for players to reach the top vehicle remains approximately the same as before entering the 6th rank.

Questions and answers

- Will there be Abrams / T-90 / Leopard 2 and other modern cars?

Over time, we do not rule out the appearance in our game of any modern tanks from among those that we can model with the degree of detailing of appearance and combat capabilities that suits us.

- Will there be thermal imagers / night vision devices?

We will decide after creating prototypes and gameplay tests of night battles with similar devices.

Attack aircraft of rank VI can also be represented by helicopters, which have quite interesting gameplay in joint battles. So far, a specific answer to this question and the actual list of attack aircraft have not been finalized, and not all internal tests have been carried out.

— Is it planned to introduce modern aircraft?​

​Unlike tanks, as aviation develops, air combat becomes more hardcore, less spectacular, and reveals less and less aerobatic skills. This can be seen even in the example of the Korean War jet aircraft, presented in our game from the very beginning. But the tactics of air combat are especially changed by missiles with seeker, which do not require escort after launch. While out of visual range missile combat can be gameplay interesting, it's entirely instrument-focused and very hardcore (because it requires specialized knowledge and a lot of "head-playing" with no decision feedback). Therefore, to make the battle of modern aviation interesting, accessible, non-hardcore (i.e., understandable enough for a player without special training), while at the same time maintaining the level of realism set in the game, is an extremely difficult task (if at all possible). Therefore, most likely, the tank and aircraft components of the game will differ greatly in terms of the time period of the vehicles presented.

However, we plan to first internally test the gameplay of jets from the Vietnam War, which used the first guided missiles. These missiles had a lot of restrictions on launch conditions (angle and, most importantly, maximum and minimum distances to the target), and their maneuverability characteristics were not as high as those of modern missiles. Therefore, speaking with great caution, we can assume that over time this stage of aviation development will find its embodiment in War Thunder.

- Are there any plans to change the BR of vehicles at rank five with the introduction of the sixth?

Yes, most likely some of the rank V tanks (for example, ATGM carriers) will receive a new BR, and some of the tanks already in the game will probably move to rank VI. Only this will not happen immediately with the release of the patch, but after a while, sufficient to collect statistics.

- Should we expect the introduction of chips, such as remote sensing, on vehicles already in the game?

You need to understand that the presence of such protection, both passive (T-62M) and mounted DZ, will increase the effectiveness of the tank, so the introduction of such modifications will be carried out for balance reasons, with a concomitant increase in the Battle Rating.

— Should we expect the appearance of premium rank V vehicles, since it is no longer the top one? What will happen to the bonuses of rank IV premium vehicles for upgrading a new top rank?​

We do not rule out the appearance of premium rank V vehicles. The bonus to the reward for premium vehicles of rank IV when upgrading vehicles to VI will work in the same way as it works now when upgrading vehicles by 2 or more ranks higher, i.e. with a fine.

— Tanks of rank VI will appear immediately with the release of patch 1.71, or will there be CBT first?​

The vehicles will be available for research immediately after the release of update 1.71.

— Will rank VI tanks be added for other countries?

All nations that have their own ground vehicle research tree will receive rank VI vehicles. We will add tanks from other countries to the game as soon as they are ready.