Dark souls dark anor londo. Walkthrough Dark Souls

On the " demonic airlines» Anor Londo you will reach the capital of Lordran, go down, run past Guard to a small shrine. Go outside again, you will find yourself on a large area. On the left in the central part of the square there is a passage leading to bonfire. A keeper awaits near him - Knight of Blades of the Darkmoon .

At this stage, the conversation will not give much result, so just chat with her, take a break by the fire and move on. The first thing to do is clear the shrines in the square. Each building is guarded by three guards. Pyromancy works great in combat with them. Also near the statues there are chests.

There is a chest near Orshtein with demonic titanite, and near Smoug there are two chests, one with shimmering titanite, and the second with Mimic



After playing with the guards, run straight from the fire and go down the spiral elevator. On the bridge, a Gargoyle will be waiting for you, which poses no threat at all. Having heroically won a victory, go to the left edge of the stairs and look down - in stock ledge . Next search passage under the stairs, with its help you will find box with demonic titanite. After taking it, go back and find the only one flying butt adjacent to the protrusion. On it you can move to the cathedral.

When you get to the balcony, jump on it and go through the broken window, it looks like someone recently passed here. Inside you will be attacked by new enemies - Guardians Paintings. Deal with the first pair of High Art Guardians, then vertically stairs climb the beams, under the ceiling. Now your task is to very carefully move to the other side of the cathedral, despite the possible intrigues from the opponents. However, there is one good idea, to shoot the guards with a bow. There is a huge chance that on the way to you, they will fall down and break. After crossing the beams to the other side, go down the stairs and go through fog.



You will find yourself in front of a swing bridge. twist mechanism, create a passage to the palace and approach another bridge mechanism. Rotate it to open the way further. As the bridge descends, prepare to fight the second gargoyle. Having dealt with it, twist the mechanism again and lower the platform below. You will be able to get to Gwyn's Sanctuary, available bonfire and body with Ring of the Solar Firstborn .

Raise the platform up one level and go to the huge palace. There are two guards at the entrance Guard, but the door is closed and you need to look for a bypass. However, this will take a little time - a door in a small fence is open on the right. You will find a platform where Demon Bats . Having dealt with the mice, you can go down another narrow flying buttress to a small turret and “aggro” a couple of Demons on yourself. Then quickly run upstairs, as fighting them at this location is suicide due to two Silver Knights shooting huge arrows from bows.



Having dealt with the Demons, there are two options: 1) seize the moment and just run upstairs to the tower, behind which you can rest before the last jerk; 2) or get a bow, poisoned arrows and start shooting at the knights. A couple of hits should be enough for a slow but certain death. After that, you can run quietly up. Well, if a quiet life is not for you, after waiting for the last tower time, make a desperate dash and shorten the distance with the enemy as quickly as possible. You will leave the second archer's line of fire. An enemy close to you will switch to a melee weapon and most likely fall down. After that, it remains to walk to the end of the ledge, jump to the balcony and through fog go to the palace.

Once inside, go through the first door on the left, behind it will be bonfire. Soler will be waiting for the hero near the fire, in a conversation he will offer not to be shy to call him with the help of signs. Leave the room with the fire and go into the room opposite. Standing inside Silver Knight, and behind it is a chest in which Medal of Light. Then go out into the corridor and go to the stairs, another Knight is waiting for her. Having dealt with the enemy, go into the room on the right and poke your weapon into fireplace. In stock illusory wall, behind which is a small dark room with a bunch of chests. Chests contain the best heavy armor in the game - Havel's set along with the shield. Please note that one chest is located at a distance from the rest - this Mimic, which stores a rather mediocre club.



Exit the room and go up the stairs. First, explore the rooms nearby, you will have to kill one knight, then go around the stairs and deal with a couple of Mimics. Now run to the Knight on the balcony, kill him and look for the open door to the bedroom. After passing through it, be prepared for another Silver Knight. Having dealt with the enemy, climb the stairs to roof palace.

You will be waiting fork in the form of two stairs, near which the knights stand. The enemy in front of you is armed with a sword, and Gwyn's loyalist on the right is also armed with a bow. Move to the enemy in front, kill him and go down. There you will meet Sigmaier. He needs help to deal with the knights in the bedroom. Open the door, kill three Silvers, in this room, search box and take two pieces of demonic titanite. Open the second door to the corridor and return to the Catharine Knight. It will reward the protagonist with useless Small Creature Ring . Now go upstairs and run to the Archer. After killing him, go down to the fork. Left room with Titanite Demon, on the right is a room with a pair of Silver Knights guarding chests and a shortcut to the palace fire.



When finished, return to the screw stairs and go ahead, you will fall into the central hall of the palace. Go left and go up the stairs. Move forward, run past the stained-glass windows and look for a passage leading to the stairs down. You'll find Blacksmith Giant . Bypassing the giant on the left, you can go to the chest, which contains Hawk Ring . If you have any curved sword in your inventory (+10), you can forge it at the blacksmith Vicious Queeleg Sword . If you have a Katana (+10), you can forge a katana - Blade of Chaos. For the soul Golem you can also make a couple of copies of unique weapons, for example, if you have a pumped ax you will get Golem Ax. After talking with the Giant and shopping, run out into the street and open the gate, just be careful with the Demons.

Now a short way to the bridge, go up to the top of the palace and look for the stairs down, near which stands the Silver Knight. Going even lower, you will see the sign of summoning Soler. Near the sign, the Black Eye in the inventory will begin to vibrate. Go down the hall and deal with Royal Guardians . Then, with the help of the Black Eye, invade the world of Lautrec to punish him for what he did in the Temple of Fire.



The fight will be quite difficult, in addition to Lautrec, a couple of phantoms friendly to the enemy will participate in the battle. Focus on Lautrec himself, ignoring his comrades as much as possible. With a certain amount of luck and using pyromancy, the fight can end pretty quickly. For winning you will receive Soul of the Keeper of Fire and Ring of Protection and Support . Returning to the palace, go up to the Soler summon sign, activate it and go to meet the bosses. If you are playing online, you will find another summon sign near the entrance.

Ornstein the Dragonslayer and Executioner Smough are extremely serious guys. To begin with, you should realize that this couple is two bosses at once. And you will have to fight with two at the same time. Ornstein is faster but less weak; Smough is strong and clumsy. Knowing these features, bosses are easy to separate in the arena. Especially when one of the bosses focuses on Soler.

Ornstein is one of the best knights in Gwyn. Armed with a spear that deals lightning strikes. Ornstein keeps the duo moving. By the way, he is the only survivor of the entire four great knights. Smough is a royal executioner who wishes to become one of Gwyn's knights. He was rejected for his dark deeds with eating the victims. Together with Ornstein, he remained to guard Anor Londo and Princess Guinevere



The main thing in battle is not to rush and make only deliberate attacks. Lure Smough to take over, leaving the Dragonslayer Solera, and systematically throw pyromancy spells at him. After defeating one of the bosses, you will see a cutscene. The surviving enemy takes the power of the one you defeated. From now on, the fight will become more difficult, Ornstein will become bigger, stronger and will be able to jump to the fifth point. Smough, if he survives the captain of the knights, will gain some speed and the ability to launch lightning. Paired with the Sun Knight, the fight will not be too burdensome, as long as the boss is distracted by him, use spells and victory is guaranteed.

Depending on which boss died last, the reward received will depend. Behind Ornstein much better reward. First, you will receive his soul, from which you can forge Dragonslayer Spear . Second, you will get Lion Ring. Thirdly, Domnala you can buy a stylish, fashionable and youth dragon slayer set . If you kill Smough last, you will receive his soul with the ability to forge from it Hammer of Smough, and you can buy his armor from Domnal - Smough's set. After the victory, take the elevator, light the fire and search the second floor. In one of the rooms you will find a body with Lautrec's armor - Favor set ().

Cold Valley Dancer.

Uses aggressive tactics and quick strikes, plus crazy combos. If you fall under them, a quick death awaits you. We do the following: we run under her feet and try to run from behind. Try not to stand in front of her, because she will grab you and throw you to the ground, adding a fiery sword from above. In the second phase, she will have another sword and all the same circular strikes.

Detailed guide -
After the death of the boss, we activate the fire and bring the bowl to the altar. Let's watch the video.

Then we bake up the stairs to the crossroads. To the right is a dead end, ahead is a room with knights, and we need to go left. We go up the stairs to the corridor, run to the very end and fight with the knight. It's hard to defeat him - the shield is a tower, and the corridor is narrow. There is an elevator shaft in the room on the right, you can drop it there. As soon as we did, we got into the elevator.

We do not reach the end, but we jump off on the intermediate floor. A skeleton will appear ahead, shoot it with a bow. We run all the time right past the altar. We eliminate the guard who guards the peace of another boss and go down the stairs into the building.

Oiceros, Consumed King.

Watch the video and start the fight. The boss has a good amount of health. In the first half of the fight, you need to be wary of staff strikes and jumps. We lure Oytseros to the gate from which you left, and then we run to the right corner. Funny, he's stuck. We take arrows and shoot at the distance of the enemy. By the way, you need a lot of arrows. In the second phase, the enemy will become more mobile and will constantly jump. So we continue to shoot him at a safe distance.
Detailed guide -
After the victory, we run through the open door and kill a warrior with a long neck there. We collect titanite scales at the end of the hall and run to the fire. We leave for Irithyll.

Irithyll of the Cold Valley.

We run straight from the fire all the time. As we reach the oval terrace, we turn left onto the stairs. We rise along it and find ourselves already in a familiar hall with sleeping giants.
Climb up the stairs and run out of the room. We go to the edge of the parapet and turn right. Here we have two transitions. Climb up one of them and turn left.
The main problem in this location is the knights. They shoot huge arrows and finish off with a sword. You'll have to sweat. As the problem is solved, we run along the terrace, turn right and jump onto the roof leading down. On the site we kill two enemies and move down the corridor. We go until we come across a cliff. To the right of it there will be a mechanism. We activate it and go to the tower, run to the very top and turn on another mechanism.
We move to the other side of the castle. Save by the fire on the right.

Welcome to Anor Londo.

We climb up the stairs, there the path is guarded by two knights. We will not go into the main entrance, so we run to the left, turn right and go up the stairs.
Here we have no choice - we go down and engage in battle with three deacons throwing fiery ones. Having eliminated the targets, we go into the foggy door.

Aldrick, the devourer of the gods.

Aldrick uses two types of magic, as well as arrows. Try not to get under fire, otherwise it will be even harder and dodge the magic. We wait at a safe distance until the boss uses up magic. As soon as it starts reloading, we quickly run up and strike. It is best to go behind his back and hit him on the tail. At this time, he will not resist much, and you will not run into an attack. We beat until Aldrick teleports. Before attacking, smear the sword with fire magic. After the transformation, the boss will pull out a fiery scythe and shoot arrows more accurately. We dodge arrows by jumping for 5 seconds, the main thing is that you have enough stamina.

After the death of Aldrick, we watch the video and save by the fire.

The game starts at the location Northern Sanctuary Undead(Northern Undead Asylum), pick up the key and open the door, run, kill the hollows along the way, climb the stairs and see the fire, and behind it the arena with the boss, but do not fight him, but run into the open door on the left, pick up weapons depending from the class you are playing. Next, we kill the archer and go through the fog, then we see a ladder (here you have to be careful), when you try to climb the stairs, a cobblestone will roll down on us, which can kill (as soon as you see a cobblestone, immediately roll to the right), then we go back and see that that the cobblestone broke the wall, and behind it is a warrior - talk to him (he will give you bottles of estus) or kill him and take the bombs (it is easier to kill the first boss with them). Well, we go out through the fog to the boss, jump on him and press the blow, you will hit him hard and take away half of his HP (depending on the weapon), then we try to run behind the demon’s back and hit him, it’s very dangerous in front - he swings his demonic hammer throughout the arena. Having won, get the key, open the gate and run in a straight line to the cliff.

Arriving at the location Fire Temple(Firelink Shrine), you will find a knight who indirectly explains your goals. Also, there is a merchant of miracles - Anastasia, she is behind bars a little lower from the sitting knight on the road. She can enhance Flask with Estus, if you bring her the soul of the Keeper of Fire. Also, for humanity, in addition to acquiring a human form, you can pump fires that will replenish up to 10 flasks (if you get the "rite of ignition" thing, you can upgrade it to 15-20 flasks). To do this, in human form, use humanity while resting by the fire, but this improvement will only apply to the selected campfire. It is recommended to increase the bonfire in the Fire Temple to the maximum, since there are a lot of long and dangerous roads leading from this place.

After studying the location, take a sword and a shield (they have excellent characteristics for starting the game). They are behind Anastasia, take the elevator down (you will need master key). Next, get out of it and go through the gate, which is located on the right. After that, cross the bridge, turn left, where the dragon sleeps. Walk carefully - don't wake him up. Right behind him, take from the corpses Astor straight sword(Astora's Straight Sword) and Shield with dragon emblem(Dragon crest shield). Most likely you will die, but the items you pick up will remain with you.

Undead City - First Difficulties

Well, let's go to our first location - Undead City(Undead Burg), this is up along the cliff, on the way you will meet the undead, but they are not so strong. Climb the stairs (under the stairs you can find a ring, but it is of little use) and enter the tunnel, deal with the rat, then exit the tunnel through the passage. Here you will be met by a couple of enemies, and behind them you will already see a passage through the fog, but do not rush to go there. First, break the barrels, jump down and examine the lower part. Then we pass into the fog, a dragon will fly by, there will be more hollow ones, on the right you will see two hollow spearmen, there, if you break the barrels and go down, there will be a merchant, be sure to buy a bow from him, it will come in handy in the future.

From the merchant, go left, there, after you climb the vertical stairs, you will need to jump from the roof into the opening in the house, here you can find Light crossbow(Light Crossbow), after that go back to where you left, to two hollow spearmen, from the tower where the crossbowman shot from, there is a door below - you can take Knight's shield(Knight Shield). Nearby is a fire, activate it and rest. From the fire we go to the left through the passage, bombs will be thrown at you from above (you can kill the bombardiers with a bow or just run past). Go through the room after the bridge (which the bombs hit) and go up the stairs - there will be three more enemies and a closed door, if you open it, there will be golden resin(if applied to a weapon, electricity damage will be added, it will help in battles with bosses or strong enemies (if they do not have immunity to lightning). Clear the area of ​​all undead, then climb the tower.
Carefully! A barrel will roll on you from the stairs, jump off the stairs.
Below you can find black knight- he is strong at the beginning of the game, but you can kill him if you climb a vertical ladder to the roof and from there either throw bombs or shoot from a bow. Well, if you are a magician or a pyromancer, you will not have problems. It will often drop weapons. Right behind where he stood will be Blue stone ring(Blue Tearstone Ring), which increases defense at low HP. After picking up the ring, climb the tower again, from where they rolled a barrel at you. Climb to the very top of the tower.

In fact, the boss itself is not difficult, his dogs and a small room add complexity to the battle. It all comes down to the fact that you need to run up the stairs on the left. Once at the top, kill the dogs and then jump on the boss and kill him. Alone, he is not terrible, just do not get hit by a blow that he inflicts with two hands. Defeating him will give you the key to Depths. This is from the boss, down and to the left, there will be a locked door, also, there are steps up, if you go there, you will fall into a long tunnel and open a gate in it, this will be a short path to Fire Temple. Nearby you will find a woman merchant, you can buy various antidotes and herbs from her.

Darkroot Garden - Lunar Butterfly

Now we can afford to go to different locations, and in Depths, and in Darkroot Garden. But let's first go to the forest, it's not far from the blacksmith, we go down, there you will be met Titanite Demon, falls from it titanite. He is not so scary, shoots electricity, waves his cleaver and jumps up, nothing special at all, if you want, run past him, he is very slow. Going out into the garden, you will be met by trees, they are not scary, just do not stand next to them, otherwise they will put a curse on you, then we go and come to the luminous gate, next to the wall, hit it. There will be a fire. If you have 20,000 souls, buy the key from the blacksmith - this is the leveling area. Open the gate and lure out the enemies, then run back to the gate, next to the steps, but you need to go behind them from the right. All the enemies that you lured will fall in this place, in a couple of minutes you will have 10,000 souls. You also need to go through the passage to the right of the luminous gate, there will be more trees and giant knights, they are very slow, but they can slow you down a lot if you come close to them. There is a secret here - spinning tree, hit it, and a secret passage will open, there you can find wolf ring. To the right is a corpse on which you can find Elite Knight Set, but be careful, there are trees in the ground and plus to them - giants. Further into the depths there will still be a giant and the rise up. This is the way to the boss.

The boss is very beautiful and weak, he will fly and shoot magic, then small flashes, then large ones. The only dangerous one is the beam, somersault to avoid getting hit by it. If you are a mage or you have bombs, then the fight will be short. In another case, wait for her to sit on a flower, at this moment start beating her. Also, you can call for help - Witch Beatrice, it is in the bushes under the stairs. When you kill the butterfly, go further and go upstairs, there you will take an ember for the blacksmith and a key.

Northern Undead Sanctuary - Rusty Iron Ring

After killing a butterfly, you can go to kill hydra, but for this you need to return to the starting location and take a ring there for fast movement on water or other uneven surfaces. Come back to Fire Temple, take the elevator up, but not to the end. Having risen a little, jump down, go to the right and jump to the beam, further up the stairs, do not forget the key to the grate. Next, go to the nest and sit down, you will have to wait a bit, after a while the crow will take you to Northern Sanctuary Undead. The enemies here have become stronger, don't run at them headlong, lure them out one by one. Run to the hall where you fought the first boss. If you stand in the center, you will fall to the boss - he is much more difficult than his brother, and after the fall you will have little health - it is not necessary to defeat him. If you don’t fight the boss, we run into the hall through the door on the right, there will be a knight, we kill him, then you will meet with the knight who was at the beginning, but now he will attack you. Killing him will give you Shield with emblem. Climb the stairs opposite, with it a stone will be thrown at you again. Dodge him, and then deal with the hollows, after that go further past the place where you jumped to the boss. Kill two Hollows and take rusty iron ring, it will allow you to move on uneven surfaces.

One of them is fat and slow with a huge sledgehammer, and the other is thin and fast with an electric spear. If you are with a phantom, then it seems that the battle is not so difficult, but for one it is not so easy, when one of the bosses dies, the other acquires his abilities. It is better to kill a thin one, a fat opponent is slower and easier to deal with. As you kill, get a ring, at the end of the hall go up the screw elevator up, activate the fire there. Next, talk to the princess, she will give you Great Chalice, it must be placed on a pedestal. It's in Fire Temple, jump down near the snake's head. After that, all the passages to the yellow fog will open, it's somewhere in the catacombs, when to go to Nito, in the ruins and in the archives, if you have already met them. Also, you can kill the princess and the day will change to night, from the fire near the princess, go down to the hall, go out there a couple of new warriors, then from the hall to the street, down the stairs and on the lift you need to go down to the fire. There was a monument behind the fire, now it's gone, go down, go through the fog to the boss - .

Virgo will shoot magic: sometimes with small charges, you can hide from them behind the columns along the edges, then large ones, from which you can only dodge. Run not straight, but diagonally, it is better to dress easier for fast movement, overtaking her, attack, and so on until victory.

The Painted World of Ariamis

We go to the hall where the picture is, there will be killers, try to lure them out one by one. If you cut down a chandelier, pick up Great weapon of magic, and on the corpse near the picture - Dark Iron Set, if the doll is with you, go into the painting (you won't be able to leave the location until you finish the quest). Right at the beginning of the location there is a fire. We go from the fire, the gates are closed, we go around (hollow on the way), there will be a platform, we go not to the stairs where the archer stood, but to the left. We go up there, as you rise, a couple of winged demons will fly in, when they are preparing to jump, run away or dodge to the side, otherwise they will jump and kill you. Jump down to the balcony and pick up dried finger, we jump down and move on, there will be some fingers, they shoot fire when you kill them, they can hang a toxin on you. Go through the bridge, there is an archer and these fiery fingers. Here cut down the corpse, we rise to the ceiling, there we jump over to the corpse and go down the vertical stairs down. Take it in the chest Guardian Painter's Set. After that, we leave, to the left you can see the bridge and the tower. A dragon will fly to the bridge, the same as it was in the valley of the dragons, where they took the sword. If you kill him, you will get Blood Shield, if you run to the end of the bridge, then there is a petrified dragon, hit it in a jump and open the road. If we jump down from the bridge, we will immediately get to the boss. We go down, in the tower we go to phalanx, they are slow and well killed, right behind them we open the gate to the fire. If you are in the form of a man, then go out from the fire directly into the gate, and there will be a cemetery on the right, examine. This place will be invaded by a phantom Yellow King Jeremiah, kill and get it Spiked Whip. When you leave this location, where the boss is, take it Yellowskin Set. From the fire we go to the left building, rise and cut down the corpse on the rope, we go down back and to the left, there will be a vertical staircase down to the basement. There are very dangerous opponents here - skeleton wheel, they need to be lured out one at a time, so do not rush. A corpse is visible in the hall, next to it is a lever, you need to open a large gate in the tower to the boss. Knock on the wall next to the corpse, and a passage will open, so as not to get lost, do not break all the passages at once. If you go straight and turn into the first opening to the left, then there will be an exit to the street through the well, we go to the second, to the left, and then to the right. Climb up, kill the hollow and take fiery jet. Now we break the first opening from the hall where we entered, there will be a key to the neighboring building. You can go through the well to the street. We go to the next building. Open the door, go straight ahead, kill the Hollows, go down and pick up the dark coal. Going back, as you came out here, break the boards, and there on the corpse will be Rapier Velki. If you want, go up the stairs, here you will be fired upon by a hollow. Go to the tower, there on the corpse Black set Velka for the cleric. Next we go to the boss, there will be hollow and a knight.

Go through the fog, right behind it is waiting for you - you can talk to her and leave the location without a fight. If you get involved in a fight, then it will disappear and be invisible. Look at the snow, traces are visible on it, so you can track its movement. To make it visible, you need to inflict two or three strong blows. If you manage to cut off her tail, you will get Priscilla's dagger. After the victory, go up the stairs and leave the location.

Catacombs

In order to get into Catacombs, go down the path to Fire Temple. Exit to the cemetery with skeletons. To kill the skeletons, you need a heavenly weapon, who does not have - you need to kill the necromancers who resurrect them. Examine the cemetery, and pick up from the corpses winged spear and two-handed sword. There are also binoculars here, maybe it will be useful to someone. Then we go down the stairs along the mountain and enter the catacombs. Here, in addition to skeletons, exploding heads and trap statues fly. We go down the vertical stairs down and to the left (there is a group of skeletons in the opening), we reach the iron door, it is closed, we dive into the opening in the wall, there will be a fire and the first necromancer on the left. They shoot fire, but are easily killed. Here turn the lever and open the door. Enter the door, kill the necromancer, he is in the building next to the waterfall, he will be visible from here. We go into the building, kill the skeletons, in the right room Lucerne Hammer, further, where the archer is, to the right and we go out to the bridge, it must be turned over, we go to the right and activate the lever. As you exit the bridge, a necromancer will be visible in the tunnel. As you pass, there will be a room on the right, fall down there, there is titanite (guarded by snakes).

Exit the stairs again to the bridge, we pass further, and there is a spiral staircase down, here is another necromancer. As activated, go back a little and go into the opened passage, we see a bridge and a passage into the fog. We go back along the cliff, hit the wall near the statue, there is a fire. We go back from the fire, but not to the bridge, but into the opening from where we came out, we go down the circular stairs to the very end, there is still a corpse visible, we need to jump to the very bottom in order to find the blacksmith Vamosa, he will then break through the wall in the mountain, and you can go to him in a short and simple way. We leave from the blacksmith into the broken opening, there will be a lot of skeleton-wheels, so do not rush. You can here from the blacksmith to the right and run immediately to the boss -.

Jump down, the boss teleports from place to place and creates copies of himself that attack with magic projectiles. The real Whirlwind also performs such attacks. At first, he will create 2 copies of himself, but as the battle progresses, he will make 6-8 copies. Kill, get Rite of Ignition- Increases the level of the fire for humanity. Climb up the vertical stairs at the end and enter Crypt of the Giants.

Crypt of the Giants

A very dark location, the light in which is visible only from the lava in the distance (this Demon Ruins) and glowing stones. On the way to the boss (from where you can see Ash Lake) still penetrates daylight. If you have spells or an item that gives light, this won't be a problem. We go to the first light, then another one is visible directly, turn right from it and cross the abyss along the beam, then there will be a giant skeleton, as you kill him, move straight, but slowly, you come to the edge. Carefully look down, a corpse will be visible, a skeleton will stand nearby, lure it out of there, and then jump to the corpse. Below there will be another corpse, we jump there, a light will be clearly visible, to the left there is a ladder to the fire, there is still a man who will push you into the pit.

Activate the fire, from the fire on the vertical stairs and to the left is a man, come up to him and talk to him. He will ask you to look down and then push you. Pick up at the bottom skull lantern on the corpses and take it in your hand, it is not convenient that during a fight you have to remove it by choosing a weapon or shield. There will be pillars of skeletons, you will also meet Rhea of ​​Thorolund, it took place in our main camp with two escorts. Talk to her, and then save her by killing the escorts. Next, we climb the vertical stairs, open the secret wall and go to the right to the one who pushed us into patchwork. Talk to him and then kill him, you will get humanity and an axe. We go back past the fire, from where we came out of the pit, and we will approach the tomb, you can go up along it, there will be an archer and a skeleton with a sword. Further along the vertical stairs, here you can pick up things or souls from corpses. But we jump down into the tomb (in the hatch). There are a lot of skeletons, but if you need coal, you have to kill everyone, after that you can take the coal. We go further, from the fire to the left, be careful here (there will be skeletons, giant dogs), fog will be visible from here, if you look down to the left near it, there is a fire. We pass into the fog, at once, perhaps, a knight will come running, and an archer will also shoot. After the archer we go down, there will not be a large platform, go to the right and pick up a shield on the corpse. We go to the tier below, to the left there will be a fire, and if to the right, there will be a road to the boss. As we leave the fire, a corpse is visible, on it Ring with a silver serpent - gives an increase of 20% to the received souls. After that, we go higher, where the archer was. We go from the fire below, carefully, there are skeleton dogs, as you enter the tunnel, beat the snake, and if you are in human form and did not kill the boss, a phantom will invade Paladin Leroy, upon killing, get his shield and weapon. We run further, we will go out to the sorcerers shooting balls, at the top there will be a passage to the boss -.

Outwardly, it looks like a large skeleton, plastered with smaller skeletons. As you fall down, do not run around the arena, but stand here, first a couple of three skeletons will come running. Kill them with divine weapons so they don't resurrect, and Nito alone isn't that dangerous anymore. When he lets out a scream, he hits the ground, after which swords will stick out of the ground, they can hang a toxin. He also produces an explosion, run away, and then beat him, do not run to the other end of the hall, there will be skeletons that will only add to the hassle. Kill, light a fire here and pick up Set Paladin.

Duke's Archives and Crystal Grotto

Moving to the fire Anor Londo, on the square to the left, past the guards. We go along an earthen path and enter a long corridor, inside there are two Fanged Boars (a Boar Helmet fell out of one again), after them a fire. From the fire we will come to the crystal dragon and we will have to die there, so if you have souls, spend it. We rise on the lift, there you will be met by the hollow and the magician. We go to the second tier and go up on the lift. Next, we go along the aisle, there will be a snake and a knight, and then a crystal dragon. Killing him now will not work, so we just die. Later you will wake up in the cell, there is a fire and the key is with the guard who is sleeping. We open the cage and go down, examine all the chambers, in one you can jump a little lower, there is a key, then we go down. Here you need to turn off the gramophone. At the very bottom behind bars sits Logan Big Hat, while there is no key, climb here along the vertical ladder. Kill the snakes and open the chest with the door key to leave the hall. Now from the fire we go to the left and climb the long vertical stairs up, when we rise, an open chamber will be visible, jump down there from above if you need Maiden's Cape and white spirit ring, granting one wonder slot. We open the door and go across the street to another room, in this room below there is a fire. There is a passage to the right from the fire, but it is now closed, again we go upstairs, to the next hall to the translating staircase, switch and go back to the hall on another level, jump to the same staircase, switch, go down below, we see the archer. Kill him and go down the vertical stairs. We activate the lever, the passage to the fire will open. Inspect the rooms here, in one chest are Medium Set, coal and key from the cage with the magician. Activate the lever, a passage down will open, kill the hollow and take Soul of the fire keeper, for pumping a flask. We pass into the fog and go outside, deal with the golems. Save the mage and talk to him.

We run from the fire to the street through the clearing, below, where a couple of golems are visible, along the beam to a small ledge and to the right down there is another golem, then to the very end, we jump down and also run along the edge all the way, look to the left, there is a solid abyss, but here you can run between the butterfly and a luminous column to the right of it, then there will be a golem along the beam, we kill and there will be a patch, from this patch you can see the corpse below, so the road through the abyss is just above the corpse and closer to you, where you are standing. As you go through the abyss, you will get to the shells and, in fact, the boss. Huge beautiful dragon. Immediately run behind Sith and destroy the original crystal that gives him immortality. Run up close to him, and start to bring him down, you can keep a little to the right, he will turn, do not fall under his tentacles, try not to be in the crystals that he scatters, otherwise you will be cursed.

Ruins of New Londo and the Abyss

We go down the elevator from the fire in the Temple of Fire, as you go down, you will exit into the Ruins of New Londo. Take a little to the right, there will be a ladder down, there is a blacksmith behind bars Rickert of Vinheim. Having seen him, we go along the bridges, as you pass the second one, kill the ghosts, go to the right into the passage, there is a corpse with Soul of the fire keeper, for pumping a flask. We go further, climb the stairs, across the bridge, then go down the spiral staircase and go right to the fog. We go upstairs (carefully, there are ghosts under the bridge), knock down the stairs here, cross the passage and go to the building, the building is full of ghosts. Further in the hall with a fireplace we go upstairs, in general we go to Ingvard, take the door key from him to drain the water. From it we go down (if someone did not take the ring from the curse, it is in this building, you need to go around below), we go from the hall to the right and down the stairs, go outside, there is still the stairs and we come to the tower, open the gate and drain the water . The passage to the valley of the dragons will open. Where did we leave the building from Ingvarda, if you look, fog will be visible from here, this is the way to abyss and the boss Four Kings don't forget to wear the ring you got from Sifa.

Since the water is drained, you can examine the lower part. If you go to the valley and kill the dragons, on the bridge you can take Bandit Set and a shield, as well as a ring on the tower. Now, as we got here, we pass through the buildings into the building. Be careful, there are strong warriors here, do not run into the hall, lure them out one by one, there will be a demon in the hall. As you kill everyone, there are two stairs in the recess, go up on the right, you can find coal there. Another exit from the hall is the short path to the camp, there is also a secret wall here, hit it, there is a warrior, and there is a titanite in the chest. Well, actually, we go to the boss. You can call to battle Witch Beatrice. We put on the ring, we pass into the fog and jump down.

Boss - Four Kings. The boss does relatively little damage to you, which increases with the appearance of the entire four Kings. You should fight not with everyone at the same time, but in turn, quickly destroying them. Prolonging the fight will result in your death. A very effective tactic: we make ourselves more protected, take a fast and powerful weapon and simply ram the boss, periodically pausing for treatment.

Demon Ruins

We go from beautiful mistress(where you killed Queleg) down and go to the location with lava, then activate the fire. We go from the fire a little lower and to the right through the transition, we pass into the fog to the boss - Tireless Warrior, a huge boss, he will not attack until you take it at the end of the location Daughters of Chaos Set.

As you take, the boss will start attacking to make it easier to kill him, there is a rock and a passage in the middle of the location, run to the beginning of the location, let the boss come here, and then run to the passage between the rock and the mountain, stand up to see the boss, in this passage, he will start long-range attacks with his claw, run back behind the rock, his blows are very strong. After his strike, hit his claw. After killing, we go down from the boss and go even lower along the cliff, there will be Capri demons (there are a lot of them), going down you will see a corpse below, jump there, there is a worm, and behind it a fire, you can get around. Fog is clearly visible from the fire, we need to go there, go through demons and aggressive statues. Before the fog, go to the left, there are calves, and at the end there is a chest with coal. If you are in human form, the phantom will invade - knight kirk. After killing him, we pass into the fog to the boss - Wise Fire Demon. This is another kind of training demon, only now it is fiery, and branches from trees will interfere with moving on the site. There shouldn't be any problems here.

As we kill, we go to another exit, go down and activate the fire there. From the fire, if you climb to the very top, there will be a lift to the spider. Further from the fire we again pass into the fog, there is lava and the boss Demon Stonog.


Demon centipede is immune to fire, it is better to have a weapon with magic or electric. As you enter, he will come running to you, do not be in front of him, he can grab and chew you, and under him a bunch of his legs can also damage you, roll from his attacks. How to kill, we get orange ring, allowing you to run on lava. Then we pass through the lava a little to the left, there will be a passage and a fire.

Forgotten Izalith and the Furnace of the First Flame

Meet me near the fire Solera, further from the fire you will go to the location where there is one lava. There will be isolith demons here, there are many of them and they are hard to kill. They strike hard with their legs and tail, you can aggro three or four of them, and let them hit each other. If you need Soler in the fight with the last boss, then you will have to talk to him near the fire. You can also open a short path from the spider, for this you can feed her 30 humanity and be in her covenant. If you spoke with Soler, then you will have to face nine Hausa bugs, you need to kill all nine, otherwise your partner will go crazy and be hostile, but at the same time, by killing him, you will get his uniform, talisman and armor - it's up to you. Walking from the fire right across the location, there will be two buildings in the middle, in the first of them there is an open opening - the only place where you can hide from demons, on the second, if you climb up the log, there is a corpse with humanity and a fire if you need it. If you went into the first building, then looking from it a little to the right, you can see, as it were, a piece of a pipe, we need to get there in order to climb higher. Next, go to the fork, go down, there is a hall on the left where you can fall down and a long passage opposite, there will be a demon, followed by Soler

Well, in fact, from the fork we will come straight to the stairs. Here, if you are in human form, the knight Kirk will invade, and the pyromancer will also attack you. After killing him, go into the fog, to your left. There will be a passage to the boss - Bed of Chaos. We roll down and see a platform with a boss, this is a huge tree. We see luminous balls to the left and right of him, run to the right first to one, kill his appendage there, then the boss will start hitting with strong attacks, because of them the floor will fail. In the meantime, you need to run to another, there is the same thing, and then from the place where we started, run straight through the arena that has failed in the middle to the heart of the boss. The fight is not difficult, given that if he destroys one appendage and dies, he will not restore them, so even if you die, you will come, and he is without an appendage.

Well, let's go to Fire Temple to the head of the snake (Frumpt), he will bring you down again, the head has a brother (Kaas), but in order to meet him, you need to talk with Ingvard, after receiving Great Chalice to take the key to the abyss and fight 4 kings, talk to him there. If you join him, you will be given the Black Pyromancer's Set. Erect the Great Chalice on the Altar of Fire and sacrifice Great Souls - the Bed of Chaos and Nito, as well as the Shards of the Great Souls - the Four Kings and Naked Sith into it. The passage to the final boss will open - gwyn, Ash Lord.
There will be knights on the way to the boss, you can collect stones from them for pumping here, although they are no longer needed if you are not going to play the game a second time. A boss with a huge fiery sword that he swings non-stop. If you can't catch him on counters, you'll be in trouble. The shield won't help you, you have to back up and wait for the moment to strike, mostly when he tries to grab you. With a phantom, the fight, of course, will be easier. Once you kill the boss, the game will start again, so if there are any unfinished business, don't go to the boss, but finish them first. After defeating the boss, choose an ending:

  • Light a fire - you will again give light to this world;
  • Extinguish the fire - you will come out as the lord of darkness, and in the meantime it will cover the whole world.

Get out of the cathedral where you killed Pontiff "and onto his balcony from the back side and look down, there you will see two crystal lizards from which you can pick up Twinkling Titanite. Run to the right corner, there is a Large Titanite Shard. Now you can only go to the left, go up the stairs and continue to the huge castle.You will see a spacious courtyard with dead and sleeping giants (two giants on the opposite side of the square) If you dive under the roof on the left, climbing the stairs, you will go up to the passage on which there are several priests In addition to the giants, there are two warriors waiting for you below, which will be problematic to fight under the fire of the priests.Therefore, we advise you to deal with the enemies on the second floor first.

Under the bridge with the deacons, you can find several slaves and a sorcerer around the corner, in front of him there will be a Dark Stoneplate Ring. Climb to the second floor and get rid of the priests.

At the very end of the courtyard, you can see a long staircase that leads to the tower. At the foot of the stairs sit two Drang Knights. They attack ferociously, but are practically defenseless against you, given that they have no shield or armor. You can go to the trick and lure these knights under the blow of the awakened giant. Killing them will give you Drang Twinspears. In the courtyard with the giants, you can also find a Weary Warrior, 2 Ember and a Large Titanite Shard on the very edge of the balcony, from where you can see the mountains in the distance.

Return to Pontiff's Cathedral (where you climbed the stairs to kill the deacons) and turn left in front of the door, you will pick up a Large Titanite Shard. Go through the door and there will be a descent to the fire on your left. Cross the small bridge, go left and take the elevator to the top floor, where you can find a crystal lizard with a Simple Gem. Return to the elevator, cross the bridge to another part of the cathedral and you will see a chest, which is a mimic enemy. Kill him and get the Golden Ritual Spear. Now you just have to return to the area with the giants and climb the tower.

In this tower, you can join the covenant, but before you get to his boss, you have to work hard. Enter the room and break the wall in front, on the left. You will find yourself in front of a staircase that descends into a flooded basement. There you will find Aldrich Faithful, but to get to him you will need to fight two Outrider Beasts. You will not be easy considering that they will rush at you at the same time. Kill both of them and you'll get a Ring of Favor, there's a corpse with Human Dregs in the corner, another one with Deep Gem a little further, and even further there will be a fire.

But back to the tower. Climb up the stone stairs and on the railing you will find a corpse with a Titanite Scale. You are at rooftop level. See the sloping arch that radiates away from the castle? On it stands a pair of Silver Knights armed with huge bows. Jump to the platform on the right and pick up the Large Titanite Shard. Raise the shield and run up the slope. Approximately in the middle of your journey, the first knight will be waiting for you. As soon as you approach him at close range, he will pull out and change his bow for a sword. Lure him to the lower platform, where it will be easier to hit him and not risk getting hit by an enemy arrow. Be vigilant, at the top you will find not one, but several knights at once. However, they will stand at a distance from each other, so it will not be difficult for you to kill them one by one.

If you go right on the rooftops instead of left, you will find a small ladder that you can use to go down to the corpse from Easterner's Ashes. If you want, you can jump to the lower platforms to collect the remaining loot. Eventually you will be able to go down to the courtyard and go up the familiar path again, but don't forget to look around the upper platform with a sloping roof, where you will find a Dragonslayer Greatbow and 5 Dragonslayer Arrow, in case you chose the right path and went to the left, you will see a section of the roof located below your position. there are two knights with swords (and bows), and another one will be waiting around the corner on the right.

Behind you will be the entrance to the room, in front of you there will be a platform through which you can get to the corpse with a Large Titanite Shard and a path that will hit the door leading to the place where we fought with the priests. If you go into the room, you will find yourself in a room in the center of which there is a huge grave. It reminds me of something... I remember that this big statue of Gwyn had some secret. Let's see if this secret works now. Hit the statue and you will open a passage to a large chamber.

What you find in it will depend on the scenario you choose with Anri near Yorksha Church Bonfire. If you leave it to yourself, you will find the corpse of Londor Assassin "a, from which you can pick up a scroll with the Chameleon spell. Go further down the hall and you will see a corpse with a full Brass Set, including Brass Helm, Brass Armor, Brass Gauntlets and Brass Leggind. At the very end of the hall there will be a large grave. If you didn’t help Anri defend yourself from the killers, you will find her corpse here, from which you can remove Anri's Straight Sword, and if you decide to swear allegiance to Yuria, the next step in becoming the lord of the hollow associated with her corpse. Behind the altar you will find a chest containing a Reversal Ring.

But let's leave this tomb. On the edge you will find Ember. Pull the lever and a tower with a ladder and a bridge will descend towards you. Climb up and turn the mechanism lever. The tower will turn again. From here you will see the bonfire at Anor Londo. Welcome back!

By the way, here you can find the place of entry into the covenant. After the spiral staircase rises, you should go down it to the lower floor. Go to the edge where this floor should meet with another area, but at the moment it seems to be hanging over the abyss. See the tower? Walk forward and you will find yourself on an invisible bridge. When you reach the tower, you will jump down and find a bonfire and a spirit named Company Captain Yorshka from the Darkmoon Covenant. If you talked to Sirris in Firelink Shrine and learned the Darkmoon Loyalty Emote from her, talk to Yorshka and play the gesture to get Blades of the Darkmoon. Then you will need to jump down the beams to the very first floor. Along the way, you'll find the Painting Guardian's Curved Sword and the complete Painting Guardian Set, which includes the Painting Guardian Hood, Painting Guardian Gown, Painting Guardian Gloves, and Painting Guardian Waistcloth.

Let's return to the fire in Anor Londo. Climb the wide stairs, almost at its very top two knights will be waiting for you - one with a spear and one with a sword. The first one will be easy to lead to the foot of the steps and kill there, then climb up and remove the second knight. On the upper platform directly in front of you you will see huge doors, to the left on the railing lies the Large Soul of a Weary Warrior. Directly at the door is a summon sign from Henri. Help him defeat the boss. And he will help you later.

The path to the right leads to a red-eyed knight who can make powerful attacks with the help of electricity-charged weapons. On the platform where he stood, you can take the Soul of a Crestfallen Knight. Unfortunately, the door to the castle is also closed on this side, so you should return to the main entrance and go left. In the open passage through the tower, you will see the corpse of a giant blacksmith, which you may remember from the first part of the series. He squeezes Giant's Coal, pick it up and give it to Andre later.

Climb the stairs and you will find yourself in a dark room, which will also seem familiar to many players. On the sides of the hall on a dais are several priests firing wands with fire. There will be three on the left. Three more will stand right in front of the passage to the boss at the end of the hall. Near the first trinity you can pick up Proof of a Concord Kept. On the dais on the other side of the hall you can pick up 6 Moonlight Arrow.

A huge spider will descend on the marble floor of the hall, but besides it, you should also beware of many slugs. Run towards the golden doors and to the left of them you will find a chest with Estus Shard. Try to kill the spider by climbing into a place inaccessible to him, but always be on the lookout, because he will try to poison you with a poisonous spit. Kill the spider and pick up Aldrich's Ruby. Turn the lever to the left of the door and the doors will open. Now you have to fight the boss.

Note that if you helped Anri in Yorska Church, you can summon her to the boss fight. Kill the boss with her and she will give you Anri's Straight Sword.

Boss: Aldrich - Devourer of Gods /Aldrick, eaterGods

Running into the hall, at the opposite end you will see Aldrich devouring Gwyndolin, the god of the dark sun, or already taking his form. The torso of a person in her passes into a long intestine of half-rotted flesh. Armed with a pike, Aldrick will float above the ground, but you can hit the knot of flesh instead of aiming solely at her torso.

If you run away a long distance, Aldrick will start using ranged magic. It can be both small charges and a powerful beam that takes away almost all health. After some time, she will create a portal surrounded by a clot of dark energy, and hide in it to appear a little later in another place. In other words, we advise you to run around the hall all the time, rushing to the corner where the boss is about to appear, and carefully monitor the moment when she is about to open the portal. As soon as you get into the area affected by dark energy, your health will immediately decrease. By the way, Aldrick has good immunity from dark energy, so such a weapon will not help you.

After spawning, if you're standing close enough, Aldrick will attempt to impale you with his pike, sometimes ending the combo with a flat fall, after which she lies on the ground for a while. This moment is ideal for delivering the most powerful blows. But you should strictly avoid cases when the boss draws a bow - firing it into the air, Aldrick creates a hail of arrows that will go straight ahead. And if in the first stage you can dodge sideways where the arrows won't hit you, in the later stage this spell will become more deadly. You will no longer be able to easily get rid of a hit with a simple somersault, you will have to run away for a long time throughout the hall.

Having lost half of their lives, Aldrick will catch fire, engulfing the area around in flames. It will be most convenient to attack her when she starts to move the wand over her head to create homing charges. Another unpleasant surprise awaits you - a huge scythe, with which she can restore her health at the expense of yours. Considering that she usually swings this scythe twice, you will have very little chance to dodge.

Killing the boss will give you Soul of Aldrich and Cinders of a Lord. Light a fire and explore the far corners of the hall, where you can find elevators. After going upstairs, you can go to the princess's chamber. But the princess is no longer there, but you can take the Sun Princess Ring.

Note: if you are a member of the Rosaria's Fingers covenant and offered her Pale Tongue, when you return to Rosaria, you will find her corpse and the Black Eye Orb sphere. With this sphere, you can invade the world of the one who killed Rosaria. While you walk around chambers of the princess, the sphere will begin to vibrate, hinting to you that it can be used. Activate the sphere, and you will face Ringfinger Leonhard in battle. In addition to Homing Soulmass and Flash Greatsword spells, he can perform a powerful attack that can kill you. But if you are lucky enough to defeat him, you will receive his Silver Mask, Crescent Moon Sword and Soul of Rosaria, which you can return to her to revive her, or use this soul to learn a new miracle (miracle).

After you kill Yhorm, you will be advised to go to Lothric Castle for the soul of the remaining lightning lord. In order to find Yhorm, go to Irithyll Dungeon.

Anor Londo in Dark Souls is a relatively recently abandoned city of gods, over which an illusory sun always shines. The city is inhabited by guards, gargoyles, Gwyndolin and a paired boss - .

This is where you'll have to go to get the chalice placed to open the doors to the Crucible of the First Flame and travel between the fires.

How to get?

You need to get to the very top of Sen's Fortress and kill the Golem, after which the winged demons will take you to the city. You can return to the Fortress by talking to the same demon at the place where you were transferred. Then it will be possible to travel from any fire to a couple more places.

Location bosses:

  • Ornstein and Smough - in front of the chambers of Princess Guinevere;
  • Gwyndolin is an optional boss behind Gwyn's statue (can only be accessed with a Dark Moon Ring).

Neutral characters:

  • Soler - at the second location fire;
  • Blacksmith-giant - on the side of the main entrance to the cathedral, if you go through it and open the door;
  • Sigmaier of Katarina - in one of the rooms of the castle, gives a ring if you kill three knights in the next room;
  • Guinevere - gives the cup, accepts into the covenant;
  • Knight of Blades - stands at the first fire, exchanges the souls of the guardians for strengthening the flask with estus.

Enemies:

  • The Silver Knights are quite formidable opponents, Gwyn's personal army serving the princess;
  • Guardians - iron armor that has a pretty good supply of lives, hits hard, but is a little clumsy;
  • Guardians of the paintings - guard the painting through which the entrance to the Painted World opens, quickly attack, throw knives;
  • Bat demons are nasty opponents that use fast spear attacks that are empowered by lightning;
  • Royal guards - stronger than a regular guard, have even more lives and an impenetrable shield;
  • Mimic - a monster masquerading as a chest;
  • The Titanite Demon are creatures of the Lodge of Chaos, slow but strong.

Anor Londo in Dark Souls

Items:

  • Set of the Silver Knight - drops from enemies;
  • Set Havela - not far from the second fire for;
  • Heavenly blessing - a bottle that restores vitality and removes negative effects;
  • Dragon Tooth - Havel's huge club;
  • Great Shield of Havel - in the same place as the set;
  • Dark Iron Set;
  • Black shield;
  • Great sword;
  • Dragonslayer Greatbow - on the second floor of the cathedral you need to get out of the broken window, it is better to take a return bone with you;
  • Club of mystery;
  • Ring of the Solar Firstborn;
  • Spell Blade of Light (wonder);
  • brass set;
  • Demonic Titanite.

Important!

If you hit Guinevere, she will disappear, as it is an illusion supported by Gwyndolin. The sun in the location will go out, bats and guards will disappear, all the rest will remain.

Some Silver Knights will also disappear, and two knights will appear near the entrance to the boss - Beneric and Balder, from which you can get 5000 souls.

You will not be able to join the Blades of the Darkmoon and Servants of the Princess covenant. Also in the big hall when playing online, you will be invaded to avenge the princess.

Among other things, you will always be thrown after death to the very first fire, and its keeper will go to the wine ladder and try to kill the player - it is better to avoid the battle with her and jump between the fires using the bowl so that the very first one does not go out.