How to start a trading company in Europe 4. Brief summary for profit

Trade power (was the question about this trade power?) determines how much profit you will receive from the node. How is your tradepower calculated.

Trade power (was the question about this trade power?) determines how much profit you will receive from the node.

How your trade power is calculated: the base value of the provinces is taken, 3 TP are added to it for each light ship patrolling the node. It turns out the base value of TP. It is then multiplied by a modifier, which depends on the trading efficiency (moreover, the trade efficiency is considered one and a half times, as it were - there are two lines, I don’t know if this is a demo bug or so conceived), prestige, stability, luck of the country, embargo and other such factors. It turns out the final value of TP.

The overall strength of a node is calculated based on the goods produced in the provinces of the node and the redirection of flows from one node to another. The more countries that send trade to your node, the better. Venice and Antwerp have the advantage that trade cannot be redirected from them.

Next, the total value of the power of the node is taken and multiplied by the percentage of the trade power among the countries that placed the merchant there (in the game, this value is shown when you hover over the plus sign for the country in the node - trade power share). Countries that redirect trade are not counted. It turns out the basic value of profit, which is then multiplied by the sum of several factors, such as the same trading efficiency, nat. ideas and more.

In your case: 7.48*x*1.3+4.2*y*1.3=4.47+1.79=6.27, where x is the trade power share in Antwerp and y is in Vienna. Multiplier 1.3 - the sum of the trading efficiency (20%) and the placed merchant (10%).

Since it is impossible to redirect routes from Antwerp, then x will be approximately equal to % of the total trade power (but not quite, depending on the countries directing flows to the node). But in Vienna, there are a lot of opportunities, and y will most likely be higher than the % tradepower, and sometimes significantly, due to a bunch of redirectors. If we solve the equation, we get x=0.46, y=0.328 (as in theory). It seems that I didn’t make a mistake anywhere (and you won’t check these specific numbers without saves).

Short summary for profit:

Send merchants to the node where your capital is (there is a profit modifier)
- redirect merchant trade to this node if there are no provinces from another node or there are very few of them
-patrol this node with the merchant fleet, if possible
-increase trade power with trade buildings
- try not to get an embargo from neighbors
-Venice and Antwerp are more profitable than other nodes
-Shopping centers are still in the game (look for example in the province of Venice/Andalusia/London/Novgorod, etc.), but they give modest benefits (+5 to the TP of the province itself and +1 to the fleet limit)
-TP is affected by rivers - again, click the provinces, some will have a +5 TP modifier
-more trade power - more profit

Studio Paradox Development announced the premiere of the expansion Europa Universalis 4: Dharma, dedicated to the exploration of new lands and political battles at the dawn of the modern era.

“In 1488, the Portuguese traveler Bartolomeu Dias rounded the Cape of Good Hope, opened the Indian Ocean and paved the sea route to India for all European travelers. For centuries, successful merchants and adventurers followed this route to the land of silk and spices. Fist-sized diamonds adorned the thrones of dozens of rulers who owned many provinces. Foreign traders did everything to conquer this land. Will you become one of them?"

Add-on Features:

  • Updated political system. Political systems will be partially changed as a result of a free update. In addition, players will have access to special bonuses that will make them even more attractive.
  • Investments in trading companies. Upgrade and develop provinces associated with trading companies. This will benefit both the heads of European powers and the Indian peoples next door.
  • New quest trees in the Indian region. Unique quest chains in the most important Indian sultanates and kingdoms.
  • New Indian Estates. The free update will introduce the estate system and five new castes. Support the Brahmins to reduce the likelihood of unrest in the provinces, or bring the Jains to power to increase incomes while reducing the labor force...
  • New Mughal culture bonuses. Now the Mughal Empire can easily appropriate and adopt conquered cultures.
  • charter companies. Europeans will be able to acquire businesses in the trade zones of Africa and Asia if they find a prince who trusts them.
  • Refurbished shopping malls. Invest in the development of your trading centers.
  • And much more. Monsoon seasons, new ways to quell riots, new development areas for colonists, offensive statements, multiplayer teams, additional graphical elements and many new achievements!

A new content pack is also available, adding new Indian army models, including war elephants, dozens of advisor portraits and over ten minutes of new music.

Addition Dharma continues the tradition: along with it, a free update for all owners became available Europa Universalis 4, which will offer players significantly redesigned maps of India, Tibet, and Burma, an updated estate system, and new political system options.

Severe Swedish Vikings from Paradox Interactive is the light in the eyes of any player who considers himself a really cool strategist. While other irresponsible individuals over and over again churn out games “crush everyone with a crowd, you will be a genius of tactics”, the Swedes release hellishly complex games one after another, where it is no wonder to go crazy.

So everyone who plays more or less tolerably today, or, has every right to be snobbish, total contempt for fans of some real-time franchise, a crown on his head and caring orderlies a titular address of at least "Your Highness".

Feeding our inner Napoleonic, Paradox once again they show everyone how to make DLC, presenting players with an absolutely luxurious addition. completely devoid of the flaws of the first game and just gorgeous. Here's a little spoiler.

All the king's men.

The year is 1444. The gloomy era of the Dark Ages is finally over. The bloody Crusades behind the Holy Sepulcher, well, or where they will be sent, have become history. The Holy See is still strong, but it can no longer dictate its will to Europe. Conspiracies of noble families, due to which monarchs were replaced on the thrones of European powers almost every year, gave way to courtly court intrigues. The chaos of feudal fragmentation has been replaced by a stable bureaucratic system in which the ruler no longer needs to appoint the “right people” to certain positions. The power of monarchs has been strengthened, and the military power of the state no longer depends on the location of capricious standard-bearers. Having received full power, you, the second person in the country - the chancellor, prime minister, shogun, lord mayor, doge, kagan, high priest - must lead your state through four centuries of wars, progress, intrigues, politics, economic development. .. That's another problem.

The first thing that catches your eye is the absence of all the glitches that plagued us in the original game. If you don't know what is Europa Universalis IV, better take a look at the original game. In a nutshell, this is a complex global real-time strategy game where the player is entrusted with the role of a second person in the state. This very person is authorized to call the rulers of neighboring states "talking monkeys", arrange mass executions of their subjects, build ships and manufactories, and do everything to make our monarch fat and cheerful. To achieve these noble goals, we get a huge toolkit, which includes lawmaking, espionage, military operations, the colonization of the New World, trade and much more, which we will not talk about here.


From the name of the add-on, you could already guess that it is mostly devoted to “cabbage”, “grandmothers”, “crunches” - in other words, money, and the means by which they are mined. However, looking ahead, we’ll clarify that the add-on immediately fixes a number of serious glitches: for example, the unmotivated, senseless and merciless uprisings that the original game was so famous for. The army has ceased doomed drowning in the sea in the course of loading onto ships. Finally, the Pope, who in the original game was famous for his apathy and a detached view of the world torn apart by wars, turned into a real hysteric, gathering a huge religious coalition of all against all for any reason, declaring the Crusades and excommunicating with enthusiasm. In a word, the first thing that catches your eye is that the overhaul carried out by the developers has benefited the game.

Venetian piper.

But the trading component of the game has been significantly reworked. Paradox has retained all the main nuances of the trading system - and zones and nodes have not gone away. However, earning with their help has become easier and more fun. For starters, in Europa Universalis IV – Wealth of Nations Now you can choose the trading capital of your country. Moreover, you can install it anywhere - for example, playing for France, move the shopping center to the Mediterranean, or even somewhere in the colony, and rubbing your paws, watch how your traders sell beads and old socks in exchange for gold bars and diamonds. Diplomatic points are spent on all this, so now you don’t have to part with your favorite throne in the capital for the sake of the ringing of coins. In addition, the always unfortunate and oppressed merchant republics now generate a significant increase in income in the region, so if you decide to, say, drive the Venetian doge out into the cold, you will be surprised to see how all your income has disappeared somewhere.

"National Treasures" has turned the Pope into the most violent patient of our European chicken coop. Bun number two - privateers. The developers themselves probably don't know why the noble pirates until recently could not be led personally. Now, you can even build an entire economy on them. By issuing letters of marque to captains, you can, in the language of noble dons, “squeeze mobiles from suckers” at sea. So, with the help of manual pirates, you can weaken the influence of certain powers in specific trading zones, gradually crowding out competitors and flooding the market with your junk. Of course, the main thing is not to overdo it with this matter - hundreds of pirate ships plowing the seas can one day put a pig on you and run into a huge furious fleet of the same Holy Roman Empire, which without much delay uses this incident in order to properly break you. Well, the pirates themselves are sometimes very fond of getting out of subordination, creating pirate republics. In general, if you don’t want to create problems for yourself, don’t produce privateers unnecessarily.


The third curious innovation completely changes the mechanics of blockades. Previously, it was enough to place a single trough in the corresponding zone to block the enemy province by sea. Agree, it is absurd when one rowboat blocks the port of London? Now, instead of a complete blockade of a city, each ship will have its own blockade value. Simply put, now you can’t block the entire country with a frigate - you need a huge fleet, which is completely logical. Another minor improvement - all your merchant ships will automatically return to their home ports at the start of the war. And finally, five new ships have been added to the game.

golden rules.

Another curious thing is the emergence of trading companies. Roughly speaking, these are very independent vassals that will help grow your trading income without requiring independence. However, the territories under their control will not pay you taxes and supply recruits. Trading companies, frankly, are not very useful for an ordinary European power, but they will come in handy if you conquer land somewhere on the other side of the world and are too lazy to personally delve into everything that is happening there. Actually, everything is like in the real world.

Your own pirate fleet that can even rob the warships of your competitors - what could be more fun? Diplomacy has also changed - from now on you can fabricate claims for trade conflicts, victorious in which you can take away trade influence from other countries. Don't you like that only Venetians trade in your native Seville, while your agents are forced to fend off competitors in Lübeck? You declare a trade war, take Venice and its satellites in a naval blockade, and, as they say, "it was yours - it became ours." It's nice that the computer is not put off, attracting allies, and a tiny trade conflict quietly turns into a crazy world war from Spain to Japan. In addition, experienced diplomats can force your opponents to grant you the right to base a fleet and forcefully pass troops.


Some changes also affected religion. In Europe, you can start a Reformation that adds a spark of religious fanaticism to trading activities - countries that decide to reform religion will receive bonuses to trading, spitting on all sorts of such insignificant things like the Ten Commandments and incredibly pleasing the Pope, who, with joy, can excommunicate you from the Church . Fans of the men in red can automate their influence on the cardinals, instead of personally running around with each member of the Curia - so you can quietly get control over the Pope, and start doing all sorts of nasty things with his hands, like brutal religious wars on all continents. Backward and underdeveloped peoples like the Hindus with their pagan stupidities also did not remain deprived - they can choose one patron god for themselves, endowing the country with all sorts of useful bonuses and special events. In a word, religion has turned from an incomprehensible crutch into an interesting tool for creating controlled madness.

We will not be dishonest if we say that the addition Wealth of Nations benefited the game. All the bugs and glitches were completely wiped out of it, and the gameplay finally became really exciting and varied. However, in Europa Universalis IV all the same disadvantages remained - ruthlessness and hostility towards beginners. However, the new addition has reduced the difficulty of entry as much as possible, so there is every chance that new players will be drawn into the fuss of the great powers for a long time.