Games for hyperactive children 4 5 years old. Games for hyperactive children

Usually parents hyperactive children have already heard from educators and teachers about the characteristics of their child. Nevertheless, it will not be superfluous to describe once again the portrait of such a child.

So, a hyperactive child is constantly active, impulsive, his movements can be chaotic. He constantly fidgets in his chair, talks a lot, often does not complete the work he has begun, forgets about assignments, hates boring and long tasks and is unable to complete them. It is difficult for him to be consistent and keep his attention on one thing for a long time. He interrupts interlocutors in a conversation, answers without listening to the end. He is not able to control his behavior for a long time and subordinate it to the rules.

If this portrait is familiar to you, then you are really dealing with hyperactive child and you are well aware of all the difficulties adults face in raising him. But the child himself suffers almost more from his own characteristics. After all, at the core hyperactivity syndrome, as a rule, lies minimal brain dysfunction. Therefore, one should not treat such children as naughty, capricious or stubborn. They simply cannot control some of their manifestations.

To help hyperactive children be effective, it is better to take it "all over the world." This means that every specialist working with a child can contribute. So, the neurologist will prescribe medication support, educators and teachers can take care to adapt the requirements to the child's capabilities, apply the right methods to encourage and suppress some behavioral manifestations. But in addition to the above, the child needs to train the skills of managing his attention and behavior. This is where the game can best help!

But before proceeding to the description of the games, we will stipulate the rules that a parent must follow both in the game and in everyday life when communicating with a hyperactive child.

Rule 1 Don't expect everything at once. You need to start with training only one function(for example, only attention, while you must be tolerant of fidgeting in a chair or sorting through all the objects on the table in the process of this work). Remember that if you pull the child, then his efforts immediately switch to controlling his actions, and it will be difficult for him to concentrate on the task. Only after a long time of your joint efforts can you begin to demand not only attention, but also generally accepted behavior during your gaming activities.

Rule 2 Prevent overwork and overexcitation of the child: switch it to other types of games and activities in time, but not too often. It is also important to observe the daily routine, to provide the child good sleep and calm environment.

Rule 3 Since it is difficult for a hyperactive child to control himself, then he needs external control. It is very important that adults, when setting the outer limits of "possible" and "impossible", be consistent. It is also necessary to take into account that the child is not able to wait for a long time, therefore all punishments and rewards must appear on time. Let it be a kind word, a small souvenir or a conventional token (the amount of which you will exchange for something pleasant), but their transfer to the child should be a fairly quick manifestation of your approval of his actions.

Rule 4 It is better to start training with a hyperactive child individually. and only then gradually introduce him into group games, since the individual characteristics of such children prevent them from concentrating on what an adult offers if there are peers nearby. In addition, the child's lack of restraint and his inability to adhere to the rules of a group game can provoke conflicts among the players.

Rule 5 The games used in your correctional work should be selected in the following areas:

Games for the development of attention;
- games and exercises to relieve muscle and emotional tension (relaxation);
- games that develop skills of volitional regulation (management);
- Games to improve communication skills.

All of them will be discussed below.

Games for the development of attention

"Last of the Mohicans"

This game is good to play after a story about the Indians, and even better after the child has watched a movie or read a book about the Indians. Discuss the main characteristics of the Indians: closeness to nature, the ability to hear and see everything that happens around. Indians who went hunting or "dug up the hatchet" should be especially careful. Their well-being may depend on whether they notice various noises in time. Now that the game motivation has been created, invite the child to be such an Indian. Have him close his eyes and try to hear all the sounds in and out of the room. Ask him about the origin of these sounds.

Note. To make it more interesting, you can specially organize some noises and sounds. Knock on various objects in the room, slam the door, rustle the newspaper, etc.

"Corrector"

Children usually love this game because it makes them feel grown up and important. First you need to explain to them the meaning of the incomprehensible word "corrector". Recall with your child his favorite books and children's magazines. Did he ever encounter errors and typos in them? Of course not, if we are talking about good publishing house. But authors can also make mistakes. Who is in charge of correcting them and not letting various "mistakes" into print? This important person is the corrector. Invite your child to work in such a responsible position.

Take an old book or magazine where available large texts. Agree with the child about which letter will be conditionally “wrong” today, that is, which letter he will cross out. Then select a piece of text or note the time of work (no more than ten minutes). When this time has passed or the entire selected passage has been checked, check the text yourself. If your son or daughter really found everything desired letters then be sure to praise them. Such a proofreader can even be given a bonus (for example, in the form of sweets or small surprises)!

If your proofreader made omissions or mistakes, then don’t be upset either - he has something to improve on! Take a piece of paper and draw a coordinate system on it. Up the vertical axis, set aside as many cells as the child made mistakes. When you play this game again, then on the same drawing to the right, set aside the following number of errors. Connect the dots. If the curve has crept down, then your child is working more carefully today than before. Enjoy this event with him!

Note. It is desirable to carry out the described game with inattentive children systematically. Then it will become an effective tool that can correct this shortcoming. If your child already copes with the task without difficulty, then you can complicate it in the following ways. Firstly, you can offer the corrector to cross out not one letter, but three, and different ways. So, for example, the letter "M" must be crossed out, the letter "C" underlined, and the "I" circled. Secondly, you can introduce noise interference that will distract the child from working on the task. That is, in the time allotted for “proofreading”, instead of remaining silent and helping the child concentrate, you will play the role of a “harmful” parent: make noise, rustle, tell stories, drop objects, turn the tape recorder on and off and perform other actions in the style of an old woman Shapoklyak.

"Teacher"

This game will surely appeal to those who are already in school, especially in primary school. At this age, children easily identify themselves with the teacher and will be happy to be in his place.

But you, on the contrary, will have to imagine yourself as a negligent schoolboy and prepare for the lesson by writing off a few sentences from the book. In doing so, you must make several mistakes in your text. It is better not to make spelling or punctuation mistakes, because the child may not know some of the rules. But you can allow omissions of letters, changes in endings, inconsistency of words in the face and case. Let the child step into the role of the teacher and check your work. When all errors are found, invite him to rate for such cheating. Be mentally prepared that your son or daughter with undisguised joy will put a deuce in your imaginary diary. It’s good if parents are not required to go to school!

Note. If you have illegible handwriting, then it is better to type the text with errors or write in block letters.

"Only About One"

This game may seem boring to adults. However, for some reason, the children love her very much.

Invite the child to choose any one toy. Now explain the rules. In this game, you can only talk about one thing - about the chosen toy. And only the one who has the toy in his hands speaks. You need to say one sentence describing this toy as a whole or some of its details. After that, you should transfer it to another player. Then he will say his proposal on the same subject. Please note that you can not repeat the answers already said or make abstract statements. So phrases like: "I saw a similar one at my grandmother's ..." - will be punished with a penalty point. And the player who scores three of these points is considered the loser! Penalties are also charged here for repeating what was said and answering out of turn.

Note. It is better to limit the time of this game. For example, if after ten minutes none of the participants scored three penalty points, then both win. Gradually, this game can be complicated by choosing as its object not a toy, but more simple items who don't have many features. If, as a result, you can describe objects such as a pencil for a long enough time, then feel free to consider that you have achieved with your child certain heights!

"Catch - don't catch"

The rules of this game are similar to everything known way play "Edible - inedible". Only the condition when the child catches the ball, and when not, can change in each knight of the game. For example, now you agree with him that if the driver throws the ball, uttering a word related to plants, then the player catches him. If the word is not a plant, then it hits the ball. For example, one round of the game could be called "Furniture is not furniture." Similarly, you can play such options as "Fish - not fish", "Transport - not transport", "Flies - does not fly" and many others. The number of game conditions you can choose depends only on your imagination. If it suddenly runs out, invite the child to choose the condition of the game himself, that is, the category of words that he will catch. Kids sometimes come up with completely fresh and creative ideas!

Note. As you probably noticed, this game develops not only attention, but also the ability to generalize, as well as the speed of processing the information heard. Therefore, for the purpose of the intellectual development of the child, try to ensure that the categories of these generalized concepts are diverse and affect different areas, and were not limited to everyday and frequently used words.


"Trained Fly"

For this game, you will need to take a sheet of paper and draw it into 16 cells (a square of four cells vertically and four horizontally). You can make the image of a fly yourself on a separate small piece of paper or take a button (game chip), which will simply symbolize this insect. You can also use our form, however, instead of a fly, it shows ladybug, and in any case, you will need some kind of chip, which can then be moved around the field.

Place your "fly" on any cage playing field(on our letterhead initial position insect is given by the drawing). Now you will order her how many cells and in which direction to move. The child must mentally imagine these movements. After you have given the fly a few orders (for example, one cell up, two to the right, one down), ask your son (daughter) to point to the place where a well-trained fly should now be. If the place is indicated correctly, then move the fly to the appropriate cell. Keep being "lord of the flies".

Note. If, by following the movement of a fly with your mind's eye, your child sees that it, following your instructions, crawled out of the cell field, then let him immediately let you know about it. Agree on how he can do this: it’s enough for someone to stand up or raise his hand, while someone prefers more expressive actions, such as screaming or jumping, which helps relieve tension and fatigue from close attention.

"I'm all ears"

In this game, your child will need all his acting talent, and you will need ingenuity. You can introduce participants to the game using a performance that takes place at a screen test. Young actors are offered to portray a person who is "all in the attention", that is, completely absorbed in his thoughts and feelings, so he does not notice at all what is happening around him. Tell a novice actor that he will be able to concentrate better if he imagines that he is looking very interesting film or reading a book. But the role is not limited to this. The budding screen star has competitors. They will in every possible way prevent him from playing his part well. To do this, they (that is, again, you in such a "harmful" role) can tell jokes, turn to the actor for help, try to surprise or make him laugh in order to attract attention to themselves. The only thing they are not allowed to do is touch the actor. But the actor also has limitations in rights: he cannot close his eyes or ears.

After the director (that is, you or another family member) says "Stop", all participants stop playing. You can even interview an aspiring artist, let him tell you how he managed to be attentive and not be distracted by specially created interference.

Note. Of course, this game will be even more fun if you connect several children to it. True, then it will be necessary to keep order so that the "competitors" do not overdo it in an effort to distract the "actor". Also, the participation of an adult can show children unexpected and interesting moves that they can use. If you notice that attempts to distract the actor are limited to screaming and antics, then tell the players more original ways. So you can report personal news("Grandma has arrived!"), show new toy, pretend that everyone is leaving, etc.

"Sharp Eye"

In order to become a winner in this game, the child needs to be very attentive and be able not to be distracted by foreign objects.

Choose a small toy or object for the child to find. Let him remember what it is, especially if it is new thing in the house. Ask the child to leave the room. When he fulfills this request, put the selected object in an accessible place, but so that it is not immediately evident. In this game, you can not hide items in the drawers of the table, behind the closet and the like. The toy should stand so that the player can find it without touching the objects in the room, but simply examining them carefully.

Note. If your son or daughter managed to find a toy, then they are worthy of praise. You can even tell them that if they were born in Indian tribe, they might have been called a proud name like the Far Eye.

"Ears on top"

Before you start playing Ears on Top with your child, find out how he understands the meaning of this expression in relation to people. If it turns out that the figurative meaning of this phrase remains unclear to the baby, explain to him the figurative expression yourself: they say that about people when they listen carefully. And when applied to animals, this phrase has a direct meaning, since, listening, animals usually raise their ears.

Now you can explain the rules of the game. You will pronounce a variety of words. If a certain sound is heard in them, for example [s], or the same sound, but soft, then the child should immediately get up. If you pronounce a word where this sound is absent, then the child should remain in his place.

Note. This game develops auditory attention, that is, attention to sounds. Therefore, it will be very useful for those children who are preparing to enter school and are just beginning to learn to read and write. For children who have any speech therapy difficulties, especially violations phonemic hearing(what a speech therapist should establish), such a game can become not only developing attention, but also correcting some developmental shortcomings.


"Magic Number"

This game can be handled by children who know how to count and divide well in their minds, that is, not younger than the third grade.

Several players are required. They will count in a circle from one to thirty. To focus on who should answer, you can toss the ball. Each player must simply name the number following the one given by the previous player. But if this number contains the number three or is divisible by three without a remainder, then it cannot be pronounced. In this case, you need to say some kind of magic spell (for example, "abracadabra") and throw the ball next person.

The difficulty of the game lies in keeping up with the count by continuing to call out the numbers clearly, even after the previous player has cast the "spell" instead of the number.

Note. Any number can be made "magic" in this game, but it's better to start with three, as this is really the magic number of all Russian fairy tales (which can be discussed with the child).

"Typewriter"

It makes sense to play this game if you have several children in your house (permanently or temporarily) who can read. Have them pretend to be the keys of a typewriter and "type" the sentence you tell them. The participants in the game must take turns to stand up and call one letter at a time. They will have to be very careful not to make a mistake in choosing a letter and not miss their turn!

When the "printable" word ends, all "keys" should stand up. When a punctuation mark is needed, everyone stamps their foot, and at the end of a sentence, a period is indicated by clapping their hands.

Keys that type incorrectly will be sent to the workshop, that is, children who make three mistakes will be out of the game. The rest, on the contrary, are considered winners. You can give a guarantee for such children-keys, without fear of ruining the repair!

Note. If the players different ages, then it is better to give a phrase for printing one that even the youngest of them can handle. Then all the players will be in equal conditions and they will not lose just because they have not yet learned certain rules of the Russian language at school.

"It's the other way around"

This game will surely appeal to little stubborn people who like to do everything the other way around. Try to "legalize" their passion to argue. An adult in this game will be the leader. He must demonstrate the most different movements, and the child must also perform movements, only completely opposite to those shown to him. So, if an adult raised his hands, the child should lower them, if he jumped, he should sit down, if he extended his leg forward, he should take it back, etc.

Note. As you probably noticed, the player will need not only the desire to contradict, but also the ability to think quickly, choosing the opposite movement. Draw the child's attention to the fact that the opposite is not just different, but somewhat similar, but different in direction. This game can be supplemented with the host’s periodic statements, to which the player will select antonyms. For example, the host will say “warm”, the player must immediately answer “cold” (you can use the words different parts speeches that have opposite meanings: run - stand, dry - wet, good - evil, fast - slow, a lot - little, etc.).

"Magic word"

Children usually love this game very much, since in it an adult finds himself in position of the child who is taught to be polite.

Ask your child what "magic" words he knows and why they are called that. If he's already mastered enough etiquette standards, then he will be able to answer that without these words, requests may look like a rude order, so people will not want to fulfill them. "Magic" words show respect for a person and dispose him to the speaker. Now you will act as such a speaker, trying to achieve the fulfillment of his wishes. And the child will be an attentive interlocutor, sensitive to whether you said the word "please." If you say it in a phrase (for example, say: "Please raise your hands up!"), Then the child fulfills your request. If you just say your request (for example, "Clap your hands three times!"), then the child who teaches you to be polite should never perform this action.

Note. This game develops not only attention, but also the ability of children to arbitrariness (performing actions is not impulsive, simply because now you want it, but in connection with certain rules and goals). This important characteristic is considered by many psychologists to be one of the leading in determining whether a child is ready for schooling.

"Finishing touch"

If your child likes to draw and you like to do something with him, then this game will bring pleasure to both of you.

Take a piece of paper and a pencil. Ask your child to draw any picture. It can be a separate object, a person, an animal, or it can be a whole picture. When the drawing is ready, ask your son or daughter to turn away, and in the meantime, make the “final touches” into the drawing, that is, add some small details to those already drawn or draw something completely new. After that, the child can turn. Let him look again at the creation of his hands and say what has changed here. What details are not drawn by the hand of the "master"? If he managed to do this, then he is considered the winner. Now you can switch roles with the child: you will draw, and he will make the "finishing touch".

Note. This game is almost universal - it can be used to develop the attention of children of any age. At the same time, you must regulate the complexity of the drawing itself and the degree of "visibility" of the changes made to it. So in a game with a three-year-old child, the sun can be drawn, and as final touch he has eyes and a smile. playing with younger teenagers, you can reflect on paper the most complex abstract patterns or draw schemes in which subtle additions are made. It is also good if you involve two children in the game, this will support the excitement of the game and add healthy competition.

Relaxation games

"Touch"

This game will help the child relax, relieve tension, increase his tactile susceptibility.

Prepare items made from various materials. These can be pieces of fur, glass items, wooden items, cotton wool, something made of paper, etc. Put them on the table in front of the child. When he examines them, invite him to close his eyes and try to guess what you are touching his hand with.

Note. You can also touch the cheek, neck, knee. In any case, your touch should be gentle, unhurried, pleasant.

"The Soldier and the Rag Doll"

The simplest and reliable way to teach children to relax is to teach them the alternation of strong muscle tension and subsequent relaxation. Therefore, this and subsequent game will help you to do it in a playful way.

So, invite the child to imagine that he is a soldier. Remember with him how to stand on the parade ground - stretched out to attention and frozen. Have the player pretend to be such a soldier as soon as you say the word "soldier". After the child stands in such a tense position, say another command - "rag doll". When performing it, the boy or girl should relax as much as possible, lean forward slightly so that their arms dangle as if they were made of cloth and cotton. Help them imagine that their whole body is soft, supple. The player must then become a soldier again, and so on.

Note. You should finish such games at the stage of relaxation, when you feel that the child has had enough rest.

"Pump and Ball"

If your child has ever seen how a deflated ball is pumped up with a pump, then it will be easy for him to enter into the image and depict the changes taking place at that moment with the ball. So, stand opposite each other. The player representing the ball must stand with his head down, arms hanging sluggishly, legs bent at the knees (that is, look like an uninflated shell of the ball). The adult, meanwhile, is going to correct this situation and begins to make such movements as if he were holding a pump in his hands. As the intensity of pump movements increases, the "ball" becomes more and more inflated. When the child has already puffed out his cheeks, and his arms are stretched out to the sides with tension, pretend that you are critically looking at your work. Touch his muscles and complain that you overdid it and now you have to blow off the ball. After that, depict pulling out the pump hose. When you do this, the "ball" will deflate so much that it even falls to the floor.

Note. To show a child an example of how to play an inflating ball, it is better to first invite him to be in the role of a pump. You will tense up and relax, which will help you relax, and at the same time understand how this method works.


"Humpty Dumpty"

The character of this game will surely appeal to a hyperactive child, as their behavior is in many ways similar. To make your son or daughter better fit into the role, remember if he read S. Marshak's poem about Humpty Dumpty. Or maybe he saw a cartoon about him? If so, then have the child talk about who Humpty Dumpty is, why he is called that, and how he behaves. Now you can start the game. You will read an excerpt from Marshak's poem, and the child will begin to portray the hero. To do this, he will turn his torso to the right and left, dangling freely with soft, relaxed hands. To whom this is not enough, he can also turn his head.

Humpty Dumpty
Sat on the wall.
Humpty Dumpty
Fell off in a dream.

When you say the last line, the child should sharply tilt the body forward and down, stop swinging his arms and relax. You can let the child fall on the floor to illustrate this part of the poem, however, then you should take care of its cleanliness and carpeting.

Note. The alternation of fast, vigorous movements with relaxation and rest is very useful for hyperactive child, since in this game he gets a certain pleasure from a relaxed fall to the floor, and therefore from peace. To achieve maximum relaxation, repeat the game several times in a row. So that she does not get bored, you can read the poem at a different pace, and the child will slow down or speed up his movements accordingly.

Games that develop volitional regulation

"I am silent - I whisper - I shout"

As you probably noticed, hyperactive children find it difficult to regulate their speech - they often speak in raised tones. This game develops the ability to consciously regulate the volume of their statements, stimulating the child to speak either quietly, then loudly, or completely silent. He will have to choose one of these actions, focusing on the sign that you show him. Arrange these signs in advance. For example, when you put your finger to your lips, the child should speak in a whisper and move very slowly. If you put your hands under your head, as during sleep, the child should shut up and freeze in place. And when you raise your hands up, you can talk loudly, shout and run.

Note. It is better to finish this game at the “silent” or “whisper” stage in order to reduce the excitement of the game when moving on to other activities.

"Speak on Signal"

Now you will simply communicate with the child, asking him any questions. But he should not answer you immediately, but only when he sees a prearranged signal, for example, arms folded on his chest or scratching his head. If you asked your question, but did not make the agreed movement, the child should be silent, as if they were not addressing him, even if the answer is spinning on his tongue.

Note. During this conversation game, additional goals can be achieved depending on the nature of the questions being asked. So, asking a child with interest about his desires, inclinations, interests, attachments, you increase the self-esteem of your son (daughter), help him pay attention to his "I". By asking questions about the content of the topic covered at school (you can rely on a textbook), you will consolidate certain knowledge in parallel with the development of volitional regulation.

"An hour of silence" and "an hour is possible"

This game gives the child the opportunity, as a reward for the exerted volitional efforts, to relieve the accumulated tension in the way he likes, and the adult - to control his behavior and sometimes get such a desired "hour of silence" when communicating with hyperactive children. Agree with the child that when he is doing some important matter(or you need to work quietly), then there will be an "hour of silence" in your house. At this time, the child can read, draw, play, listen to the player or do something else very quietly. But then the "hour is possible" will come when he will be allowed to do whatever he wants. Promise not to bully your child if their behavior is not dangerous to health or to others.

Note. The described game hours can be alternated within one day, or can be postponed to another day. So that the neighbors do not go crazy with the “hour is possible”, it is better to organize it in the forest or in the country, where you will not feel guilty for disturbing other people.

"Freeze"

In this game, the child needs to be attentive and be able to overcome motor automatism, controlling his actions.

Put on some dance music. While it sounds, the child can jump, spin, dance. But as soon as you turn off the sound, the player should freeze in place in the position in which the silence found him.

Note. This game is especially fun to play at a children's party. Use this to train your child and at the same time create an atmosphere of relaxedness, as children are often embarrassed to dance in a serious way, and you offer them to do it in the game, as if in jest. You can also introduce a competitive motive: those who did not have time to freeze after the end of the music are eliminated from the game or are subjected to some kind of comic punishment (for example, toast a birthday man or help set the table).

"Princess Nesmeyana"

Everyone is familiar with the complaints of children that someone else interferes with their concentration and makes them laugh. In this game, they will have to overcome this unfortunate circumstance.

Remember such a cartoon character as Princess Nesmeyana. It was almost impossible to cheer her up, she did not pay attention to anyone and shed tears day and night. Now the child will be such a princess. Crying, of course, is not worth it, but he is strictly forbidden to laugh (otherwise, what kind of Nesmeyana is this?). In the same cartoon, as you know, there was a worried father who promised the princess as his wife and half the kingdom in addition to the one who would cheer her up. Such potential suitors, eager for the royal treasury, may be other children or, at first, adults in the family. They surround the princess (who can be played by either a boy or a girl) and try their best to make her smile. The one who turns out to be so successful in this matter that he causes a wide smile from Nesmeyana (teeth will be visible) is considered to have won this contest of suitors. In the next round, this person changes places with the princess.

Note. It is better to establish some restrictions among the "suitors" (they are not allowed to touch the princess) and for Nesmeyana (she must not turn away or close her eyes or ears).

Communication games

"Toys Alive"

Ask your child what he thinks is happening at night in the toy store. Listen to his versions and offer to imagine that at night, when there are no buyers, the toys come to life. They start to move, but very quietly, without saying a word, so as not to wake the watchman. Now draw yourself some kind of toy, such as a teddy bear. Let the child try to guess who it is. But he should not shout out the answer, but write down (or draw) on a piece of paper so as not to give out toys with noise. Then let the child show any toy himself, and you will try to guess its name. Please note that the entire game must be played in absolute silence. When you feel a decline in interest in a child, then announce that it is dawn. Then the toys should fall into place again, thus the game will be over.

Note. In this game, the child acquires the skills of non-verbal (without the use of speech) communication, and also develops self-control, because when he guessed what kind of toy you are depicting, he so wants to immediately say about it (or even better shout), but the rules of the game do not allow do this. When he himself portrays a toy, efforts must also be made not to make sounds and not prompt an adult.

"Talking Through Glass"

This game is similar to the previous one, but it will no longer be necessary to depict without words in it. individual words, but suggestions.

Help your child imagine that he is on the fifth floor of the house. The windows are tightly closed, the sound does not penetrate through them. Suddenly he sees his classmate down the street. He tries to convey something to him and frantically gesticulates. Let the child try to understand what information they are trying to convey to him. When you, as a classmate, try to portray the proposal you made, you can use not only facial expressions, gestures and movements, but also improvised means. For example, if you want to convey to a student behind glass that there will be no lessons today, then you can portray this not only with joy, but also by pretending to throw out your portfolio. If the child cannot guess what you are showing, then let him shrug his shoulders. Then try to show the same in some other way. If he has some answer ready, then in this game you can say it out loud. If the child correctly guessed only part of the sentence, then you can repeat the correct part, and let him guess the rest again. Switch roles next time. Characters trying to tell you something from the ground can also change: imagine there a grandmother, a neighbor, a teacher, etc.

Note. This game, like the previous one, trains non-verbal thinking, and also focuses the child's attention on another person, on what he wants to convey to him. Thus, the ability to understand other people, to be attentive to their various behavioral manifestations.

"Siamese twins"

Ask your child if he knows who Siamese twins are. If he has not heard about this, tell him that it is very rare, but it still happens that not just two children are born at once, but children who have grown together. So that the child's imagination does not paint him a terrible picture on this topic, console him that modern medicine is able to separate them and they live like everyone else. But in ancient times, doctors were not yet able to perform such operations. Therefore, the Siamese twins lived all their lives not only soul to soul, but also having an almost common body. Find out the opinion of the child, is it difficult to live like this. In what situations did they need to show consistency in joint actions?

After the emotional attitude to the problem is expressed, get down to business. Tell your child that for sure such brothers or sisters became just geniuses of communication, because in order to do at least something, they had to coordinate everything and adapt to each other. So you are now playing Siamese twins to learn how to communicate well.

Take a thin scarf or handkerchief and tie the children's hands with it, standing nearby with each other facing you. Leave your hands free, the kids will need them. Now tell the players that they have to draw a general drawing on one sheet of paper. You can draw only with the hand that is tied to the partner. Give the children crayons or markers different color, one in non-free hand. Set the theme of the picture yourself or invite the children to choose.

Warn the players that the jury (that is, you or other adults) will evaluate not only the quality of the resulting picture, but also the course of the work itself: were there any disputes and conflicts between the players, whether they took the same part in the work (which is easy to assess by the number in the picture the colors that the child used to draw), whether the children discussed the plot of the drawing, the order of drawing, etc.

Note. After the drawing is finished, discuss with the artists whether it was difficult for them to work and whether they enjoyed creating the picture together. You can unobtrusively dwell on the mistakes in cooperation made by children. However, don't forget to note positive sides their communication.

"Through Eyes"

In this game, children also have to create a big picture. But at the same time, their cooperation will not be equal, as in the previous game.

Note. Having finished the drawing, as in the previous game, discuss with the children not only the result obtained, but also the drawing process itself.

"Headball"

In this game, in order to be successful, the child will have to take into account the pace and nature of the movements of the other person. In general, his usual impulsiveness will not help the cause.

It's good if you connect a few more children to this game. Firstly, it is with peers that the child most of all needs to learn how to get along well, and secondly, it is, of course, possible to perform these game tasks with an adult, but not very convenient. So, let your child, along with his couple, stand at the line under the conditional name "start". Put a pencil on this line. The task of the players is to take this pencil from both sides so that each of them touches its tip with only the index finger. Using these two fingers for two, they should be able to pick up a pencil, carry it to the end of the room and return back. If during this time they did not drop what they were carrying and did not help themselves with the other hand, then you can congratulate the couple on the successful completion of the task. This means that they are able to be friends, since they have shown such good cooperation skills with each other.

As the next task, you can take a piece of paper, which the players must carry by holding it with their shoulders. Then offer them a soft toy to carry using only their ears and cheeks.

And finally, offer a more difficult task - the ball that they must convey using only their heads (in direct and figuratively). This is not as easy as it might seem at first glance, because the ball, due to its shape, will tend to slide off. If you are playing a game with more than two children, then after this round, offer them the same task, which they will now do all together (that is, three or five). It really unites the children and creates a friendly, joyful atmosphere. When trying to complete a task, they usually figure out pretty quickly that they can do it better if they hug their shoulders and walk together in small steps, discussing when to turn or stop.

Note. If your child did not immediately manage to cooperate with other children, then (when his peers begin to complete the task) pay attention to how the pair of players coordinate their actions: they talk among themselves, the fast one adjusts to the slower one, hold hands to better feel the movements of the other , etc.

Other publications on the topic of this article:

DEPARTMENT OF EDUCATION

MUNICIPAL PRESCHOOL EDUCATIONAL INSTITUTION "RUCHEEK" OF THE MUNICIPALITY OF THE CITY OF NOYABRSK

Games for hyperactive children.

MBDOU "Brook"

Educator-psychologist Kovalenko E.V.

2016 academic year

When choosing games (especially mobile ones) for hyperactive children, it is necessary to take into account the following features of such children: attention deficit, impulsivity, very high activity, and inability to long time obey group rules, listen and follow instructions (focus on details), fatigue. In the game, it is difficult for them to wait their turn and take into account the interests of others. Therefore, it is advisable to include such children in collective work in stages. You can start with individual work, then involve the child in games in small subgroups and only after that proceed to collective games. It is desirable to use games with clear rules that contribute to the development of attention.

Single Function Training Games

Often hyperactive children are prone to manipulation by parents and caregivers. To prevent this, an adult must remember: in any situation, he must remain calm.

Game "Little Animal"

(modification of the game "Little bird")

Purpose: To enable adults to feel how muscle control can be exercised with the help of play techniques.

The psychologist asks the participants to close their eyes, and then quietly calm voice pronounces the following text: “Please put your hands on your knees, joining your palms together. Imagine that you are holding a small fluffy animal in your hands. It can be a kitten, a puppy, a bird, etc.), It is so tiny that it fits freely in your palms. He falls asleep, so you try to sit still so as not to wake him up. If someone really wants to stroke their animal, do it gently, with a slight movement of the thumbs. Mentally calm the animal, tell him

something sweet, smile at him. Feel how his breathing becomes more even, slow, calm, and you also breathe in time with him. Carefully transfer the animal to a warm blanket that is next to you (on a nearby chair), make sure that the animal is completely safe; smile at him again. Now you can open your eyes."

The trainer asks a question about how each of the participants felt while performing this task.

an exercise? Was it difficult to sit still while doing it? If the participant were given the instruction ((Sit still for 3 minutes, how would he feel during the instruction? And after completing such an exercise?

Then the trainer introduces the participants to the children's version of this game.

Little bird game.(CherepanovG: D.)

Purpose: To develop muscle control, (impulsivity)

The child is given a fluffy, soft, fragile toy bird (or other animal) in the palms. The adult says: “A bird has flown to you, it is so small, tender, defenseless. She is so afraid of the kite! Hold her, talk to her, comfort her."

The child takes the bird in his hands, holds it, strokes it, says good words, calming her and at the same time calming himself.

In the future, you can no longer put the bird in the child’s hands, but simply remind him: “Do you remember how to calm the bird? Calm her down again. Then the child himself sits on a chair, folds his hands and calms down.

Often the parents of a hyperactive child feel guilty about his behavior, especially in public places, and sometimes they simply do not know what to do in a given situation. In this case, first of all, you need to tactfully explain to them that the child is not to blame for anything. And therefore, numerous shouts and remarks from adults, frequent bans (especially on motor activity) will not lead to improved behavior, but over time will only complicate the interaction even more.

A hyperactive child, like no other, requires the attention of adults and a sensitive attitude.

to him, because he is very emotional and vulnerable. Often reduce emotional stress the child is helped by pleasant tactile sensations, for example, stroking, massage, as well as a number of games described in the book by Chistyakova M. I. “Psycho-gymnastics” “Humpty Dumpty”,

"Pump and ball", "Screw", etc.).

"Humpty Dumpty"

"Let's put on a little play. It's called Humpty Dumpty."

Humpty Dumpty

Sat on the wall.

Humpty Dumpty

Fell off in a dream.

(S. Marshak

First, we will turn the body to the right and left, while the arms dangle freely, like a rag doll. To the words "fell down in a dream" - we sharply tilt the body down.

"Screw"

“Let's try to turn into a screw. To do this, put your heels and socks together. At my command, "Start," we will "turn the body to the left, then to the right. At the same time, the arms will freely follow the body in the same direction. Started! ...Stop!"

"Pump and Ball"

"Guys, split up into pairs. One of you is a big inflatable ball, the other is inflating this ball with a pump. The ball stands with its whole body limp, on half-bent legs, arms, neck are relaxed. The body is tilted slightly forward, the head is lowered (the ball is not filled with air) The comrade begins to inflate the ball, accompanying the movement of the hands (they pump air) with the sound "s". With each supply of air, the ball inflates more and more. Hearing the first sound "s", he inhales a portion of the air, while straightening his legs at the knees, after the second "s "The torso straightened, after the third - the head of the ball rises, after the fourth - the cheeks puffed out and even the arms moved away from the sides. The ball is inflated. The pump stopped pumping. The comrade pulls the pump hose out of the ball ... Air comes out of the ball with force with the sound" ". The body went limp again, returned to its original position." Then the players change roles.

"Cold - hot."

You are playing in a sunny meadow. Suddenly a cold wind blew. You felt cold, you froze, wrapped your arms around yourself, pressed your head to your hands - you are warming yourself. Warmed up, relaxed ... But then the cold wind blew again ...

GLUB. (Cherepanova G.D.)

Purpose: teaching the child self-regulation.

Hyperactive children are restless, and their hands are often in constant, sometimes aimless movement, so it is useful to teach these children special games that would direct excess activity into right direction. For this purpose, you can use, for example, finger games. M. Ruzina collected and adapted whole line games. Interested adults can get acquainted with them in the book "Land of Finger Games". Here they will find a number of other interesting and useful games. With the joint activities of parents and children, they will help improve mutual understanding in the family.

FINGER GAMES

"Pinch your finger"

There are two people in the game. The players interlock the bent fingers of their right hands, forming a small e platform. At a certain signal, for example, “Start!” one of the participants puts his thumb on the "platform", and the second participant must catch it from above with his thumb. Then the participants switch roles.

"Propeller"

The players put a pencil between straight fingers: index, middle and ring fingers. At the signal “Start! “The pencil is passed from finger to finger, and the thumb cannot be helped. The winner is the one whose propeller spins faster and "does not break" (that is, whose pencil does not fall).

"Catching mosquitoes"

(Lyutovo E.K., Monina G.B.)

Purpose: to relieve muscle tension from the hands, to enable hyperactive children to move in a free rhythm and pace.

Tell the children: “Let's imagine that summer has come, I opened the window and a lot of mosquitoes flew in to us. At the command “Start!” you will catch mosquitoes. Like this! An adult at a slow or medium pace makes chaotic movements in the air, clenching and unclenching his fists. Either sequentially or simultaneously. The child will "catch mosquitoes" at his own pace and in his own rhythm, without touching those who are sitting nearby. On the command "Stop!" you sit like this: an adult shows how to sit down (at your discretion). Ready? "Start!"... "Stop!" Well done. Tired. Lower relaxed hands down, shake several times.

table games

Hyperactive children can hardly withstand physical exercises that can be performed both standing and sitting at tables.

For this purpose, it is useful to use "Finger Games", which are given in the book by M. Ruzina "Country of Finger Games", as well as in other publications. Practice shows that children of senior preschool and junior school age they enjoy playing such games as "Stairway to Heaven", "Puppet Fan", "Racing", etc.

The teacher can start the games with a message that now the children's fingers will begin to "turn" into fairy tale characters, then in funny animals, then in exotic animals. Then you should suggest several games like the ones below.

"Centipedes"

Before the start of the game, the hands are on the edge of the desk. At the signal of the teacher, the centipedes begin to move to the opposite edge of the desk or in any other direction given by the teacher. All five fingers take part in the movement.

"Twinpedes"

The game is played similarly to the previous one, but only 2 fingers participate in the races: index and middle. The rest are pressed to the palm. You can arrange races between the “two-legs” of the left and right hands, between the “two-legs” of the neighbors on the desk.

"Elephants"

Middle finger the right or left hand turns into a trunk”, the rest - into “elephant legs”. An elephant is forbidden to jump and touch the ground with its trunk, when walking it must rely on all 4 paws. Elephant racing is also possible.

The game "Counter Rings"

It can be used to focus attention at the beginning of a lesson. Right hand: the tip of the little finger rises to the tip of the thumb - this is a small ring. Left hand: the tip of the rounded index finger stands on the tip of the thumb - this is a large ring. Rings open. A new ring for the right hand is built by the tips of the nameless and thumb, for the left - the tips of the middle and thumb. Both movements are performed simultaneously. The next pair of rings, again at the same time, are built by the thumb and middle fingers of the right hand and the thumb and ring fingers of the left. The last finger position becomes a mirror image of the first

"Body Conversation"

Purpose: To teach the child to control his body.

The child lies on the floor on a large sheet of paper or a piece of wallpaper. An adult traces the contours of the child's figure with a pencil. Then, together with the child, he examines the silhouette and asks questions: “This is your silhouette. Do you want us to paint it? What color would you like to decorate your arms, legs, torso? Do you think your body helps you in certain situations, for example, when you are escaping from danger, etc.? What body parts help you the most? And there are situations when your body fails you, does not obey? What do you do in this case? How can you teach your body to be more obedient? Let's agree that you and your body will try to understand each other better.

Sand and water games

Experts believe that playing with sand and water is simply necessary for hyperactive children. These games do not have to be played only in the summer by the lake. You can organize them at home.

Such games calm the child. At first, adults should help the child organize the game. It is desirable that they pick up the appropriate toys: boats, rags, small objects, balls, tubes, etc.

If one of the parents does not want to bring sand into the house. (and then do the cleaning in the apartment), you can replace it with cereals, after placing it in a hot oven.

Archeology

Goal: development of muscle control.

An adult lowers his hand into a basin with sand or grains and falls asleep. The child carefully "digs out" his hand - makes archaeological excavations. In this case, you can not touch the hand. As soon as the child touches his palm, he immediately changes roles with an adult.

ball fights

Target: Breakdown of movement coordination. Several rubber balls are lowered into a basin of water, the child holds the same number of balls in his hand. Having moved to a distance of 0.5-1 m from the pelvis, the child knocks down the “wet” balls with “dry” ones. If the “wet” ball is knocked down, then it is taken out of the water, if it is not knocked down, then the “dry” ball remains in the water. The game is over when the basin becomes empty. "AT further child can improve his result by checking the time with a stopwatch.

"Listen to the Silence"

Purpose: To develop the attention of a hyperactive child and the ability to control himself, muscle control.

At the first signal of the bell, the children begin to run around the room, shouting, knocking, etc. At the second signal, they must quickly sit on chairs and listen to what is happening around. Then the children in a circle (or at will) tell what sounds they heard.

“Find the Difference”(Lyutova E.K., Monina G.B.)

Purpose: to develop the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

"Tender paws"(Shevtsova I.V.)

Purpose: relieving tension, muscle clamps, reducing aggressiveness, developing sensory perception, harmonizing relations between a child and an adult.

An adult picks up 6-7 small items of various textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is invited to bare his arm to the elbow; the teacher explains that the “animal” will walk on the hand and touch it with gentle paws. It is necessary to guess with closed eyes which “animal” touched the hand - to guess the object. Touches should be stroking, pleasant.

Variant of the game: the “animal” will touch the cheek, knee, palm. You can switch places with your child.

"Speak"

The game is aimed at developing the ability to control impulsive actions.

Tell the children the following: “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: "Speak!" Let's practice: "What season is it now?" (Teacher pauses) "Speak!"; "What color is the ceiling in our group (in the classroom)?" ... "Speak!"; "What day of the week is it today?" ... "Speak!"; "What is two plus three?", etc. »

The game can be played individually or with a group of children.

“Chants-whispers-silences”(Shevtsova I.V.)

Target: development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - you can run, shout, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, to the signal “silent” - blue palm - children should freeze in place or lie on the floor and not move. The game should end with “silence”.

Game "Catch - don't catch"

The game is designed to develop attention, the ability to quickly respond and make decisions.

This game is reminiscent of the game known to all of us since childhood "Edible - inedible". In this situation, we can change the conditions every time so that the child does not get bored with the game. The main thing is to explain to the kid when to catch and when not to catch the ball.

For example, it can be stipulated that if the driver throws the ball and says a word related to animals, then the players catch the ball. If the word is not related to animals, then the players do not catch, but beat the ball. To make it interesting for the child to play, you can change the subject (you need to catch the ball if the driver calls only birds, only plants, only fruits, etc.)

The game "Only one".

The game develops fantasy, thinking, logic, creativity and the ability to concentrate in hyperactive children.

Adults may think that the game is boring, but children really like it. First you need to choose a toy, preferably your favorite. Then explain the rules to all participants. In the game, it is allowed to talk about only one thing - about the chosen subject. Only the one who holds it in his hands is allowed to speak. The player says one sentence that describes a part of the toy or the whole toy. Then it must be passed to the next player, who also says the next sentence. You can not repeat answers or talk about abstract topics. For example, the phrase: “I saw this in a store ...” - or a repeated sentence should be punished with a penalty point. And the first one to score 3 points will be considered the loser.

Over time, you can complicate the game by choosing items that have fewer signs and which are harder to describe.

The game "All the way around"

Hyperactive kids love this game. It allows you to develop attention and obedience. The leader must be an adult. The course of the game is as follows: the leader shows a certain movement, and the child needs to perform the opposite movement. For example, the leader lowered his hands, the child raises, the leader crouched, the child should jump, the leader took his hand to the left, the child takes his hand to the right. This game will give the child the opportunity to cross, and at the same time think quickly, because you need to think about how to show the movement in reverse. To complicate the game, you can ask the child to pick up an antonym along the way to the word that the leader pronounces, for example, fast-slow, sit-stand, hot-cold, good-evil, etc.

Game "Touch"

Prepare items that are made of various materials in advance. Pieces of fur, wood or glass, paper or other materials. Place these items on the table in front of the child. Give him time to look at them, then offer to close his eyes. The player's task is to guess by touch what object is in front of him. The main thing is not to rush and not to rush the child. Such a game for hyperactive children allows you to remove nervous tension, relax, develop tactile sensations.

It is better to start working with a hyperactive child individually and only then gradually introduce him to group games, since individual characteristics such children prevent them from focusing on what an adult has to offer if there are peers nearby. In addition, the child's incontinence and his inability to adhere to the rules of a group game can provoke conflicts among the players.

Used Books:

  1. Kryazheva N.L. Development of the emotional world of children. Yaroslavl, 1997
  2. Lyutova E.K., Monina G.B. Cheat sheet for adults: Psychocorrective work with hyperactive, aggressive, anxious and autistic children. - M., 2000.
  3. Lyutova E.K., Monina G.B. "Training effective interaction with children, St. Petersburg, 2008
  4. Plotnikova N.V. How to teach your preschooler how to communicate effectively positive self-esteem“I want and I can”, St. Petersburg, 2011

Games for hyperactive children

How to play with hyperactive children

When choosing games (especially mobile ones) for hyperactive children, it is necessary to take into account the following features of such children: attention deficit, impulsiveness, very high activity, as well as the inability to obey group rules for a long time, listen and follow instructions (focus on details), fatigue. In the game, it is difficult for them to wait their turn and take into account the interests of others. Therefore, it is advisable to include such children in collective work in stages. You can start with individual work, then involve the child in games in small subgroups, and only after that move on to collective games. It is desirable to use games with clear rules that contribute to the development of attention.

"Where what was"

The child is shown several objects lying on the table. When he turns away, one of the objects is removed or rearranged. The child is required to indicate what has changed. You should start small number of items, then the number of items gradually increases.

"Centipedes"

Before the start of the game, the hands are on the edge of the desk. At the signal of the teacher, the centipedes begin to move to the opposite edge of the desk or in any other direction given by the teacher. All five fingers take part in the movement.

"Spot the Difference" (Lyutova E.K., Monina G.B.)

Purpose: to develop the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

"Hand Talk" (Shevtsova I.V.)

Purpose: to teach children to control their actions.

If the child had a fight, broke something or hurt someone, you can offer him the following game: circle the silhouette of the palms on a piece of paper. Then invite him to revive his palms - draw eyes, a mouth for them, paint fingers with colored pencils. After that, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What do you dislike?”, “What are you like?”. If the child does not join the conversation, say the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to finish the game by “concluding an agreement” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: craft, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a predetermined period of time, it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner

“Speak!” (Lyutova E.K., Monina G.B.)

Purpose: development of the ability to control impulsive actions.

Tell the children the following: “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What season is it now?"

“Chants-whispers-silences” (Shevtsova I.V.)

Purpose: development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - you can run, shout, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, to the signal “silent” - blue palm - children should freeze in place or lie on the floor and not move. The game should end with “silence”.

"Buzz" (Korotaeva E.V., 1997)

Goal: development of concentration.

One of the participants (optional) becomes the driver and goes out the door. The group chooses a phrase or line from a well-known song, which is distributed as follows: each participant has one word. Then the driver enters, and the players all at the same time, in chorus, begin to loudly repeat each word. The driver must guess what kind of song it is, collecting it by the word.

It is desirable that before the driver enters, each child repeats aloud the word he got.

"Sea waves" (Lyutova E.K., Monina G.B.)

Purpose: to teach children to switch attention from one type of activity to another, to help reduce muscle tension.

At the signal of the teacher “Calm”, all the children in the class “freeze”. At the signal “Waves”, the children take turns standing at their desks. First, the students sitting at the first desks get up. After 2-3 seconds, those who sit at the second desks rise, etc. As soon as the turn reaches the inhabitants of the last desks, they stand up and all clap their hands together, after which the children who got up first (behind the first desks) sit down, etc. At the teacher's signal “Storm”, the nature of the actions and the sequence of their implementation are repeated, with the only difference being that the children do not wait 2-3 seconds, but stand one after the other immediately. The game must end with the command “Calm”.

"Tender paws"

Purpose: relieving tension, muscle clamps, reducing aggressiveness, developing sensory perception, harmonizing relations between a child and an adult.

An adult picks up 6-7 small items of various textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is invited to bare his arm to the elbow; the teacher explains that the “animal” will walk on the hand and touch it with gentle paws. It is necessary to guess with closed eyes which “animal” touches the hand - to guess the object. Touches should be stroking, pleasant.

Variant of the game: the “animal” will touch the cheek, knee, palm. You can switch places with your child.

"Brownian motion"

Purpose: to develop the ability to distribute attention.

All children stand in a circle. The host rolls tennis balls one by one into the center of the circle. Children are told the rules of the game: the balls should not stop and roll out of the circle, they can be pushed with the foot or hand. If the participants successfully follow the rules of the game, the leader rolls in an additional number of balls. The meaning of the game is to set a team record for the number of balls in a circle.

"Pass the ball"

Purpose: to remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball as quickly as possible without dropping it to a neighbor. You can throw the ball to each other at the fastest pace or pass it, turning your back in a circle and putting your hands behind your back. complicate exercise is possible, asking children to play with their eyes closed or using several balls at the same time in the game.

"Prohibited Movement"

Purpose: a game with clear rules organizes, disciplines children, unites the players, develops responsiveness and causes a healthy emotional upsurge.

Children stand facing the leader. To the music, with the beginning of each measure, they repeat the movements that the leader shows. Then one movement is selected that cannot be performed. The one who repeats the forbidden movement is out of the game.

Instead of showing movement, you can call numbers out loud. The participants in the game repeat all the numbers in chorus, except for one forbidden one, for example, the number “five”. When the children hear it, they will have to clap their hands (or spin in place).

Finger games for hyperactive children

A teacher or parent can start the game by saying that now the children's fingers will begin to “turn” either into fairy-tale characters, or into funny animals, or into exotic animals. Then you should suggest several games like the ones below.

"Bipedes"

The game is played similarly to the previous one, but only 2 fingers participate in the races: index and middle. The rest are pressed to the palm. You can arrange races between the "two-legs" of the left and right hands, between the "two-legs" of the neighbors on the desk.

"Elephants"

The middle finger of the right or left hand turns into a “trunk”, the rest into “elephant legs”. It is forbidden for an elephant to jump and touch the ground with its trunk; when walking, it must rely on all 4 paws. Elephant racing is also possible.


"Kite"


Purpose: to develop attention, speed of reaction, the ability to follow the instructions of an adult, to teach the skills of interacting with children.
The teacher puts on a chicken hat and says that all children - "chickens" - live with their mother chicken in a chicken coop. The chicken coop can be marked with soft blocks or chairs. Then the "hen" with the "chickens" walk (walk around the room). As soon as the teacher says: "Kite" (a conversation is held with the children first, during which they are explained who the kite is and why the chickens should avoid it), all the children run back to the "hen house". After that, the teacher chooses another "chicken" from among the playing children. The game is repeated.
In conclusion, the teacher invites all the children to leave the "chicken coop" and take a walk, quietly waving their arms like wings, dance together, and jump. You can invite the children to look for the "chicken" that is lost. Children, together with the teacher, are looking for a pre-hidden toy - a fluffy chicken. The kids, together with the teacher, examine the toy, stroke it, regret it and take it to its place.
In order to develop motor skills, you can complicate the game as follows. In order to get into the chicken coop house, children must not only run into it, but crawl under the river, which lies at a height of 60 70 centimeters.

“Onlookers” (Chistyakova M.I., 1990)

Purpose: development voluntary attention, speed of reaction, learning the ability to control your body and follow instructions.

All players walk in a circle holding hands. At the signal of the leader (it can be the sound of a bell, rattles, clapping hands or some word), the children stop, clap their hands 4 times, turn around and go the other way. Those who do not have time to complete the task are eliminated from the game. The game can be played to music or to a group song. In this case, the children should clap their hands when they hear certain word songs (specified in advance).

“My triangular cap” (Old game) Purpose: to teach to concentrate, to promote awareness of the child of his body, to teach to control movements and control his behavior. The players sit in a circle. Everyone in turn, starting with the leader, pronounce one word from the phrase: ^ My triangular cap, my triangular cap. And if not triangular, then this is not my cap. After that, the phrase is repeated again, but the children who fall out to say the word “cap” replace it with a gesture (for example, 2 light claps on their heads with their palms). Next time, 2 words are already being replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, the children depict the entire phrase only with gestures.

If such a long phrase is difficult to reproduce, it can be shortened.

“Listen to the command” (Chistyakova M.I., 1990)

Purpose: development of attention, arbitrariness of behavior. The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put right hand on the shoulder of a neighbor”) and immediately carry it out. Then the music plays again and everyone continues walking. Commands are given only to perform calm movements. The game is played as long as the group is able to listen well and complete the task. The game will help the educator to change the rhythm of the action of the naughty children, and the children to calm down and easily switch to another, calmer type of activity.

Arrange posts” (Chistyakova M.I., 1990)


Goal: development of volitional regulation skills, the ability to focus on a specific signal. Children march to the music one after another. Ahead is the commander, who chooses the direction of movement. As soon as the commander claps his hands, the walking last child must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he intended (in a line, in a circle, in the corners, etc.). To hear commands, children must move silently.

“The King said...” (Famous children's game)

Purpose: switching attention from one type of activity to another, overcoming motor automatisms. All participants in the game, together with the leader, stand in a circle. The host says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the words “The King said. Whoever makes a mistake goes to the middle of the circle and performs some task for the participants in the game, for example, smile, jump on one leg, etc. Instead of the words “The King said”, others can be added, for example, “Please” or “The commander ordered”.

“Listen to the pops” (Chistyakova M.I., 1990)

Purpose: training of attention and control of physical activity.

Everyone walks in a circle or moves around the room in a free direction. When the facilitator claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the host claps twice, the players should assume the “frog” position (squat, heels together, socks and knees to the sides, hands between the soles of the feet on the floor). For three claps, the players resume walking.

“Freeze” (Chistyakova M.I., 1990)

Purpose: development of attention and memory. Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with claps above the head and on the hips). Suddenly the music stops. The players must freeze in the position in which the music stopped. If one of the participants did not succeed, he leaves the game. Music sounds again - the rest continue to perform movements. They play until there is only one player left in the circle.

"Let's say hello" (Author unknown)

Purpose: relieving muscle tension, switching attention.

Children, at the signal of the leader, begin to randomly move around the room and greet everyone who meets on their way (and it is possible that one of the children will specifically seek to greet exactly the one who usually does not pay attention to him). You need to say hello in a certain way:

1 clap - shake hands;

2 claps - greet with shoulders;

3 claps - greet with backs. A variety of tactile sensations accompanying this game will give a hyperactive child the opportunity to feel his body, relieve muscle tension. Changing partners in the game will help get rid of the feeling of alienation. For completeness of tactile sensations, it is desirable to introduce a ban on conversations during this game.

“A fun game with a bell” (Karpova E.V., Lyutova E.K., 1999)

Purpose: development auditory perception. Everyone sits in a circle, at the request of the group, a leader is chosen, however, if there are no people who want to lead, then the role of the leader is assigned to the coach. The driver is blindfolded, and the bell is passed around in a circle, the task of the driver is to catch the person with the bell. You cannot throw the bell to each other.

Corrective games for hyperactive children
Games for the development of attention


"Last of the Mohicans"

This game is good to play after a story about the Indians, and even better after the child has watched a movie or read a book about the Indians. Discuss the main characteristics of the Indians: closeness to nature, the ability to hear and see everything that happens around. Indians who went hunting or "dug up the hatchet" should be especially careful. Their well-being may depend on whether they notice various noises in time. Now that the game motivation has been created, invite the child to be such an Indian. Have him close his eyes and try to hear all the sounds in and out of the room. Ask him about the origin of these sounds.


Note. To make it more interesting, you can specially organize some noises and sounds. Knock on various objects in the room, slam the door, rustle the newspaper, etc.

"Corrector"


Children usually love this game because it makes them feel grown up and important. First you need to explain to them the meaning incomprehensible word"corrector". Recall with your child his favorite books and children's magazines. Did he ever encounter errors and typos in them? Of course not, if we are talking about a good publishing house. But authors can also make mistakes. Who is in charge of correcting them and not letting various "mistakes" into print? This important person is the corrector. Invite your child to work in such a responsible position.
Take an old book or magazine with large texts. Agree with the child about which letter will be conditionally “wrong” today, that is, which letter he will cross out. Then select a piece of text or note the time of work (no more than ten minutes). When this time has passed or the entire selected passage has been checked, check the text yourself. If your son or daughter really found all the right letters, then be sure to praise them. Such a proofreader can even be given a bonus (for example, in the form of sweets or small surprises)!
If your proofreader made omissions or mistakes, then don’t be upset either - he has something to improve on! Take a piece of paper and draw a coordinate system on it. Up vertical axis set aside as many cells as the child made mistakes. When you play this game again, then on the same drawing to the right, set aside the following number of errors. Connect the dots. If the curve has crept down, then your child is working more carefully today than before. Enjoy this event with him!
Note. It is desirable to carry out the described game with inattentive children systematically. Then it will become an effective tool that can correct this shortcoming. If your child already copes with the task without difficulty, then you can complicate it in the following ways. Firstly, you can offer the proofreader to cross out not one letter, but three, and in different ways. So, for example, the letter "M" must be crossed out, the letter "C" underlined, and the "I" circled. Secondly, you can introduce noise interference that will distract the child from working on the task. That is, in the time allotted for "proofreading", instead of remaining silent and helping the child concentrate, you will play the role of a "harmful" parent: make noise, rustle, tell stories, drop objects, turn the tape recorder on and off and perform other actions in the style of an old woman Shapoklyak.
"Teacher"


This game will surely appeal to those who are already in school, especially in elementary grades. At this age, children easily identify themselves with the teacher and will be happy to be in his place.
But you, on the contrary, will have to imagine yourself as a negligent schoolboy and prepare for the lesson by writing off a few sentences from the book. In doing so, you must make several mistakes in your text. It is better not to make spelling or punctuation mistakes, because the child may not know some of the rules. But you can allow omissions of letters, changes in endings, inconsistency of words in the face and case. Let the child step into the role of the teacher and check your work. When all errors are found, invite him to rate for such cheating. Be mentally prepared that your son or daughter with undisguised joy will put a deuce in your imaginary diary. It’s good if parents are not required to go to school!
Note. If you have illegible handwriting, then it is better to type the text with errors or write in block letters.
"Only About One"

This game may seem boring to adults. However, for some reason, the children love her very much.

Invite the child to choose any one toy. Now explain the rules. In this game, you can only talk about one thing - about the chosen toy. And only the one who has the toy in his hands speaks. You need to say one sentence describing this toy as a whole or some of its details. After that, you should transfer it to another player. Then he will say his proposal on the same subject. Please note that you can not repeat the answers already said or make abstract statements. So phrases like: "I saw a similar one at my grandmother's ..." - will be punished with a penalty point. And the player who scores three of these points is considered the loser! Penalties are also charged here for repeating what was said and answering out of turn.
Note. It is better to limit the time of this game. For example, if after ten minutes none of the participants scored three penalty points, then both win. Gradually, this game can be complicated by choosing not a toy as its object, but simpler objects that do not have so many features. If, as a result, you can describe objects such as a pencil for a long enough time, then feel free to consider that you have reached certain heights with your child!


"Catch - don't catch"

The rules of this game are similar to the well-known way to play "Edible - inedible". Only the condition when the child catches the ball, and when not, can change in each horse of the game. For example, now you agree with him that if the driver throws the ball, saying a word related to plants, then the player catches him. If the word is not a plant, then it hits the ball. For example, one round of the game could be called "Furniture is not furniture." Similarly, you can play such options as "Fish - not fish", "Transport - not transport", "Flies - does not fly" and many others. The number of game conditions you can choose depends only on your imagination. If it suddenly runs out, invite the child to choose the condition of the game himself, that is, the category of words that he will catch. Kids sometimes come up with completely fresh and creative ideas!
Note. As you probably noticed, this game develops not only attention, but also the ability to generalize, as well as the speed of processing the information heard. Therefore, for the purpose of the intellectual development of the child, try to make the categories of these generalized concepts varied and affect different areas, and not limited to everyday and frequently used words.


"Trained Fly"

For this game, you will need to take a sheet of paper and draw it into 16 cells (a square of four cells vertically and four horizontally). You can make the image of a fly yourself on a separate small piece of paper or take a button (game chip), which will simply symbolize this insect. You can also use ourblank , however, instead of a fly, a ladybug is depicted on it, and in any case, you will need some kind of chip that can then be moved around the field.

Place your "fly" on any cell of the playing field (on our form, the initial position of the insect is given by a picture). Now you will order her how many cells and in which direction to move. The child must mentally imagine these movements. After you have given the fly a few orders (for example, one cell up, two to the right, one down), ask your son (daughter) to point to the place where a well-trained fly should now be. If the place is indicated correctly, then move the fly to the appropriate cell. Keep being "lord of the flies".
Note. If, following the movement of a fly with your mind's eye, your child sees that it, following your instructions, crawled out of the cell field, then let him immediately let you know about it. Agree on how he can do this: it’s enough for someone to stand up or raise his hand, while someone prefers more expressive actions, such as screaming or jumping, which helps relieve tension and fatigue from close attention.
"I'm all ears"

In this game, your child will need all his acting talent, and you will need ingenuity. You can introduce participants to the game using a performance that takes place at a screen test. Young actors are offered to portray a person who is "all in the attention", that is, completely absorbed in his thoughts and feelings, so he does not notice at all what is happening around him. Tell a novice actor that he will be able to concentrate better if he imagines that he is watching a very interesting movie or reading a book. But the role is not limited to this. The budding screen star has competitors. They will in every possible way prevent him from playing his part well. To do this, they (that is, again, you in such a "harmful" role) can tell jokes, turn to the actor for help, try to surprise or make him laugh in order to attract attention to themselves. The only thing they are not allowed to do is touch the actor. But the actor also has limitations in rights: he cannot close his eyes or ears.
After the director (that is, you or another family member) says "Stop", all participants stop playing. You can even interview an aspiring artist, let him tell you how he managed to be attentive and not be distracted by specially created interference.
Note. Of course, this game will be even more fun if you connect several children to it. True, then it will be necessary to keep order so that the "competitors" do not overdo it in an effort to distract the "actor". Also, the participation of an adult can show children unexpected and interesting moves that they can use. If you notice that attempts to distract the actor are limited to screaming and antics, then tell the players more original ways. So you can report personal news (“Grandma has arrived!”), Show a new toy, pretend that everyone is leaving, etc.
"Sharp Eye"

In order to become a winner in this game, the child needs to be very attentive and be able not to be distracted by foreign objects.
Choose a small toy or object for the child to find. Give him the opportunity to remember what it is, especially if it is a new thing in the house. Ask the child to leave the room. When he fulfills this request, put the selected object in an accessible place, but so that it is not immediately evident. In this game, you can not hide items in the drawers of the table, behind the closet and the like. The toy should stand so that the player can find it without touching the objects in the room, but simply examining them carefully.
Note. If your son or daughter managed to find a toy, then they are worthy of praise. You can even tell them that if they were born into an Indian tribe, they might have been called by a proud name like Keep Eye.

"Ears on top"

Before you start playing Ears on Top with your child, find out how he understands the meaning of this expression in relation to people. If it turns out that the figurative meaning of this phrase remains unclear to the baby, explain to him the figurative expression yourself: they say that about people when they listen carefully. And when applied to animals given phrase has a direct meaning, since, listening, animals usually raise their ears.
Now you can explain the rules of the game. You will pronounce the most different words. If a certain sound is heard in them, for example [s], or the same sound, but soft, then the child should immediately get up. If you pronounce a word where this sound is absent, then the child should remain in his place.


Note. This game develops auditory attention, that is, attention to sounds. Therefore, it will be very useful for those children who are preparing to enter school and are just beginning to learn to read and write. For children who have any speech therapy difficulties, especially phonemic hearing impairment (which a speech therapist must establish), such a game can become not only developing attention, but also correcting some developmental deficiencies.


"Magic Number"

This game can be handled by children who know how to count and divide well in their minds, that is, not younger than the third grade.
Several players are required. They will count in a circle from one to thirty. To focus on who should answer, you can toss the ball. Each player must simply name the number following the one given by the previous player. But if this number contains the number three or is divisible by three without a remainder, then it cannot be pronounced. In this case, you need to say some kind of magic spell (for example, "abracadabra") and throw the ball to the next person.
The difficulty of the game lies in keeping up with the count by continuing to call out the numbers clearly, even after the previous player has cast the "spell" instead of the number.


Note. Any number can be made "magic" in this game, but it's better to start with three, as this is really the magic number of all Russian fairy tales (which can be discussed with the child).
"Typewriter"

It makes sense to play this game if you have several children in your house (permanently or temporarily) who can read. Have them pretend to be the keys of a typewriter and "type" the sentence you tell them. The participants in the game must take turns to stand up and call one letter at a time. They will have to be very careful not to make a mistake in choosing a letter and not miss their turn!
When the "printable" word ends, all "keys" should stand up. When a punctuation mark is needed, everyone stamps their foot, and at the end of a sentence, a period is indicated by clapping their hands.
Keys that type incorrectly will be sent to the workshop, that is, children who make three mistakes will be out of the game. The rest, on the contrary, are considered winners. You can give a guarantee for such children-keys, without fear of ruining the repair!
Note. If the players are of different ages, then it is better to give a phrase for printing one that even the youngest of them can handle. Then all the players will be on an equal footing and will not lose just because they have not yet learned certain rules of the Russian language at school.
"It's the other way around"

This game will surely appeal to little stubborn people who like to do everything the other way around. Try to "legalize" their passion to argue. An adult in this game will be the leader. He must demonstrate a variety of movements, and the child must also perform movements, only completely opposite to what he is shown. So, if an adult raised his hands, the child should lower them, if he jumped, he should sit down, if he extended his leg forward, he should take it back, etc.
Note. As you probably noticed, the player will need not only the desire to contradict, but also the ability to think quickly, choosing the opposite movement. Draw the child's attention to the fact that the opposite is not just different, but somewhat similar, but different in direction. This game can be supplemented with the host’s periodic statements, to which the player will select antonyms. For example, the host will say “warm”, the player must immediately answer “cold” (you can use words of different parts of speech that have opposite meanings: run - stand, dry - wet, good - evil, fast - slow, a lot - little, etc.).


"Magic word"

Children usually love this game very much, because in it the adult is in the position of a child who is taught to be polite.
Ask your child what "magic" words he knows and why they are called that. If he has already mastered enough etiquette norms, he will be able to answer that without these words, requests may look like a rude order, so people will not want to fulfill them. "Magic" words show respect for a person and dispose him to the speaker. Now in the role of such a speaker, trying to achieve the fulfillment of his wishes, you will act. And the child will be an attentive interlocutor, sensitive to whether you said the word "please." If you say it in a phrase (for example, say: "Please raise your hands up!"), Then the child fulfills your request. If you just say your request (for example, "Clap your hands three times!"), then the child who teaches you to be polite should never perform this action.
Note. This game develops not only attention, but also the ability of children to arbitrariness (performing actions not impulsively, simply because now you want it, but in connection with certain rules and goals). This important characteristic is considered by many psychologists to be one of the leading ones in determining whether a child is ready for school.
"Finishing touch"

If your child likes to draw and you like to do something with him, then this game will bring pleasure to both of you.
Take a piece of paper and a pencil. Ask your child to draw any picture. It can be a separate object, a person, an animal, or it can be a whole picture. When the drawing is ready, ask your son or daughter to turn away, and in the meantime, add the “finish touches” to the drawing, that is, add some small details to those already drawn or depict something completely new. After that, the child can turn. Let him look again at the creation of his hands and say what has changed here. What details are not drawn by the hand of the "master"? If he managed to do this, then he is considered the winner. Now you can switch roles with the child: you will draw, and he will make the "finishing touch".
Note. This game is almost universal - it can be used to develop the attention of children of any age. At the same time, you must regulate the complexity of the drawing itself and the degree of "visibility" of the changes made to it. So in a game with a three-year-old child, the sun can be drawn, and as a final touch, eyes and a smile are added to it. When playing with younger teenagers, you can reflect the most complex abstract patterns on paper or draw diagrams that are made with subtle additions. It is also good if you involve two children in the game, this will support the excitement of the game and add healthy competition.


Relaxation games

"Touch"


This game will help the child relax, relieve tension, increase his tactile susceptibility.

Prepare items made from various materials. These can be pieces of fur, glass items, wooden items, cotton wool, something made of paper, etc. Put them on the table in front of the child. When he examines them, invite him to close his eyes and try to guess what you are touching his hand with.

Note. You can also touch the cheek, neck, knee. In any case, your touch should be gentle, unhurried, pleasant.
"The Soldier and the Rag Doll"

The easiest and most reliable way to teach children to relax is to teach them to alternate between strong muscle tension and subsequent relaxation. Therefore, this and subsequent game will help you to do it in a playful way.

So, invite the child to imagine that he is a soldier. Remember with him how to stand on the parade ground - stretched out to attention and frozen. Have the player pretend to be such a soldier as soon as you say the word "soldier". After the child stands in such a tense position, say another command - "rag doll". When performing it, the boy or girl should relax as much as possible, lean forward slightly so that their arms dangle as if they were made of cloth and cotton. Help them imagine that their whole body is soft, supple. The player must then become a soldier again, and so on.


Note. You should finish such games at the stage of relaxation, when you feel that the child has had enough rest.
"Pump and Ball"

If your child has ever seen how a deflated ball is pumped up with a pump, then it will be easy for him to enter into the image and depict the changes taking place at that moment with the ball. So, stand opposite each other. The player representing the ball must stand with his head down, arms hanging sluggishly, legs bent at the knees (that is, look like an uninflated shell of the ball). The adult, meanwhile, is going to correct this situation and begins to make such movements as if he were holding a pump in his hands. As the intensity of pump movements increases, the "ball" becomes more and more inflated. When the child has already puffed out his cheeks, and his arms are stretched out to the sides with tension, pretend that you are critically looking at your work. Touch his muscles and complain that you overdid it and now you have to blow off the ball. After that, depict pulling out the pump hose. When you do this, the "ball" will deflate so much that it even falls to the floor.
Note. To show a child an example of how to play an inflating ball, it is better to first invite him to be in the role of a pump. You will tense up and relax, which will help you relax, and at the same time understand how this method works.


"Humpty Dumpty"


The character of this game will surely appeal to a hyperactive child, as their behavior is in many ways similar. To make your son or daughter better fit into the role, remember if he read S. Marshak's poem about Humpty Dumpty. Or maybe he saw a cartoon about him? If so, then have the child talk about who Humpty Dumpty is, why he is called that, and how he behaves. Now you can start the game. You will read an excerpt from Marshak's poem, and the child will begin to portray the hero. To do this, he will turn his torso to the right and left, dangling freely with soft, relaxed hands. To whom this is not enough, he can also turn his head.
So, an adult in this game should read a poem:

Humpty Dumpty
Sat on the wall.
Humpty Dumpty
Fell off in a dream.


When you say the last line, the child should sharply tilt the body forward and down, stop swinging his arms and relax. You can let the child fall on the floor to illustrate this part of the poem, however, then you should take care of its cleanliness and carpeting.
Note. The alternation of fast, vigorous movements with relaxation and rest is very useful for a hyperactive child, since in this game he gets a certain pleasure from a relaxed fall to the floor, and therefore from rest. To achieve maximum relaxation, repeat the game several times in a row. So that she does not get bored, you can read the poem at a different pace, and the child will slow down or speed up his movements accordingly.


Games that develop volitional regulation

"I am silent - I whisper - I shout"

As you probably noticed, hyperactive children find it difficult to regulate their speech - they often speak in raised tones. This game develops the ability to consciously regulate the volume of their statements, stimulating the child to speak either quietly, then loudly, or completely silent. He will have to choose one of these actions, focusing on the sign that you show him. Arrange these signs in advance. For example, when you put your finger to your lips, the child should speak in a whisper and move very slowly. If you put your hands under your head, as during sleep, the child should shut up and freeze in place. And when you raise your hands up, you can talk loudly, shout and run.
Note. It is better to finish this game at the “silent” or “whisper” stage in order to reduce the excitement of the game when moving on to other activities.


"Speak on Signal"

Now you will simply communicate with the child, asking him any questions. But he should not answer you immediately, but only when he sees a prearranged signal, for example, arms folded on his chest or scratching his head. If you asked your question, but did not make the agreed movement, the child should be silent, as if they were not addressing him, even if the answer is spinning on his tongue.
Note. During this conversation game, additional goals can be achieved depending on the nature of the questions being asked. So, asking a child with interest about his desires, inclinations, interests, attachments, you increase the self-esteem of your son (daughter), help him pay attention to his "I". By asking questions about the content of the topic covered at school (you can rely on a textbook), you will consolidate certain knowledge in parallel with the development of volitional regulation.


"An hour of silence" and "an hour is possible"

This game gives the child the opportunity, as a reward for the exerted volitional efforts, to relieve the accumulated tension in the way he likes, and the adult - to control his behavior and sometimes get such a desired "hour of silence" when communicating with hyperactive children. Agree with your child that when he is doing some important business (or you need to work quietly), then there will be a “hour of silence” in your house. At this time, the child can read, draw, play, listen to the player or do something else very quietly. But then the "hour is possible" will come when he will be allowed to do whatever he wants. Promise not to bully your child if their behavior is not dangerous to health or to others.
Note. The described game hours can be alternated within one day, or can be postponed to another day. So that the neighbors do not go crazy with the “hour is possible”, it is better to organize it in the forest or in the country, where you will not feel guilty for disturbing other people.
"Freeze"

In this game, the child needs to be attentive and be able to overcome motor automatism, controlling his actions.
Put on some dance music. While it sounds, the child can jump, spin, dance. But as soon as you turn off the sound, the player should freeze in place in the position in which the silence found him.
Note. This game is especially fun to play at a children's party. Use this to train your child and at the same time create an atmosphere of relaxedness, as children are often embarrassed to dance in a serious way, and you offer them to do it in the game, as if in jest. You can also introduce a competitive motive: those who did not have time to freeze after the end of the music are eliminated from the game or are subjected to some kind of comic punishment (for example, toast a birthday man or help set the table).
"Princess Nesmeyana"

Everyone is familiar with the complaints of children that someone else interferes with their concentration and makes them laugh. In this game, they will have to overcome this unfortunate circumstance.


Remember such a cartoon character as Princess Nesmeyana. It was almost impossible to cheer her up, she did not pay attention to anyone and shed tears day and night. Now the child will be such a princess. Crying, of course, is not worth it, but he is strictly forbidden to laugh (otherwise, what kind of Nesmeyana is this?). In the same cartoon, as you know, there was a worried father who promised the princess as his wife and half the kingdom in addition to the one who would cheer her up. Such potential suitors, eager for the royal treasury, may be other children or, at first, adults in the family. They surround the princess (who can be played by either a boy or a girl) and try their best to make her smile. The one who turns out to be so successful in this matter that he causes a wide smile from Nesmeyana (teeth will be visible) is considered to have won this contest of suitors. In the next round, this person changes places with the princess.
Note. It is better to establish some restrictions among the "suitors" (they are not allowed to touch the princess) and for Nesmeyana (she must not turn away or close her eyes or ears).


Communication games


"Toys Alive"

Ask your child what he thinks is happening at night in the toy store. Listen to his versions and offer to imagine that at night, when there are no buyers, the toys come to life. They start to move, but very quietly, without saying a word, so as not to wake the watchman. Now draw yourself some kind of toy, such as a teddy bear. Let the child try to guess who it is. But he should not shout out the answer, but write down (or draw) on a piece of paper so as not to give out toys with noise. Then let the child show any toy himself, and you will try to guess its name. Please note that the entire game must be played in absolute silence. When you feel a decline in interest in a child, then announce that it is dawn. Then the toys should fall into place again, thus the game will be over.
Note. In this game, the child acquires the skills of non-verbal (without the use of speech) communication, and also develops self-control, because when he guessed what kind of toy you are depicting, he so wants to immediately say about it (or even better shout), but the rules of the game do not allow do this. When he himself portrays a toy, efforts must also be made not to make sounds and not prompt an adult.
"Talking Through Glass"

This game is similar to the previous one, but it will no longer be necessary to depict individual words, but sentences without words.
Help your child imagine that he is on the fifth floor of the house. The windows are tightly closed, the sound does not penetrate through them. Suddenly he sees his classmate down the street. He tries to convey something to him and frantically gesticulates. Let the child try to understand what information they are trying to convey to him. When you, as a classmate, try to portray the proposal you made, you can use not only facial expressions, gestures and movements, but also improvised means. For example, if you want to convey to a student behind glass that there will be no lessons today, then you can portray this not only with joy, but also by pretending to throw out your portfolio. If the child cannot guess what you are showing, then let him shrug his shoulders. Then try to show the same in some other way. If he has some answer ready, then in this game you can say it out loud. If the child correctly guessed only part of the sentence, then you can repeat the correct part, and let him guess the rest again. Switch roles next time. Characters trying to tell you something from the ground can also change: imagine there a grandmother, a neighbor, a teacher, etc.
Note. This game, like the previous one, trains non-verbal thinking, and also focuses the child's attention on another person, on what he wants to convey to him. Thus, the ability to understand other people, to be attentive to their various behavioral manifestations, develops.
"Siamese twins"

Ask your child if he knows who Siamese twins are. If he has not heard about this, tell him that it is very rare, but it still happens that not just two children are born at once, but children who have grown together. So that the child's imagination does not paint him a terrible picture on this topic, comfort him that modern medicine is able to separate them and they live like everyone else. But in ancient times, doctors were not yet able to perform such operations. Therefore, the Siamese twins lived all their lives not only soul to soul, but also having an almost common body. Find out the opinion of the child, is it difficult to live like this. In what situations did they need to show consistency in joint actions?


After the emotional attitude to the problem is expressed, get down to business. Tell your child that for sure such brothers or sisters became just geniuses of communication, because in order to do at least something, they had to coordinate everything and adapt to each other. Therefore, you will now play Siamese twins to learn how to communicate well.
Take a thin scarf or handkerchief and use it to tie the hands of children standing next to each other facing you. Leave your hands free, the kids will need them. Now tell the players that they have to draw a general drawing on one sheet of paper. You can draw only with the hand that is tied to the partner. Give the children crayons or crayons of different colors, one in their non-free hand. Set the theme of the picture yourself or invite the children to choose.


Warn the players that the jury (that is, you or other adults) will evaluate not only the quality of the resulting picture, but also the course of the work itself: were there any disputes and conflicts between the players, whether they took the same part in the work (which is easy to assess by the number in the picture the colors that the child used to draw), whether the children discussed the plot of the drawing, the order of drawing, etc.
Note. After the drawing is finished, discuss with the artists whether it was difficult for them to work and whether they enjoyed creating the picture together. You can unobtrusively dwell on the mistakes in cooperation made by children. However, do not forget to note the positive aspects of their communication before that.
"Through Eyes"


In this game, in order to be successful, the child will have to take into account the pace and nature of the movements of the other person. In general, his usual impulsiveness will not help the cause.
It's good if you connect a few more children to this game. Firstly, it is with peers that the child most of all needs to learn how to get along well, and secondly, it is, of course, possible to perform these game tasks with an adult, but not very convenient. So, let your child, along with his couple, stand at the line under the conditional name "start". Put a pencil on this line. The task of the players is to take this pencil from both sides so that each of them touches its tip with only the index finger. Using these two fingers for two, they should be able to pick up a pencil, carry it to the end of the room and return back. If during this time they did not drop what they were carrying and did not help themselves with the other hand, then you can congratulate the couple on the successful completion of the task. This means that they are able to be friends, since they have shown such good cooperation skills with each other.

As the next task, you can take a piece of paper, which the players must carry by holding it with their shoulders. Then offer them a soft toy to carry using only their ears and cheeks.
And finally, offer a more difficult task - the ball that they must convey using only their heads (literally and figuratively). This is not as easy as it might seem at first glance, because the ball, due to its shape, will tend to slide off. If you are playing a game with more than two children, then after this round, offer them the same task, which they will now do all together (that is, three or five). It really unites the children and creates a friendly, joyful atmosphere. When trying to complete a task, they usually figure out pretty quickly that they can do it better if they hug their shoulders and walk together in small steps, discussing when to turn or stop.
Note. If your child did not immediately manage to cooperate with other children, then (when his peers begin to complete the task) pay attention to how the pair of players coordinate their actions: they talk among themselves, the fast one adjusts to the slower one, hold hands to better feel the movements of the other , etc.


with hyperactive children

1 . Work with hyperactive children should be built individually. The best place for such a child is in the center of the group. It should always be in front of the teacher's eyes. He must be given the opportunity to quickly contactteacher for help in case of difficulty.

2 .The session should include minutes of active rest with light exercise and relaxation.

3 . Direct the excess energy of hyperactive children in a useful direction - during the lesson, ask to distribute pictures, collect pencils ...

4 . Enter a sign based scoring system. Good behavior and success in class are encouraged and rewarded. Do not skimp on verbal praise if he coped with even a small task.

5 . For a certain period of time, give only one task. If the child has to complete a voluminous task, then it is offered to him in the form of successive parts, and the teacher periodically controls the progress of work on each of the parts, making the necessary adjustments.

6 . Give tasks according to the working pace and abilities of the child. Avoid making too much or too little of a hyperactive child.

7 . Enter problem learning, increase motivation, use elements of the game, competition in the learning process. Give more creative tasks, avoiding monotonous activities. Recommended frequent change assignments with few questions.

8 . Create situations of success in which the child would have the opportunity to show their strengths. Let him become an expert in some areas of knowledge.

9 . Use the "positive model" of correction: praise the child whenever he deserves it.

10 . It is necessary to learn to negotiate with the child, and not try to break him.

11 . Remember: touch is a powerful stimulant for shaping behavior and developing learning skills. Touch the child’s shoulder, stroke his head, take his hand…

12 . When talking with a child, go down to the level of his eyes (sit down), look into his eyes, take his hands.

13 . Remember, hyperactivity is not a behavioral problem, not the result of bad parenting, but a medical and neuropsychological diagnosis. The problem of hyperactivity cannot be solved volitional efforts, authoritarian instructions and beliefs

Experiences of parents who have used games for hyperactive children

No one is saying that exercise is the panacea that will save you from ADHD. However, the results of the classes are visible to the naked eye, especially if they were carried out correctly and in a warm atmosphere.

Do Games Help With Attention Deficit Hyperactivity Disorder?
The presence of positive changes Lack of result
Inga.

I enrolled my child in a pre-school group. There were children with the same syndrome. After classes, the baby became less nervous. Still indulging, but without extremes. Plus, he sits better in class.

Katia.

Worked with my son at home. During the games he was often distracted, capricious. Didn't notice much change. Unless there was something to occupy the son during the day.

Allah.

The psychologist advised a complex of games. Especially liked those that are focused on relaxation. The daughter became calmer.

Valentine.

It was impossible to force a child to play by the rules. He didn't even sit still for five minutes. At home, he does not want to listen at all. School is a little easier. But there such exercises are not introduced in sufficient volume. So I don't see any change.

Marina.

Played with my son from the game. He kind of willingly took part in them. The emphasis was on developing attention and self-regulation. Plus, at school they also entered into the position of children with the syndrome, so they did not overwork them, and often did physical exercises. This helped us to adapt to school more easily and learn to obey parents and teachers.

More detailed reviews can be found on the websites www.wday.ru, www.psychologos.ru and www.sdvg-deti.com

Conclusion

It is important to understand the peculiarity of this syndrome, to accept the child as he is. Becoming a person he can trust while being comfortable with antics can reduce the severity of ADHD symptoms over time.

Of course, you shouldn’t wait for the full, but it’s quite realistic to adapt your child to school, teach him to control himself and obey mom and dad.

The main thing is perseverance and patience. It's not easy with hyperactive kids. But the result of the work cannot but please.

ADHD games and exercises (Video)

Games for hyperactive children are primarily aimed at keeping the attention of such a baby, which can sometimes be a very difficult task. are by definition characterized constant activity and impulsiveness. What to do with your baby if he is not able to stay in one place for a long time, and also cannot bring many tasks to their logical conclusion? Disobedience to any norms of behavior, forgetfulness are concomitant factors that complement general characteristics super energetic kids.

Classes with hyperactive children imply the direction of their energy in the right, creative direction, and games in this matter will provide an invaluable service.

  • You should not expect from the child the impeccable observance of the rules. It is recommended to start training with the development of 1 function, for example, attention. But this will require patience. If during this process the baby is constantly pulled up, then it will be impossible to achieve success. The fact is that he will switch all his attention from the educational process to the control of his actions.
  • It is very important to prevent overexcitation and overwork of the baby. It is necessary to switch it to other forms of activity in time.
  • Given that hyperactive children are practically unable to exercise self-control, this function should be taken over by parents.
  • It is best to start exercising with overly active babies in individual form. The child should gradually move to group games. It must be understood that the baby can become a cause between the participants in the game. After all, such children are not distinguished by stability in behavior and patience.

Games aimed at developing the child's attention

Children like the game "Corrector" because it allows them to feel not only adults, but also significant. Before the game, your little one should explain the meaning of the word "corrector". A proofreader is a person who corrects mistakes. Printed publications, in particular for children, can be an example. You can pay attention to those that the child reads or views most often. After the explanation, he is invited to become such an important person.

At the beginning of the game, it is necessary to determine which letter or combination of letters will be considered “wrong”. The child will look for this letter in the texts and cross it out. Then a part of the text is selected, and the time is set for which the task should be completed. When the time runs out, it remains only to check the execution of the task. If the kid made a mistake, do not focus on this. Systematic repetition of the game will help the child learn to concentrate his attention, and over time, the mistakes will disappear.

The game "Teacher" is remembered by many, because in childhood everyone played it. Practice shows that the greatest interest in this game is shown by children studying in primary school. At this age, it is very important for them to play the role of someone significant, and the role of a teacher is ideal for this. Acting as students, parents should take into account the fact that the child is not able to make out adult handwriting - this can cause conflict situation and loss of interest in the game.

There are games that can be somewhat boring for adults. A prime example of this is the game "Only about one". But, despite the lack of dynamics, children love this game very much. The kid is invited to choose any toy and talk exclusively about it. Only the person holding the chosen toy will speak. It is spoken in 1 sentence, which either describes the subject as a whole, or only some of its details. It is very important not to repeat the answers already mentioned earlier. Also, you can not be distracted from the game, switching attention to other objects. If someone is distracted, then a penalty in the form of deducted points is imposed on such a player. If during the game a player has 3 penalties, then he is considered a loser. Similarly, there is a penalty for repeated statements or an answer out of turn.

To increase interest in the game, it is recommended to hold its time limits. If during the predetermined time none of the players received 3 penalties, then everyone becomes the winner. The absence of fines can be considered an achievement of success, since the baby, given his hyperactivity, was able to concentrate his attention exclusively on play activities.

The game "Trained Fly" has some differences from the above. To carry it out, you need a sheet of paper on which 16 cells are drawn (4 cells vertically and 4 horizontally). Then a game chip in the form of a fly is made. If it is not possible to make it yourself, then you can take an ordinary button, which will symbolize this insect.

The finished chip is placed on any cell of the playing field. Now the fly will be given orders where it should move (how many cells and in what direction). During the game, the child must mentally imagine all the movements of the insect. The player giving orders must not see the playing field. All orders for how many cells the insect will move are given blindly. If a child gives orders, then not only attention, but also memory will be trained in him. When the insect goes beyond the lined cells, be sure to signal this. Then the players switch roles, and everything repeats.

Outdoor games

One such game is The Last of the Mohicans. As a preface, you can tell something about the Indians. To create an educational moment, it is best to discuss with the child the main characteristics of the Indians. In particular, we are talking about such qualities as observation, attentiveness and unity with nature. Success and well-being depend on their ability to notice what is happening around them. And only after creating this kind of motivation, you can offer the child to become one of the Mohicans.

The rules of the game "Catch - do not catch" are very similar to the rules of the well-known "Edible - inedible". To catch or not to catch the ball will be determined by a predetermined designation. For example, you can agree that the driver will throw the ball and say a word that is related to animals, and then the child must catch the ball. If the spoken word has nothing to do with animals, he does not catch the ball.

It is recommended to give the child the opportunity to choose topics on their own. Usually in such games, children show creativity and creative thinking. In addition, such games allow you to develop not only thinking and attention, but also significantly increase the speed of information processing and some motor skills.

Games for stress relief (relaxation)

A great game to relieve tension is "Touch". "Touch" allows the baby to go into a relaxed state and at the same time increases his tactile sensations.

Before the start of the game, the preparation of items made from different materials. AT this case fit Stuffed Toys, cotton wool, wood or plastic products. Items are laid out in front of the baby. After he carefully considers and remembers them, he is invited to close his eyes and guess what kind of object he was touched.

A proven way to get a child to relax is to teach him to alternate muscle tension and subsequent total relaxation. It is best to do this in a playful way.

The child is invited to enter the role of a soldier. To do this, we can give an example of how the military are on guard duty. The kid takes a combat stance as soon as he hears the word "soldier". This is the position he should be in. certain time, after which the “rag doll” command is pronounced by adults. When executing this command, he should relax. It is best to lean forward a little so that the arms begin to dangle, as if they were made of cotton or fabric. In this position, you must be in advance for a predetermined time, after which the “soldier” command will again follow.

The game should end exclusively at the moment of relaxation. In addition, it is necessary to finish it only after the baby has really relaxed.

If at least once in his life a child had the opportunity to watch how a ball is inflated with a pump, then it will not be difficult for him to enter the image of the game “Pump and Ball”. The kid will have to depict the changes that occur with the ball during the inflation process.

The players stand opposite each other, and the one who will represent the ball should look sluggish, as if he is the deflated ball. Meanwhile, another player (usually one of the parents) will imitate the process of inflating the ball. As it goes on this process The "ball" should become more inflated. When the baby's cheeks swell, and the arms are extended to the sides, the parent must express dissatisfaction with the result. Now the “ball” will have to be lowered, because it is too pumped. As the ball deflates, the child will relax and eventually just lie down on the floor.

Based on practice, we can conclude that it is quite difficult for hyperactive children to regulate the tone of their speech. Thanks to the game "Silence - Whisper - Shout" this problem can be dealt with. The game allows you to develop the ability to control the tone of speech at a conscious level.

The child must raise or lower the tone of his voice, focusing on predetermined signs. For example, if you put your finger on your lips, the baby will speak quietly and move slowly. If you put your hands under your head, then he should freeze and not talk. If the host raises his hands, then the child is allowed to run, jump and scream.

Another useful entertainment is called "Speak on a signal." The main factor here is communication with the baby. He answers any questions asked. But the answer itself begins only after a certain signal. Such a signal must be specified at the beginning of the game. An example would be scratching your chin or folding your arms across your chest, there are many options. If the question was raised, but there is no prearranged signal, the baby should not answer. At this point, self-control training takes place. It will be especially difficult for a child if he knows exactly the answer to the question posed.

When playing with a hyperactive child, it must be remembered that despite their energy, such children are emotionally unstable. The choice of game should also depend on age. For example, a student may refuse some games. In addition, one should not put pressure on a son or daughter if he or she refuses to play and starts offering something of his own. In such a situation, you will have to make some concessions, and then take the hyperactive child with the game. If the child is so mobile that no games can attract him, then it would be useful to contact a professional child psychologist who will help parents in the matter of education.